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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492757 times)

dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #780 on: January 16, 2013, 03:10:54 am »

When is someone usually able to go into the farportals in this game? Is there some sort of requirement that has to be met?

Your fortress needs a certain amount of energy. And there's a mini boss in the room.

I actually did two farportals with my Cornac Corruptor yesterday, and I have a third one available at this time. I'm going to wait until my character is a little more capable of handling herself before going off into another farportal though.

Also, I think I really like Corruption/Shadowflame now. Why do I really like Corruption/Shadowflame you ask?

Spoiler (click to show/hide)
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #781 on: January 16, 2013, 08:31:27 am »

Just finally won the easy mode with my antimagic dwarf bulwark, antimagic really helped in the last battle, though as there were plenty of difficult zone for this character despite it being the easy mode i doubt i will ever try antimagic in normal again, it cuts you from too many usefull items and escape solution (though it's really great against some bosses).

Be carefull about Farportals :
Spoiler (click to show/hide)

If the game frustrate you, give a try to easy mode, it's still challenging (of course depending on your race/classe combo) but you will see much much less 1/2 shot killed situations.
Though if you haven't unlocked anything or does not have most achievements, easy mode prevents you to get them
« Last Edit: January 16, 2013, 08:34:06 am by Robsoie »
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dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #782 on: January 16, 2013, 01:32:00 pm »

Just finally won the easy mode with my antimagic dwarf bulwark, antimagic really helped in the last battle, though as there were plenty of difficult zone for this character despite it being the easy mode i doubt i will ever try antimagic in normal again, it cuts you from too many usefull items and escape solution (though it's really great against some bosses).

Be carefull about Farportals :
Spoiler (click to show/hide)

If the game frustrate you, give a try to easy mode, it's still challenging (of course depending on your race/classe combo) but you will see much much less 1/2 shot killed situations.
Though if you haven't unlocked anything or does not have most achievements, easy mode prevents you to get them

I think that I won't try Easy Mode specifically because it doesn't save your achievements, though I also won't try it because thanks to the Bay 12 Games community I don't mind losing sometimes. I just don't like those bullshit deaths that end up with my Paradox Mage dying twice thanks to her becoming her own grandmother. Though I did see a doujinshi that was similar to that sort of situation once...

Well either way, I'm having fun with my Cornac Corruptor, whom I named Nikki for some reason. I also like how unlike my Cornac Paradox Mage (Molly) or my Higher Archmage (Merry) that Nikki decides to attack the citizens and guards of the various towns and hamlets for both power and resources. It leads to some interesting situations that in turn teach me a bit about how the AI works in Tales of Maj'Eyal.

Nikki isn't a villain though. She's just kind of spontaneous with a side of Bipolar, like the person who plays her. It's kind of interesting how I come up with these sorts of things for my characters in this game. It's probably why I haven't gotten to some of the other classes yet - I haven't come up with those little quirks for builds like a Cornac Reaver, a Cornac Cursed or a Yeek Archmage yet, and those are builds that I would like to try once I come up with the proper concept for them.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #783 on: January 16, 2013, 03:07:49 pm »

Oddly, ToME4 is one of the game (in Adventure mode i mean) in which i really mind losing, unlike a Dwarf Fortress in which losing a fortress is usually involving so many epic or insanity that it makes it fun.

The ToME4 adventure is a very long one, longer than most roguelike i played so i grow attached to my characters (unless i play a combo that i discover quickly to be boring to me), and the more the character is leveling, the more varied his skills/talent list is getting.
Allowing you many more varied strategy and tactics.

So losing the character when playing Adventure mode when it start becoming really fun is for me very frustrating.
I think if ToME4 didn't have several lifes for the character in Adventure mode, i would have simply stopped playing it long time ago, especially considering that "bullshit deaths" can happen if you're not lucky indeed.

The Arena game mode is an exception in this in ToME4, because it is coffee breaker by its concept, so when i lose a character there, i don't mind, i didn't invested much time on it, and thanks to the accelerated leveling, you can have access to the varied strategy&tactics from many skills/talents relatively quickly, so re-rolling a character is not frustrating.
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DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #784 on: January 16, 2013, 04:31:55 pm »

Okay so, urgent question relating to story quests after beating Dreadfell (spoilers):

Spoiler (click to show/hide)
« Last Edit: January 16, 2013, 04:44:46 pm by DeKaFu »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #785 on: January 16, 2013, 04:38:04 pm »

Go... go to last hope. Talk to the building in the center of the town.

Myssil... is in Zigur. Zigur's, ah. Not Last Hope.
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DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #786 on: January 16, 2013, 04:39:36 pm »

Oh wow, for some reason I've those towns chronically mixed up in my head the whole time I've been playing this game. That's like...two years.

That would do it, yup.
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RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #787 on: January 17, 2013, 10:54:19 am »

Y'all make me feel inept. I have yet to get a character to lvl 20 (outside of the Arena). Have beaten all the second-tier dungeons (Old Forest through Daikara) a couple of times, beat the Sher'Tul Ruins once. How on earth do you get to the Far East to unlock all those nifty priest/paladin classes?

I've gotten to where I can reliably get a character to lvl 10, but it's that 10-20 range where I inevitably bite off more than I can chew. Although I've got a Dwarf Cursed that's kicking some serious butt right now. Made it to lvl 14 before getting his first death (note to self: don't take on an entire garrison full of storm giants).
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #788 on: January 17, 2013, 11:40:18 am »

You need to tell us what you have problems with if you want detailed help :)

Mostly though it's just about having mobility and escape options. Rune of Phaze door is good, Teleportation is better, innate class mobility is great, always try to escape a little bit before you think you'll need to if you know you are not a great player, don't engage adventurer parties... update your infusions... what else. Maybe try a Bulwark or Berserker, the thread on SA has some really great character advice, as do the official forums... hm.

Oh yeah, this guy does LPs, including a beginner's guide :
http://www.youtube.com/user/belmarduk/videos?view=0&flow=grid

Haven't watched them, but supposedly they're decent.
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dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #789 on: January 17, 2013, 12:08:27 pm »

To summarize most of my night last night, I almost defeated the Master of Dreadfell with a level nineteen Cornac Alchemist who I named Alice. The sad part was she lost the game after she had...

Spoiler (click to show/hide)
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #790 on: January 17, 2013, 12:16:08 pm »

I think one thing that new players should learn - do not stockpile gold... Good infusions\runes are the most important purchases.  Good cloak (hard to find a nice one by luck) is another important purchase. Jewelery can make a difference, too
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #791 on: January 17, 2013, 12:16:30 pm »

A problem too is that most of the time you're not high level enough for a dungeon, you have a lot of chances to lose a life in it.
Sometime only 2 levels can make a huge difference for a character survivability in a specific dungeon.

So in the beginning of the game, when you're tasked to do Trollmire and Korpul, do not only do those before going to the next quest (old forest, maze, etc...), go on the map and do all the starting dungeons you can ( norgos, lumberjacks, bloom, scintillating caves

ToME4 needs you to grind as much as you can to optimise the survival chances of your character, as you will have then better skills, highers skills level, deal more damage, have better items, better resistances etc... than if you do only the quests dungeons.

Refer to this to get an idea on which dungeons you need to clear to get better chances of surviving later :
http://te4.org/wiki/zones

Then there's experience of playing.
After playing for a while you will know you will need to get the Lightning resistance as high as possible before entering Tempest Peak or Urik will kill you in a few turns, the same in Daikara in which you will need to max your cold resistance or you'll get a very hard time against Rantha (in Daikara get some lightning resistance too, as there are some enemy that use lightning attacks)

If you don't have good resistance in comparison to what is waiting for you in a dungeon, you're going to lose a life, so if you have found no items improving the res you need, do not hesitate to check every shops to see their rings/amulets/etc...

Dreadfell is a big "game over" generator usually, at the level you will be, even grinded as much as you can, it's the most deadly place. But each additional levels you will be able to gain before entering Dreadfell will help, and you really need them.

Once you get past Dreadfell, your character will be usually good enough to survive for more dungeons, until the next "game over" generator dungeon of course (the Prides in the east by example, places in which maxing your level as much as you can seriously help) .
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #792 on: January 17, 2013, 12:22:27 pm »

I'm a bit tempted to do a LP of this game on Nightmare/Roguelike. Then, I realize I'm not that masochistic.

Y'all make me feel inept. I have yet to get a character to lvl 20 (outside of the Arena). Have beaten all the second-tier dungeons (Old Forest through Daikara) a couple of times, beat the Sher'Tul Ruins once. How on earth do you get to the Far East to unlock all those nifty priest/paladin classes?

I've gotten to where I can reliably get a character to lvl 10, but it's that 10-20 range where I inevitably bite off more than I can chew. Although I've got a Dwarf Cursed that's kicking some serious butt right now. Made it to lvl 14 before getting his first death (note to self: don't take on an entire garrison full of storm giants).

Protips:

1. Always be in control of a situation.
2. If in doubt, run away.
3. Never fight fair.
4. Don’t get complacent.
5. Survival is your top priority, not conquest.
« Last Edit: January 17, 2013, 12:30:24 pm by Dr Feelgood »
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #793 on: January 17, 2013, 12:28:03 pm »

This tips are universal for any roguelike :)

I am  guilty of 4... so many character dead because of that
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Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #794 on: January 17, 2013, 12:34:01 pm »

Here's a nice one too: don't throw lives away at things you can't beat. Like a level 37 eternal bone giant necromancer in the Graveyard  ::)
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