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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 491929 times)

Oneir

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1995 on: November 14, 2014, 01:50:18 pm »

Or you can use the rod of recall and skip the two completely until you gained a few extra levels.

Oh, yeah, if this is the mindslayer unlock we're talking about that's totally an option. The wayist and subject Z will just kind of stare at each other until you see them. This also lets you get the generic points from the arena guy in Derth, which is otherwise pretty tough for yeek.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1996 on: November 15, 2014, 06:07:51 am »

Hey guys I need some help in having fun in Tome. I want to make a sort of Ultimate Mage-y Melee Adventurer.

The possible combos I'm considering are a sort of Reaver/Arcane Blade/Sun Paladin, or preferably Reaver/Shadowblade/???

Basically I want to hit stuff really hard in melee, with magical damage, and possibly not  be too squishy.

I want reaver so I can wield dual Shortstaves [are these still a thing?] and Shadowblade for huge single-target damage. A toss of Paradox, for the awesome sustains and decent mobility, or that Temporal Archmage tree for the +Global speed sustain would also be decent. The Light  tree should bring me enough survivability, and I suppose I can go for Dex/Mag/Cun sort of build - adding Willpower would probably be too much.

Problem is I've not tinkered with Adventurer much, so I don't know what combinations are decent. Also I'm really bad at stats, and I don't want to spread too thin. We're talking Normal difficulty, I don't feel like dealing with the higher ones yet.

Anyone want to advise?
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1997 on: November 15, 2014, 07:29:34 am »

I noticed there's a guy that got a win with adventurer on .. Madness !
Maybe his build can be helpful for building strong adventurer
http://forums.te4.org/viewtopic.php?f=49&t=42603

But i notice he used a lot of addon, no idea what most of those are
« Last Edit: November 15, 2014, 07:31:50 am by Robsoie »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1998 on: November 15, 2014, 10:25:19 am »

Hey guys I need some help in having fun in Tome. I want to make a sort of Ultimate Mage-y Melee Adventurer.
Yeah, you'll be wanting to go AB.* Iirc, you don't need corrupted strength to dual-wield staves, if you're going for that (you might still want it, for the extra melee procs)... though it's been so long since I've actually seen two decent short staves at the same time on a character I could definitely be misremembering. You're also definitely going to want to splash one of the mindslayer trees to open up triple-wielding -- I usually go for psi-fighting (and possibly the TW strength of purpose/quantum feed one, to further make everything scale off more things) to get that extra scale on willpower/cunning, but any of them will do. Every single adventurer build in existence wants to do that, actually. It also massively simplifies meeting stat requirements, since the beyond the flesh stat boost from gems is vaguely ridiculous.

If you've got ashes and you're aiming for further silliness, you might consider the demonic pact tree (demon seed... and that passive life steal at the end of it's pretty sexy). You'd have to do some weapon swapping to get the seeds, but having a 15th level firebolt -- mainhand seeds are, in fact, weapon seeds, and can be stuck in both in the psi-wield slot and your offhand... and the granted talent levels stack -- blasting off on top of everything else (to say nothing of what the other slots bring to the table) is... pretty great.

Mostly my advice just boils down to "Do whatever, but don't forget the mindslayer". You're more or less going to be wanting to pick up stone, the arcane combat tree, and then basically whatever. Survival-y stuff, because those two are mostly going to cover your offensive needs. Flurry or that acid-flurry wyrmics have (or both!) is usually a good idea, too. Think cursed have something similar as well.

As for those addons, Rob, outside of escorts enhances (Escort easymodo -- it makes them follow you around and gives 'em something like 2% max HP regen) and the succor one (alchies prefer to not choose alch potions you've already accepted when deciding which potion to complete, you get to choose your escorts) they're all UI stuff.

*Well, arcane combat. Probably stone (earthen missiles) as your primary proc, unless you've got Ashes and are also splashing doombringer (incinerating blows/burning sacrifice, etc), in which case fire/wildfire (stone is less category points. Go with stone.).

E: Oh, right. A shalore for the timeless/unstoppable combo? Shalore for the timeless/unstoppable combo. You want to do that. Everyone wants to do that. It's honestly kinda' broken, especially when paired up with draconic will as well.
« Last Edit: November 15, 2014, 10:28:15 am by Frumple »
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1999 on: November 15, 2014, 12:47:54 pm »

I got my ghoul mindslayer to level 30 on insane. I got Untouchable from some rare I drowned in the beginning, but I never used it. I barely take any damage from enemies. This will probably change once I get to the east.

Iirc, you don't need corrupted strength to dual-wield staves, if you're going for that (you might still want it, for the extra melee procs)...

You need corrupted strength to dual wield short staves, otherwise you're stuck with a mindstar or dagger in the off-hand. I wish my mindslayer could triple-wield staves.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2000 on: November 15, 2014, 02:51:25 pm »

Yeah, you'll be wanting to go AB

I copied the build Robsoie posted, mucking up two major points along the way:

1. I got Combat Training using a Cat point instead of buying it like a normal person from Last Hope
2. I am a Cornac

However since I'm playing Normal rather than the more aptly named difficulties, none of the above should be that big of a problem.

Other than that - HOLY ARCANE COMBAT PROCS BATMAN

I got the tier 3 Gloves of Barron Harkonen or whatever which have an extra 20% chance to cast Earthen Missiles on hit, so I'm basically an anime.

I was just going to start a normal AB, but I noticed they took out the Greater Weapon Focus tree and that's just not nice. So mega-fist-punching it is.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

AlleeCat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2001 on: November 15, 2014, 04:52:51 pm »

I haven't really unlocked much, but is there an unarmed class like a monk or something? That would be bad ass.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2002 on: November 15, 2014, 05:07:44 pm »

The Brawler is the unarmed class, and it's a very strong one.
You need to unlock it if you haven't yet
spoiler :
http://te4.org/wiki/Unlockables

If you can't unlock it, there's an addon that can help :
http://te4.org/games/addons/tome/ignore-raceclass-locks

not sure if it works in latest version of Tome4

There's some file editing too in case, but i don't remember which one, probably someone else will help there
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2003 on: November 15, 2014, 05:35:30 pm »

Mumble? Yes, mumble. warrior_brawler = true added to allow_build.profile. Should be somewhere in the folder tome cooks up in your user stuff. Probably the offline folder, maybe the online, i'unno. Been a while since I paid attention.

Speaking of which, if someone wants the larger thing,
Spoiler: here (click to show/hide)
Though that's missing the ashes race. Which would appear to be either just doomelf = true or race_doomelf = true... one of the two. Probably the latter.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2004 on: November 16, 2014, 08:27:39 am »

Extremely OP Arcane Blade/Brawler/Cruel and unjust God trip report:

Build copied from http://te4.org/characters/135593/tome/ca6c1723-d4d1-4b24-98ec-2c1dbb3339c1

It's  boring. Really, really boring. It feels like it shouldn't be, but it is. I realise how whiny I sound, but nevertheless:

Spoiler: WHINE WHINE WHINE (click to show/hide)

I'll be the first to admit I am not a good player. In the hands of a proper player old AB was probably overpowered. It was, however, a class I had to really pay attention to - a glass cannon with fun abilities. This adventurer build is AB on steroids, and the steroids make you invulnerable, and you're part Cursed, and you probably don't want to play it for too long since sleeping on the keyboard is uncomfortable, and also inevitable.

Now I want to play something a lot tankier, that rushes into a group of enemies and pushes buttons to kill them, and I still need your help

I really want fungus, since it cuts down on resting time while still being somewhat vulnerable to burst, and probably Step Up and Rush, since speed is good. I don't mind OP, but with more buttons to push - the current build has the same issues I had with Cursed way back. It's really, really powerful but passive. Oh yeah and I want status resistance from abilities - at least Blindness because screw being Blinded.

I'm not sure if I want to splice some AB in - I don't make taking a bit longer to kill stuff if it means pushing more buttons, but I also don't want to be like old Sun Paladin where your main offense is enemies dying of old age.

Man I'm staring to become annoying, aren't I? Hopefully someone likes theorycrafting classes and I just happen to be there for him to have fun too :D



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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2005 on: November 16, 2014, 09:03:16 am »

Oh yeah and I want status resistance from abilities - at least Blindness because screw being Blinded.

On my Brawler i had Unflinching Resolve maxed that while isn't a protection was a very very good auto-removal for bad effects as it was giving me +/-60% of chance of a nasty effect removal each turn (the chances being dependant on your constitution, that i had at 118 by that time, so maybe not that great on low constitution builds)

Unflinching Resolve is a skill from the Technique / Conditioning tree (that has Vitality, another good skill to remove more nasty and have bigger regen on you're at less than 50% health)
« Last Edit: November 16, 2014, 09:04:49 am by Robsoie »
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2006 on: November 18, 2014, 06:15:19 pm »

My level 41 ghoul mindslayer made it back from the east. This is my 1st time getting this far on insane. I'm surprised that I'm doing so well, since I haven't tried the new & improved mindslayer before.

Orc patrols are very annoying, even with boots of speed. Retch almost never removes any effects. Is it bugged? The damage cap is nice, which the only real improvement to ghouls. Mindslayer are really good now, but definitely not newbie friendly. I'm not sure if my build is good. I guess the prides will test it.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2007 on: November 18, 2014, 06:31:25 pm »

... not sure if bugged, per se. It does look like it's only purging physical effects, though, and there may or may not be a percentile check involved. The code definitely doesn't look like it's matching the description, for what that's worth, but I don't actually know what the code is saying it's doing... just kinda' guessing at it. E3: Wait, wait, the description actually says it does that. Odd... I don't remember that.


E: Actually, here's the % check:
Code: [Select]
getPurgeChance = function(self, t) return self:combatTalentLimit(t, 100, 5, 25) end, -- Limit < 100% I, uh. Don't actually remember how to parse the lua's number scaling whatsit. I'm guessing the chance is definitely pretty low if you've just got a point in retch, though...

E2: For what it's worth, if you had any interest/hadn't already checked yourself, the code's split between the ghoul file in undead talents and retch inside damage_types.lua. Not terribly hard to find, really...

E4: But yeah, a <100% chance to remove a single physical effect per turn isn't the sexist thing in the world. Nice on insane/madness to strip vitality off, though... possibly, anyway.
« Last Edit: November 18, 2014, 06:40:28 pm by Frumple »
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2008 on: November 18, 2014, 07:17:27 pm »

I thought it was any detrimental effect, but that would have been too good. My ghoul is immune to most physical effects and confusion. I mainly have to worry about damage.

*checks* Retch has a 27% chance to purge a physical effect.

Checking the character vault, I just noticed that nobody has won a ghoul on insane or madness yet.
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AlleeCat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #2009 on: November 18, 2014, 09:08:39 pm »

I've found I really like Shadowblades now, although figuring out what to do after Kor'Pul is the real problem. Most places I go are a bit too dangerous, but I've never really explored all that much past Derth.
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