I have that 2nd one you mention, I can't find the hidden compound on my shaloren archer. Was wanting to unlock the brawler.
Oh well, brawlers probably suck anyway. At least compared to super overpowered archers. Seriously, this archer is ridiculous. I just went in that Vor Armoury place and cleared it out, then saw the sealed doors and opened them... greeted with super wyrms that were actually labeled overpowered, and it gave me a warning about retreating.
Pfft, retreat? Never!
I had just hit level 38 upon opening the door (leveled up on the boss of the armoury). It involved lots of regening, shielding, and phase dooring (which luckily kept putting me back outside instead of warping me deeper into the room) - but I killed them all. I was level 44 when the last one fell. I had to use my blindness immunity artifact necklace to see what was going on and came SO close to death tons of times. Every time I'd be almost dead with all my infusions on cooldown I'd manage to finish off one of them and bam level up full health again.
This char has crazy damage potential though. I got the 600 damage in one attack achievement at level 17, and the 1500 in one attack at 33. With the two area effect talents (scatter shot, volley of arrows) and aim on he can clear a room in a couple seconds. Playing on roguelike mode with a blood of life (got it from Bill, heh) and haven't used it yet, although I've come close plenty of times. Always wind up getting out thanks to shield runes and regen infusions and the phase door rune I started the game with. Having the extra life is the only reason I didn't run screaming when I opened the door to the overpowered wyrms, but I didn't even need to use it.
It's funny, at the start I kept dieing - restarted like 6 times below level 10. But after I got higher up and got some better equipment, the char seems nigh unstoppable. Aim seems to make all the difference.