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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493090 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #120 on: September 11, 2011, 02:26:07 am »

The afflicted? Yeah, they're playable. Cursed unlock is pretty easy -- just wander around the kinda' inverted U portion of the forest north of last hope, and you'll figure out the rest. You can do it pretty much any time, but around level 10 is good for making sure it doesn't surprise you.

Doomed unlock, on the other hand, is a bit of a beast. Mostly because the place you unlock it is in the east and the fight scales to your ability in a particularly nasty way, heh. It's also incredibly easy to abuse for an easy victory, though, if you get that far and don't mind being unscrupulous :P

Spoiler (click to show/hide)
« Last Edit: September 11, 2011, 02:28:05 am by Frumple »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #121 on: September 11, 2011, 02:37:31 am »

I still haven't quite figured out cursed, but the general idea seems to be a really really rough early game transitioning into an easier time late game. That's what I've heard anyway, I've never gotten past the first dungeon or so with most cursed.

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #122 on: September 11, 2011, 02:57:16 am »

The afflicted? Yeah, they're playable. Cursed unlock is pretty easy -- just wander around the kinda' inverted U portion of the forest north of last hope, and you'll figure out the rest. You can do it pretty much any time, but around level 10 is good for making sure it doesn't surprise you.


I meant more on the lines of what kind of build works with cursed. I've found them to be terriweak.

I havent tried the new doomed (I manually unlocked them in an old version), but unless they've been pumped up I doubt it's any differnet...
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #123 on: September 11, 2011, 02:58:59 am »

Cursed put a few points into ruined cut, then max the gloom talents (except torment). Pick up frenzy, and this'll pretty much get you through the second tier dungeons. They get a bit more complicated later on, though, and it's too early/late for me to recall effective builds for 'em, heh.

They should have an easier time of things in the latest betas, since base accuracy got bumped up a few points.
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #124 on: September 11, 2011, 06:53:44 am »

Doomed unlock, on the other hand, is a bit of a beast. Mostly because the place you unlock it is in the east and the fight scales to your ability in a particularly nasty way, heh. It's also incredibly easy to abuse for an easy victory, though, if you get that far and don't mind being unscrupulous :P

The doomed unlock looks scary, but it isn't too hard. Once your doomed copy loses enough health it'll mostly stop attacking and start fleeing from you. Though, I'm not sure if it's A.I was improved recently.

I don't like the afflicted classes. Cursed doesn't fit my playstyle and doomed kinda suck against everything, except bosses.
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freeformschooler

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Re: Tome 4: Tales of Maj'Eyal
« Reply #125 on: September 11, 2011, 08:51:43 am »

Okay, where are the personal data files such as the unlock list stored on Windows 7? I had no problem finding them on Linux but I'm having a little trouble with this one...

EDIT: Found it.
« Last Edit: September 11, 2011, 08:57:48 am by freeformschooler »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #126 on: September 11, 2011, 09:09:18 am »

Found a couple of resource leech items with my arch... now I need one dot of armor training to use them....
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #127 on: September 11, 2011, 03:26:37 pm »

How do I get that radial cooldown overlay on the icons to come back?
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #128 on: September 11, 2011, 07:24:11 pm »

I think I found several instances of "suicide watch" being misspelled as "escort quest"
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #129 on: September 11, 2011, 07:32:13 pm »

I think you mean "assisted suicide," there. It fits better fairly often.

Did you know there's actually an achievement for personally killing six of your possible nine escortees?
« Last Edit: September 11, 2011, 07:34:00 pm by Frumple »
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #130 on: September 11, 2011, 07:40:51 pm »

I haven't personally killed any, they just beg for my help, and then beeline right into a horde of enemies.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #131 on: September 11, 2011, 08:18:31 pm »

If you didn't know, you can right click an escortee and tell them to "stand still" through the "give orders" menu. It only works a few times though so watch it.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #132 on: September 11, 2011, 08:39:07 pm »

Or hit F2 (F3, or higher, if you've got other allies), or click on its box in the party members area (on the left), or hit ctrl+tab. In windows, anyway, by default. You can change the keybindings, of course -- the list's under 'party'. It works infinitely, from what I understand, but there's something like a 20-something turn delay between usages. The wait also isn't a very long wait, at all :-\
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #133 on: September 11, 2011, 09:00:04 pm »

The level feelings aren't very useful. I've been fine on very dangerous ones, and got roflstomped when it said I was confident.
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dennislp3

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Re: Tome 4: Tales of Maj'Eyal
« Reply #134 on: September 11, 2011, 09:09:28 pm »

yeah I always get curb stomped out of nowhere lol
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