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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 494248 times)

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1635 on: January 17, 2014, 06:45:45 pm »

My Archmage cleared the Dark Crypt and even saved Melinda, i was surprised as i was expecting to lose another life with that bunch of spellcasters and unique everywhere.

But it's really where giving priority to +health item was a good idea.
Several time my character ended one of the big spellcaster+uniques (never encountered so many of them in Dark Crypt) battle with roughly a bit less than a hundred of health.
Without the various + health i had, it would have meant character dead.

Now in the East, i did Vor Armory and Briarg (and the spider lair + the temple of creation too, so i could fetch that nice eldritch pearl), proceeding back to the West to get my 1st superitem from the merchant as i'm over 4000 gold .

A very nice trip east as i got the lost staff of Tarelion during that time there, very good piece of staff in comparison to the not that good one i had.

I'm still unsure on which prodigy to get, they seem so weak for archmage as i'm not meeting some conditions for the most interesting ones for now.
« Last Edit: January 17, 2014, 06:47:37 pm by Robsoie »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1636 on: January 17, 2014, 08:39:21 pm »

I was waiting a bit before taking a prodigy as i wasn't really convinced by any of the one i could afford , and i was right, because when i got into the Spellblaze level :


Yes ! To me Meteor prodigy, to glory !

And it proved very quickly to have been a great choice, destroying things my spells were already damaging.
Poor Shade of Telos in his tower, he didn't stood a chance.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1637 on: January 17, 2014, 10:21:34 pm »

About the problem i encountered with the thalore sun paladin (that started in the east), in which Golbug the Destroyer didn't dropped the orb of many ways on his death.

Someone (Mewtarthio) replied to my bug report with the code you need to type (or copy paste, ctrl+c -> ctrl+v) into the lua console to generate a "swirling orb" in your inventry, that once identified is the orb of many ways

Code: [Select]
game.player:addObject(game.player:getInven("INVEN"), game.zone:makeEntityByName(game.level, "object", "ORB_MANY_WAYS", true))
Something to keep in mind in case you encounter the same exact bug
« Last Edit: January 17, 2014, 10:23:17 pm by Robsoie »
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1638 on: January 18, 2014, 06:00:02 am »

Well my Dark Crypt quest bugged out.

I rescued Melinda, and teleported away to clear the rest of the level. As I was killing dudes, I suddenly got the message you get for dieing in the Ambush - "Go to Last Hope to report this immediately", and... no Melinda. I exited the crypt, and the quest is still on, the merchant is still sad, no artefacts for me.

On the bright side, my Stone Archmage is doing fairly well, got decent +physical damage [however if I was fire I'd be at over +120% already, stupid Grand Corruptor dropped that robe of +20% and there's the Fiery Choker in the merchant's shop bleugh].

Still wish Gravity Paradox Mage was a bit more powerful, as the spells are definitely quite amusing to use, they just need to pack a bit more punch IMO.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1639 on: January 18, 2014, 12:40:18 pm »

My skeleton archmage destroyed the last Pride, but before running into High Peaks, i decided to transmogrify all the items i had no use for and grind some adventurer/zigur patrols to get at the 4000 gold i needed for a 3rd superitem.

After wasting that time, i remembered that i could have done a Farportal , probably reached the 4000 mark without that much time grinding.
Oh well...
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1640 on: January 18, 2014, 03:10:54 pm »

Elandar and Argoniel are down ! Victory !



looks like both sorcerer provide enough XP to bring even the high XP malus skeletons to level 50

That's my first Archmage that won, after failing so much with storm or stone focused builds, i went with fire this time, with some arcane too.
It has been though sometime when my character was up against an enemy that had the ability to turn down all my sustains (and archimage really need his sustain to be efficient) .
That's how i lost a life on high peak, i didn't noticed at first that my sustain were all down, and noticed too late after wondering why i was doing ridiculous damage to an enemy and why i was taking so much pain.

But in the end my skeleton prevailed, my meteors were dealing great damage on crits, and the imbue item (got the stone alchemy tree from an escort) + prodigy to add it to 2 more worn item) gave me tons of more stats (as i used diamonds for the 3 items, basically +15 to all stats , really great).

I first focused all my spells on Elandar, as he's the most annoying of the 2 sorcerers, turning invisible and running away constantly, but some of my skills weren't letting him get away with that and he ended into ashes.
Then i joined force with Aeryn to burn Argoniel to death, it was easy and Aeryn was taking most of the hits while i was casting spells.

I avoided for the whole fight my really good "Blastwave" that served me well for the whole game, as it would have unfortunately got Aeryn very badly hit too, the thing not making any difference between enemy and ally (and good for me i had the spellcraft skill maxed to avoid getting hit by my own spells)

All in all it was a fun run with that character.
Time to take a break from that game.
« Last Edit: January 18, 2014, 03:17:50 pm by Robsoie »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1641 on: January 18, 2014, 05:49:40 pm »

... y'know, I had forgotten antimagic mindslayers can TK wield arcane weapons. Or rather, forgot that TK wielding really and truly does ignore any and all prerequisites. Hello
Spoiler: Latafayn (click to show/hide)

I think me and that 8% lifesteal of yours are going to be friends for a little bit.
« Last Edit: January 18, 2014, 05:52:17 pm by Frumple »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1642 on: January 19, 2014, 05:22:40 am »

So, any thoughts on a second prodigy for an anti-magic dreamforge solipsist? For my first I took the spell disruption will-based one, which is really good, but... dreamforge is all physical/fire, so mental tyranny doesn't help me much.

My top incoming damage at this point is physical, so.... Carry the World for zero-fatigue, zero-stat-investment heavy armor is sounding very nice...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1643 on: January 19, 2014, 07:01:59 am »

Grats on the win, Rob! Wildfire Archmages are really powerful and fun, I just like their actual spells least of all builds  :(

I also won - my second non-antimagic win ever!

Behold, the Arcane Blade!

http://te4.org/characters/15454/tome/e5d8ae77-3cf0-41d4-82cc-1186802d19fc

Biggest mistake ever - taking Temporal Form. Should've gotten Steamroller, since most things died to plain ole' Rush in itself. I only used Temporal Form in the last fight to look cool.

Nearly instagibbed Elandar, then had to stand around bumping into Argoniel cuz cooldowns. This was a pretty fun game. Definitely the most fun I've had in Tome. I played somewhat spazzy, killed myself more times than I can remember [last was in the Slime Tunnels to that Dragon Orb boss, who I guess switched places with me? I just know I hit flurry and woops Eidolon loading hurr hurr. Then I came back, poked him carefully with a bump attack and away went half his health].

Also items became way too arcane for me, so I'm probably using subpar equipment in some slots. At one point I just stopped looking at equipment at all and just went on hoarding uniques for my personal amusement.

The saddest part is Elandar dropped the Hands of the World Shaper, which would've been insane for me at any previous point. Oh well.

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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1644 on: January 19, 2014, 07:05:10 am »

Congratulations on the arcane blade, i have yet managed to keep one alive, but i'll have to try harder.
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Blaze

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1645 on: January 19, 2014, 11:38:07 am »

Waaaaaah Cornac Cursed.

Just before finishing heading off to the Far East I went and tried the Dark Crypt. AM and fungus and WILLPOWAAAAH.

Is it just me or are Cursed just really kinda boring to play?

I have like, 4 skills I activate regularly and everything else is passive.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1646 on: January 19, 2014, 08:58:49 pm »

Ha ha ha! Want to know what happens when you get >60% physical resistance during the 60 wave arena, on a class that can end up converting >50% of all damage into physical damage?

You win.

Also, dude, Robs. That phys resistance. So much for it being hard to build the stuff up >_> Okay, okay, so like 40% of it was coming from two items. Shush, heh.
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Niveras

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1647 on: January 20, 2014, 07:00:32 pm »

You can kill tunnelers? I thought they're immune to every possible thing.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1648 on: January 21, 2014, 12:25:11 am »

Ah... I'm going to make a happy little post here to say I finally legitimately unlocked every class and skill tree that I'm aware of. The worst was Marauder, because I couldn't figure out rogues and stealth to save my life. Finally got it with a 750 venomous strike on a troll in rek'nor, so now I can fail at marauders just like everything else!

Funny story, my saves were garbage so the second I set foot in the east I got directly shat on by pretty much everything immediately (sun infusion! sun infusion! sun infusion! sun infusion!), but I had a great time until then. Finally figuring out a class that completely baffles you feels pretty awesome.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1649 on: January 21, 2014, 08:18:52 am »

You can kill tunnelers? I thought they're immune to every possible thing.

And they have huge amount of HP to boot.
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