It's out! Anyone else have it yet? I've played through the first couple of dungeons as an orc sawbutcher (new tinker melee class), so I can give some preliminary insight:
- It's short. I don't know just how short, but the whole campaign is under 2.5x experience. TOME is okay at scaling dungeons to your level, but I hit level 10 by the end of the first real dungeon (not counting the racial starting mission), iirc.
- It's interesting! I don't know if it will hold up, and there are issues, but the new class talents and tinker system have potential.
The expansion adds three new classes (two unlocked to start, the sawbutcher and the gunslinger), three new races (with only the orcs unlocked to start), a tinkering/crafting system (with associated new kind of infusion), new artifacts, etc. and, of course, the new campaign. I need to confirm, but I think everything but the new races should be available in the original campaign.
Tinkering involves a set of generic trees which. Each tree has talents for three schools of crafting, investing points unlocks the ability to craft more advanced items in that school and the chance to unlock a new schematic. These items are tinkers, so items you attach to items (just like the demonologist) to unlock either various bonuses (I started with the schematic for the grounding strap, which gives lightning and stun resist) or skills (I found the recipe for rocket boots, which give an expensive sustain which boosts speed while leaving trails of fire behind you). These skills revolve around steam, which also powers the tinkers' class skills.
Steam has a low maximum, but a high rate of regeneration. Skills are split between normal activate skills, and sustains that drain steam at a rate per turn. I'm still working out how managing steam should work, but already I wish there was a "Deactivate on rest" auto-use setting. Some of these talents are really interesting (very much Warhammer Ork in the case of the sawbutcher talents), but after getting a TW to High Peak I feel like I don't have nearly enough buttons, but I may just need to get used to juggling sustains instead of active talents.
So: I like it so far. I don't regret spending money on it, but part of that is I've sunk an ungodly number of hours into regular TOME and enjoy the community.