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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492956 times)

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #390 on: September 26, 2011, 12:14:47 pm »

Don't worry, that remains unlocked.

That being said, I've found doomed nigh-unplayable. I think that cursed are far more playable, as far as afflicted go. Their powers are really weaksauce, and having several of them linked to magic yet not receiving a spellpower bonus doesn't help. If you want to play a dark wizard, go for necros or corrupters instead.

Doomed need to be revamped badly. If I had to make a suggestion, I'd say that they ought to use some magic meter, and have talents that turn hatred into regeneration for that magic meter.
« Last Edit: September 26, 2011, 12:17:15 pm by ChairmanPoo »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #391 on: September 26, 2011, 04:36:56 pm »

Wait, doomed use hate for spells?

I can't even imagine working that, melee talents are bad enough with them.

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #392 on: September 26, 2011, 05:10:12 pm »

Doomed use hate for spells, and require to boost willpower and magic. Only... magic doesnt help their talents, which dont qualify as magic in the game engne in the first place, despite being described as such. Thus, whereas cursed do receive a damage bonus for strenght investment, doomed receive very little from magic investment
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #393 on: September 26, 2011, 05:43:59 pm »

This is, uh. Wrong.

Doomed specifically have three trees (shadows, darkness, and primal magic) that scale of magic and magic specifically, i.e. the tooltips aren't lying for once. They also get a boost to the power of these trees as they gain levels, one of the few classes that have anything that scales with character level. Everything else scales with either willpower or mindpower (which is will+cun).

Most of their heavy damage talents do scale off willpower, however. The exception is primarily vaporize, which despite its downside hits like an effing brick -- it had to be nerfed somewhat recently because it was one-shotting high level players in the hands of doomed class'd adventurers and random uniques. The other two magic scaling trees primarily grant various utility abilities, some of which are quite useful.

Doomed also have a massively easier time of hate management than cursed (cursed are basically gimped in comparison). They have an entire tree dedicated to a talent called "Feed," which targets something in your LoS and constantly regens your hate (amount scaling with willpower) while the enemy remains in LoS.  Later talents in this tree lets you start draining health, stealing their damage output (-%damage all on them, +%damall on you), and filching their positive resistances. All in all, hate management for Doomed is quite easy, despite them using hate based talents considerably more actively than cursed tend to.

As for their overall strength, Doomed take a bit of getting used to, but in recent betas they've been nerfed multiple times simply because a number of their talents were too powerful. They've always been tricky to play, but they're definitely not underpowered at the moment.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #394 on: September 26, 2011, 06:12:51 pm »

Neither shadow, nor darkness, nor primal magic use spellpower as boost. You need the magic stat as a prerreq, that's all
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #395 on: September 26, 2011, 07:18:58 pm »

Again, yes. They're scaling specifically off of magic, the stat, not spellpower. The talent description is actually being honest. They also gain additional power as you gain levels, to wit:
Code: [Select]
return self:combatTalentSpellDamage(t, min, max, (self.level + self:getMag()) * 1.2) This is used instead of spellpower. The magic stat has a very definite impact on the trees in question, though spellpower does not. It's not just a prereq ;D

Which is to say the spellpower equivalent for the magic scaling trees is character level + magic * 1.2. A 50th level doomed with 100 magic is going to have a spellpower equivalent of 180 for the darkness and primal magic talents.

Now, being fair, apparently the magic scaling aspect of the shadow tree (specifically the one that would boost the level of the shadows themselves based on magic) was apparently commented out a while back, so yeah, magic does nothing for that tree. Darkness and primal magic still scale with magic, though.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #396 on: September 27, 2011, 03:27:47 pm »

Is there any kind of tactic to use in the valley of the moon defense with a berzerker that does not have any ranged attack ?

In the past version that i played months ago, i never managed to keep the jeweller alive, and now as i'm near finished with completing the remaining optional active quests before going to the slime pits to use the 4 orbs of command and get to the grand finale, i have made a save from before summoning the jeweller ready to be save scummed.

My problem is not the enemy waves difficulty, as at that point i have now my berzerker at max level and after attempting the quest once i saw that he could destroy the whole demonic waves without much problem.

But again the jeweller got eaten... My problem is the enemies that regulary disarm my character for 7 or 9 turns, allowing them then to not be killed in 1 turn or 2, and so then able to race to the jeweller without me being able to clean the place with a Death Dance and its now huge damage, as hand to hand damage is very very far from the damage output my character does with his artifact weapon..

I thought maybe equipping items with disarming resistance would help, but it would mean having to remove all those nice items that make my character very resistant to everything else.
Are there resistance you don't need for this battle ?

edit : checking around, it looks like there's no disarm resistance ?
I guess the quest is then impossible, unless really lucky and all those monsters disarming you for a lot of round miss their disarming attack everytime, as disarmed once and you can be sure the Jeweller will be heavily wounded, you're disarmed twice, and he's dead.
« Last Edit: September 27, 2011, 04:49:41 pm by Robsoie »
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Bitoru

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Re: Tome 4: Tales of Maj'Eyal
« Reply #397 on: September 27, 2011, 05:03:15 pm »

Is there any way to give an weapon to an ally?
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #398 on: September 27, 2011, 05:21:33 pm »

If it's your golem you can drop the weapon you want to give to him on the ground, right click the golem, select give order, and then take control or something similar. Pick it up as him, and there you go.

I think there's a button for switching control to golem but I forget it.

Bitoru

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Re: Tome 4: Tales of Maj'Eyal
« Reply #399 on: September 27, 2011, 06:11:35 pm »

If it's your golem you can drop the weapon you want to give to him on the ground, right click the golem, select give order, and then take control or something similar. Pick it up as him, and there you go.

I think there's a button for switching control to golem but I forget it.

Oh hey, that works. Thanks!
« Last Edit: September 27, 2011, 06:53:47 pm by Bitoru »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #400 on: September 27, 2011, 08:07:19 pm »

YES !

Spoiler (click to show/hide)


Now that was an intense battle, really the epic situation i hoped to see for the finale.

The character dump there on pastebin
(overshot the max level a lot, as i notice i have after that battle an excess of 2167% point of XP, those sorcerers power was really strong enough to warrant such avalanche of experience)

Difficult to imagine how it is actually possible to play the whole game without dying at least once as it can be much harder than Crawl in some specific dungeons with an unique generated with stats and ability that are deadly to your equipment choice, even at high level.
« Last Edit: September 27, 2011, 08:09:32 pm by Robsoie »
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #401 on: September 27, 2011, 09:07:51 pm »

Edit: Nevermind.
« Last Edit: September 27, 2011, 09:10:35 pm by Dr.Feelgood »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #402 on: September 27, 2011, 10:50:17 pm »

If it's your golem you can drop the weapon you want to give to him on the ground, right click the golem, select give order, and then take control or something similar. Pick it up as him, and there you go.

I think there's a button for switching control to golem but I forget it.

Oh hey, that works. Thanks!

Another thing to mention is you level up your golem in a similar way, if you haven't figured it out by now.

Paul

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Re: Tome 4: Tales of Maj'Eyal
« Reply #403 on: September 27, 2011, 10:53:10 pm »

lol, I just gave this a try. I keep dieing because I open doors or move rocks.

Character: Halfling archer using slings with steady shot and the stam regen thing. Basically just a combination of shoot, shoot, steady shot repeatedly - using the halfling special power on tougher things to get more crits. Playing on roguelike, but thinking of changing that to adventurer haha.

First death: Found a house in the starting forest. Opened the door. 5x5 room with 25 rattlesnakes inside. Killed some of them, but died to their poison (which was doing like 15 points a tick, and I was low level so I didn't last for many ticks).

Second death: Found a stone in the starting forest. Moved it. Got swarmed by grizzly bears. Killed two before dieing, must have been at least 8 or 9 in there, most were out of sight and just kept moving in and out of sight since I was fighting one at a time.

Third death: Cleared forest no problem, including both boss trolls, giving me lots of levels. Moved on to the other little dungeon place across from forest after selling my loot in town. Had a nice Halfling sling (which reduces cooldown on steady shot) with good damage and armor that regenerated my health. Found a sealed door on first level. Opened it. Got shot in the face for 140 damage by a beefy archer with 600 life (I had 240 life). Used regen and stepped closer, got stabbed for 50. Managed to get it down to 300 health before dieing.

One of these days I'll learn to not open those sealed areas.
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Virroken

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Re: Tome 4: Tales of Maj'Eyal
« Reply #404 on: September 28, 2011, 02:58:09 am »

Valley of the moon: I summon the jeweler, but the summon comes out hostile?
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