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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 494354 times)

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1395 on: December 30, 2013, 06:22:09 pm »

That's a bug, i had reported it happening in 1.1.0 .

What happens in the regular monolith event when you run into it in a regular dungeon is that you kill a cultist, a timer appear , some dialogue, and then once the timer run out, big bad comes and you can get some very nice loot if you prevail.

But in the alternate Daikara, the pyroclastic shower can destroy the terrain ... and monolith +cultists can be goners too.
And the code of the event does not like that, not at all and will bug it.

Nothing you can do unfortunately the event is completely borked if it happens in alt-Daikara , all you can hope is that you'll meet the monolith event again in another less bugged dungeon, on my run i got it in the ancient elven ruins too and there it worked without problem
« Last Edit: December 30, 2013, 06:24:14 pm by Robsoie »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1396 on: December 30, 2013, 06:25:48 pm »

Can someone explain what the normal course of this whole mess would be?

I've only ever touched off the event once, months ago. Someone correct me but.... Once you clear the map, all the cultists turn hostile and die, powering up the monoliths they're standing next to. It summons the dark-haired demon lady with the fire crown, gag boobs, and hentai tentacles from that loading screen. It's a boss event, she drops the fire crown which is really solid for +% fire damage.

I *think* you're supposed to be able to kill a few cultists early and nerf the boss fight?

I also got that event in alt!Daikara, and I think what breaks it is a meteor crashing into and destroying a monolith, preventing the event from fully triggering. That's a wild guess on my part, though.

Ah, ninja'd with wisdom.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1397 on: December 30, 2013, 06:47:35 pm »

Yeah, the less cultists alive when wozname shows up, the less likely she's going to instakill you with doom rocks. However, the power of the artifact she's guaranteed to drop also varies depending on how many cultists were alive, so... risk vs. reward, in a very blatant way.

Because at full strength, I'm utterly serious when I say that lady has a very, incredibly, good chance to one shot you. I've seen her get, iirc, something like 2-3k damage in one turn, with a lucky crit meteor shower, in a pre-east dungeon. They also blows up walls! Probably sets you on fire, too, I'uuno. Don't mess around with 'er.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1398 on: December 30, 2013, 06:57:11 pm »

That very powerfull Ghoul Necromancer of mine got her at her full power after i came back from the East (after doing all the non Pride dungeons, and killing all the backup guardians of the west dungeons so he was probably a bit under level 40) , i killed only 1 cultist on purpose and so got the achievement that comes with it.
Yes she's strong with her meteors but still nowhere near that Linaniil cheater at Angolwen, but at that point my character and his darkness shots with high crits, his surged minions, his forgery were simply stronger.

You can look at the stats of the loot i got from her (the Crown of Burning Pain that my character is wearing), i have no idea if she can drop some other loots of the same kind.
« Last Edit: December 30, 2013, 06:58:56 pm by Robsoie »
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1399 on: December 30, 2013, 06:59:13 pm »

Oh, huh. Guess I dodged a bullet then, because I certainly wouldn't have liked to fight any sort of even vaguely OP boss with this nice Arcane Blade that's been going on. Thanks a ton for the info, people, will bear it in mind for future encounters.

Currently level 28, clearing out Dreadfell. Arcane Blades are definitely amazing. I only wish they were a bit tougher, but all manner of explosions with every attack, one and two-shooting uniques left and right, and bright colourful effects and I'm so happy. The guy whose build I'm copying -> this one -> has gotten both shield prodigies, but since he beat the game on Nightmare Roguelike with an AB, and I can barely get to the east, I'll assume he knows what he's doing and do the same.

After this I'm definitely playing an Oozemancer, though. I just want to be OP, and whoever designed the Oozemancer knows how to make a [ridiculously] powerful and yet still fun class, because Cursed is probably even more OP, but dear god don't get me started on Cursed. That or a Wyrmic, depending on whether I feel like melee. Hell, maybe even both!
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1400 on: December 30, 2013, 07:05:25 pm »

Summoners are good too if you want to feel powerfull, you die more than an Oozemancer though (until you get a good turtle), but in the end you still can deal massive pain to those bosses that laughed at your weaker characters before.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1401 on: December 30, 2013, 07:21:57 pm »

I think I've literally never tried a Summoner. Generally I don't like pet classes, especially ones where you need to micromanage your pets, like the WoW hunter.

Independent pets that just hang around and do their stuff I find great, for some reason - like the mercs in Diablo 2. I presume Summoner pets are like Oozemancer oozes in that you just plop them on the battlefield and they do their thing?

I think I'll still go for Oozemancer, though. I just loved the class the previous time I tried it. I hope it didn't get nerfed [much, at least] since the initial implementation? It was extremely powerful on release, but in roguelikes I don't necessarily endorse character balance that much. I find it's fine to have classes which are naturally easier than others, for newer players and for people who just want to have fun. And Tome 4 is a power fantasy with nearly all classes anyway, why bother  :D
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1402 on: December 30, 2013, 07:30:24 pm »

Yeah, the summoners pets will do the killing on their own, no need to tell them :D

You still have to place them strategically, especially in the early game in which your early weak ritch flamespitter (the best early summon) will do wonders to save you if you place it correctly while you other summon will rush to the enemy.

Just remember if you go Summoners, that it's Cunning that allow you to summon more, up to Cunning 20 you'll be able to summon only 1 monster at a time, once you reach 20 , you'll get the ability to have a 2nd one , etc.. for each 10 more points, in the end you lead a nice pack.

And be sure to get the Grand Arrival skill as soon as you'll be able to get it (need to unlock a tree for it), it really change the game for your summons and make them really fearsome
« Last Edit: December 30, 2013, 07:31:59 pm by Robsoie »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1403 on: December 30, 2013, 07:49:40 pm »

Level 21 Skeleton arcane blade died 5 times in dreadfell after clearing out literally everything else I'm willing to run (no temporal rift or caldera for me. ever.) Experience penalty. Game over.

*sigh* Maybe it's time to try dreamforge solipsist again, since apparently antimagic is the only thing in this game worth a tin shit as far as I can tell.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

BishopX

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1404 on: December 30, 2013, 11:43:21 pm »

Any opinions on the new archer trees? Traps and archery mastery both look promising.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1405 on: December 31, 2013, 09:02:16 pm »

Wow... I guess resistances ARE fucking important.

Beat the crap out of the master, 3 shotted him each time, then went into the Dark Crypt and lost all of my lives. All of them. Except I guess one? Something like that. I guess I still need incredibly overpowered regen infusions to do anything in this game.

Gonna cheat-unlock myself oozemancer again [never did manage to unlock it normally] because that was insane. Lesson learned - ignore everything else when going into the crypt except for resistances. God damn elven shitmancers. I keep wasting so much time dying in the crypt I should long since know better.

edit : Started my Oozemancer, swept through the trollmire, already feeling so good. I will rain acidic vengeance upon the Dark Crypt oh yes my precious filthy elvesesses
« Last Edit: December 31, 2013, 09:11:12 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1406 on: December 31, 2013, 09:47:08 pm »

Hohoho. I've rolled the Dark Crypt more than once with critters with no blight resistance. Or dark. Or... well, notable amounts of anything outside the standard bit of resall. Few times even with melee characters. Ranged ones are just like "HOHOHOHO DEATH FROM AFAR TREE-SUCKING MONGRELS" and then everything dies.

Really, the general trick to the Dark Crypt is mobility and murder. Kill the right thing(s), get out of the way, repeat until everything's dead. Double-rush and a movement infusion and that thing's cake, if you can't instapop everything in sight without moving*, like most of the major ranged classes can.

... nice chunk of blight resistance definitely lets you be a lot more careless in there, though. Along with the other major damage sources in that joint. I'd recommend it, but it's not strictly necessary.

*Slight hyperbole. Usually by that point they can only erase one or two things in there every turn or so, unless they're something like the alchemists (Dohohoho BOMB entire room dead). Just make sure to splat the right things.

E: Ahaha. Yeah, felt like rolling up an Oozemancer (protip: Slime spit alone wrecks each and every first tier dungeon. All the other talents are just cake until T2 stuff). First rare encountered? Shivgoroth. Killed it with one shot of slime spit bounced off some J or another (like it matters, they're all the same~. Except the pale-ish green one. Those are anacondas and actually dangerous.). It dropped! Mucustouch. The steel waraxe which is kinda' useless but still! Thematic serendipity! It amused me!
« Last Edit: December 31, 2013, 10:18:21 pm by Frumple »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1407 on: December 31, 2013, 11:00:44 pm »

I decided to continue my "try new stuff" streak and rolled a necromancer.

... Damn, it's fun. I can't wait for Dreadfell. Everything so far has just died to my walking shooting stabbing manathrusting bonewall... though the idea of a minionless necro intrigues me, I won't be trying it this run.

Lich sounds like something that's only really viable after you return from the east yeah? Unless you want to rush it really early and go for a hardmode start or something?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1408 on: December 31, 2013, 11:05:35 pm »

Lich is basically an extra life, and should mostly be treated as nothing else, generally. Least the last time I paid attention to necros. It's a heavy investment to be useful and cuts off infusions, so... Almost definitely not worth the cat point you need to get the highest end stuff, though, for what that's worth.

Minionless necro works fine, iirc. Even without the distractions they're freaking brutal casters, and viciously hard to kill once that vampire thingy gets rolling. Plenty of AoE, plenty of damage, one decently tanky for a caster. They're solid.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1409 on: December 31, 2013, 11:49:02 pm »

Lich is basically an extra life, and should mostly be treated as nothing else, generally. Least the last time I paid attention to necros. It's a heavy investment to be useful and cuts off infusions, so... Almost definitely not worth the cat point you need to get the highest end stuff, though, for what that's worth.

Well, looking at it now it's 1.3 mastery by default, so you get rank 6 for 5 points. Using it gets you:
-Poison, cut, fear immunity
-50% disease and stun resistance
-20% cold and dark resistance
-No breathing (ehhh)
-No infusions (but with targeted phase door and the new animus tree... who cares)
-+6 Mag, Wil, Cun (6 levels of stats...)
-+15 spell/mental save
-+15% to all resistance CAPS... so potentially 85% resists
-Celestial/Starfury at 1.1 mastery (the anorithil shadow damage tree)
-1.0 dark energy/turn to fuel the above

It sounds... ridiculous... on paper, at least. You'd have to put 2 points in for the free life anyway (to not take some pentalties for "meager devotion") and 3 more for those bonuses sounds like a bargain. I just saw looking it up though, sounds like you need the Last Hope cemetery clear and to kill the master, so you can't rush it. Sticking to Animus husks and going for it may be something to try on my next char.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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