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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 494155 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1785 on: June 06, 2014, 08:26:29 am »

Well. This is interesting.

It seems that the new global slow on melee attribute that can show up on rares and whatnot... stacks. Linearly. 22nd level mindslayer inflicting a 45% global speed penalty on everything it smacks in the face yesplease. Also it can apparently get at least as high as 30% on a single piece. My new goal in game is to find, say, four pieces. Or at least three.
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Satarus

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1786 on: June 06, 2014, 08:48:09 am »

Another way to unlock the new class
Spoiler (click to show/hide)
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Quote
You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1787 on: June 06, 2014, 09:05:15 am »

I've been playing with  Mindslayer for a bit in this new version, and it's now more powerful than in previous versions, though lots of skills new or reworked for it seems to be very useful i have difficulty to select where to focus and still my cornac mindslayer seem to be unstoppable but in the same time i'm only still clearing all the tier 1 dungeons.
But the difference of power between 1.20 mindslayer and previously can be felt already

I don't like much the new tileset for the "heart of the gloom"
All those mushrooms are too big and make it not easy to read the difference from walls and corridors

In opposite, the new forest tile on the world map is now more clear and proportioned, making it now easier to see the openings (like the one that lead into the area in which you can find the norgos and heart of gloom dungeons)
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1788 on: June 06, 2014, 10:57:49 am »

I noticed 1.2.1 was just released, bug fixes
http://te4.org/blogs/darkgod/2014/06/news/tales-majeyal-121-aka-relativity-released

changelog :
Spoiler (click to show/hide)
I'm very interested by the save time improvement, things taking to long to save/load for non obvious reason has always been detrimental to my enjoyement of that game (especially as other roguelike having world map <->  dungeons system like Adom or Omniband had them immediately loaded)

Though looks like you need a 1.2.1 character to benefit from that, a 1.2.0 character save will still be slow
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1789 on: June 06, 2014, 09:14:21 pm »

So hey, the first tier vile life talent is completely freaking insane. It's deceptively plain -- you get heals on crits or kills. Maxes out at 50 hp per kill or crit. Any crit. Once per turn for either.

Which is to say. Enough crit -- say, 50% physcrit while dual wielding, or thereabouts, or basically whatever if you've got AoE attacks -- and you've got base 50 hp/turn regeneration, that occasionally doubles. And healmod boosts it. And, of course, it stacks with normal passive regen. And all the other healing you might have.

Level 27 mindslayer rocking effective 8798/hp (75 84 per crit or kill on top of 12 14 base) turn regen yesplease cue highlander theme. This is like playing a critzerker before bloodthirst got nerfed, only I'm even tankier ahahahahaha.

E: Welp, nevermind, two more levels and I've broke 100 hp/turn. Utterly ridiculous.

E2: I just noticed how conspicuously tailored to killing brittle clear oozes the lightbringer's rod is. Nice when you're tooling about the sludge nest. Mind you, shantiz the imbastormblade also completely wrecks the nest, though not BCOs in particular. Projectiles all around...

E3: Huzzah! Completely cleared the lowest level of the sludgenest. XP rate was kinda' crap, but so much loot ;_;

E4: Snrk. Haha. Turns out shantiz's ridiculous projectile killing thingy doesn't understand friendly fire.

And can one-shot escort critters. Heh.

E5: Portal was even in the same room. Only 13 squares away, though the level generated with us both surrounded by a dozen+ group of mixed vampires, wights, skeletons, etc. Two turns later, everything but two or three Ws and Vs, and me, are dead. Thanks imbablade.

E6: Annnnnd I finally hit +90 to dex. I have 100 dex. Said dex is base 10. +90 from other sources. No stat points invested. Vaguely insane. Also third stat to hit triple digits. Character is level 32. Stupid sexy mindslayers.

E7: Though yeah, not entirely sure people were really thinking through this gem thing. +4 all stat per tier. Another +11 from a cat-point resonant focus. Fifth tier gem, +31 to all stats. That is 186 points of goddamn stats. And then whatever augmentation adds -- my level 32 dude's getting 71 total, for a grand total of 257 bonus to stats. Before the rest of the equipment is added in. Not even counting the +15 con the lifebinding emerald I'm currently using is giving, here. Adding all that junk onto it comes up to 345. That is all of 15 away from being an equivalent stat investment to 60 into every single stat you have. And I haven't even hit the east yet! This is ridiculous! Around a third of my kit isn't even providing stat boosts!
« Last Edit: June 07, 2014, 01:41:08 am by Frumple »
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UristMcDwarf

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1790 on: June 07, 2014, 10:00:26 am »

Did anyone else automatically start with the Transmog. Box and the Cursed class in the new version?
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1791 on: June 07, 2014, 10:10:09 am »

Everything you have unlocked in the past versions will still be unlocked in current and future versions.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1792 on: June 07, 2014, 10:13:55 am »

Or should be, anyway, yes.

Also sweet hell shantiz the imbablade killed off everything but the boss of the ambush in about four turns. Bloody thing needs either a hella' nerf or a shift to tier 5  :-\
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UristMcDwarf

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1793 on: June 07, 2014, 10:31:35 am »

Yeah, but I totally just uninstalled and reinstalled the game, I wanted to clear any mods that I had installed.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1794 on: June 07, 2014, 10:54:02 am »

... did you get the stuff it sticks outside the main install folder? That's where unlocks and whatnot are saved.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1795 on: June 07, 2014, 10:55:33 am »

IF you even deleted your user data te4 folder, it's probably because you're playing online (i mean you're logged in ToME4 when playing, so your ToME4 communicate with the main server that save your characters and progression)

And your unlocks and achievements are stored in your online profile, so even if you uninstalled everything, if you play ToME4 online, your unlocks&achievement will come back to you.
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UristMcDwarf

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1796 on: June 07, 2014, 11:01:05 am »

Got it now.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1797 on: June 07, 2014, 11:08:23 am »

By the way, you can check what you did with characters and some of your stats by clicking on the link located under the main menu of the game that link to your profile on the te4 website
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kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1798 on: June 07, 2014, 11:54:14 am »

By the way, you can check what you did with characters and some of your stats by clicking on the link located under the main menu of the game that link to your profile on the te4 website

It's no longer just a link... the game client has integrated browser now. Clicking it in-game will let you view it in-game. :D

I deleted all my old characters and restarted... so far so good.
http://te4.org/characters/110744/tome/ab9e1209-5408-4f4d-b7b7-c43552b12154
Cleared the dreaded Daikara without any major trouble, and killed the Earth Master there too... a first for me.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1799 on: June 07, 2014, 12:18:25 pm »

Didn't noticed there was an internal browser.
Just tried, and it's much slower than if i go directly on the link in my browser.
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