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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492659 times)

Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #945 on: February 09, 2013, 08:28:49 am »

I believe the usual course of action is to have Celestial:Light first because apart from that shitty AoE skill, the rest heal undead too.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #946 on: February 09, 2013, 09:31:03 am »

I should have took that when i could from the escort.
It's the first but the last time i'm going to make a Lich from a Necromancer.

Dreadfell is insane without in-battle healing (especially those "dreads everywhere" levels as they resist the type of damage the necro spells deal making those big groups extremely hard to kill even with my minions boosted with the surge spell).
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #947 on: February 09, 2013, 10:51:29 am »

http://te4.org/characters/4906/tome/3855b448-d7c0-11e0-b5e9-0025900d6212

Get the light tree if you can. My dude didn't get it, since that escort didn't spawn. Use undead link and vampiric gift for healing. Abuse probability travel and arcane eye. Hide behind walls and watch the battle while being completely safe. You can avoid taking damage in 90% of battles. Pro travel got nerfed, but that strategy should still work.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #948 on: February 09, 2013, 11:55:47 am »

I have the skill but i completely forgot about Probability Travel, thanks for the suggestion i can see how it will be helpfull in those dread-ed situations if i'm not out of mana (incredible how quickly necromancer run out of mana, and i don't even have every sustains to avoid getting it too low ! )

On the page you linked, i don't understand, how did you obtain the "Technique / Combat Training" category (the one with thick skin and armour training) , as it's not a category necromancers start with and the escorts do not give it ?
« Last Edit: February 09, 2013, 11:58:08 am by Robsoie »
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #949 on: February 09, 2013, 12:15:13 pm »

Buy it from Last Hope weapon vendors for 50g.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #950 on: February 09, 2013, 01:22:11 pm »

It's worth noting for lichform necros (necros in general, really) that bloodcaller stacks with vampiric gifts. Additively, as near as I can tell. Want to tack on an extra 30% leech and slip in an additional 15% chance to proc? Go for it. You'll probably end up with something else by the end game (solid +10 conjurer ring or somethin', for extra mana if nothing else), but for the mid-ish game, if you're using vamp gifts, it might be a good idea to make th'talent even better.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #951 on: February 09, 2013, 01:58:46 pm »

Buy it from Last Hope weapon vendors for 50g.

Thanks, i had no idea Last Hope was selling that , i thought it was only those bow/sting categories.
Great , those skills will help a lot.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #952 on: February 09, 2013, 09:32:48 pm »

So, my sun paladin is level 49, staring at the last mission. I'm 3/4 on the "How to be a Necromancer" pages, and I'd like to do the unlock before I die horribly. Is there a limited number of places where they can spawn? I've been crawling over the whole game and it's getting pretty tiresome. Would make complete sense if I literally cannot finish it this time.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #953 on: February 09, 2013, 10:22:23 pm »

It can show up anywhere random lore can show up... which is to say pretty much anywhere. I'm fairly certain you could get it as a drop from the advn. parties or orc ambushes (I think I've had lore drops from those, but I've currently got enough of a headache I could definitely be misremembering.), or stumble across it in a farportal. But no, unless you left it laying around one of the earlier levels (like, say, the sandworm lair >_>), you can't "miss" it, per se (and it's still be laying on the floor, I think. I don't think lore squelches, sorta' like artifacts.). Just have to wait until the RNG decides to smile upon you.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #954 on: February 09, 2013, 10:47:05 pm »

*nods* Just dug through the sandworm lair. I'll go crawl over more stuff, I'm sure I just missed it somewhere early. And if I can't find it, no big, unlocked temporal warden and doomed this run anyway ;)
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #955 on: February 09, 2013, 11:27:20 pm »

Yeah... being fair, there's no guarantee you'll generate all four in one run, without copious advn/farportal farming. It's likely, all told, but not certain. So it's possible it just hasn't shown up yet.
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lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #956 on: February 09, 2013, 11:34:39 pm »

There is a place in the fortress (up then left from the main area) that you can get all the lore you have ever collected into your game.
So if you have ever gotten that scroll in any game and you check the area, they it will could for the purposes of the game.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #957 on: February 09, 2013, 11:47:29 pm »

There is a place in the fortress (up then left from the main area) that you can get all the lore you have ever collected into your game.
So if you have ever gotten that scroll in any game and you check the area, they it will could for the purposes of the game.

As I understand it, that part is bugged at the moment and the lore doesn't carry from char to char properly. Maybe next version it'll get fixed.

Either way, this game is getting long in the tooth, so it's time for honor and rerolls glory!

EDIT: Well. used my last rez (ring of the dead) in the last fight, then died. Considering my previous best attempt was level 31 and BARELY to the east, not bad progress, eh? I'm amazed at how expansive this game is.
« Last Edit: February 10, 2013, 01:13:13 am by Darkmere »
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #958 on: February 10, 2013, 02:10:11 pm »

There is a place in the fortress (up then left from the main area) that you can get all the lore you have ever collected into your game.
So if you have ever gotten that scroll in any game and you check the area, they it will could for the purposes of the game.
As I understand it, that part is bugged at the moment and the lore doesn't carry from char to char properly. Maybe next version it'll get fixed.

I got sick enough of this fact that I went ahead and downloaded this addon that's supposed to fix it. I'm not entirely convinced it's working though.  :-\

After a short and horrible game with a Rogue (mine always are, for some reason) I decided to try out a Thalore Doomed. Because hey, most aptly named class in the game!
Anyway, turns out Doomed are fun.

After a rocky start, I managed to pump up the shadow tree enough that I'm now a walking infinite persistant asshole factory. I just completed Daikara and unlocked the Sher'tul fortress and I'm sitting with 3 lives left. I have my doubts I'll actually beat Dreadfell but I'm having a good time, anyway. :P

The game was also kind enough to hand me this out of a gold chest early on (either Labyrinth or Trapped area, I forget):
Spoiler (click to show/hide)
Don't mind if I do.

By the way, just how scary are the farportal dungeons? I've unlocked the ability to go to one a few times but I've always avoided it because I don't want to waste lives.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #959 on: February 10, 2013, 02:39:22 pm »

I believe the bosses are randomly generated, so there's a pretty decent chance of running into a proper asshole and losing a life, so I generally stay out. On my wyrmic I went through something like 20 in a row, but he was an antimagic shield wyrmic, also known as "can not lose". So try them out if you need money or experience [I never got a decent item out of them], but be careful. I believe you can recall out with a chance of breaking the portal, so even if things go badly you should still be able to bail out.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."
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