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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493896 times)

beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #90 on: September 09, 2011, 07:17:25 pm »

Phase door is better then nothing early on. I took out an assassin lord and his flunkies thanks to having one active on me as an alchemist. Though replacing it with a teleport rune is an amazing idea as soon as you find one.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #91 on: September 09, 2011, 07:50:34 pm »

Well I just died because I was an idiot and attacked an adventurer group despite hearing they are terrible to most everyone. Ohhhh wellllll.

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #92 on: September 09, 2011, 08:48:24 pm »

Now that I have a beaming stone touch and a supercharged golem I'm having little trouble with adventurers...



Necromancer unlock isn't very hard, but I edited my list to get it early.  :P

PROTIP: Check all the tombs before entering the door at the end of the hallway. And do it at level 20-25. The boss herself isn't that difficult. Oh, and triggering the boss fight causes the exit to disappear.


Hmm,
Spoiler (click to show/hide)

On teleport: I agree: phase door sucks. I try to keep several teleport things on my person (at least enough for two teles in a row).
On this topic: I like that archmage's can control the teleport, but I'm finding that doing that is far less useful than teleporting several times in a row. So, should I ditch doing that, invest one single point (and get a teleportation rune, or better, a staff, since I want to use the rune slots for manasurging), and invest the points elsewhere instead (until I get prob travel, that is)?
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #93 on: September 09, 2011, 08:51:48 pm »

Yeah... I usually only put a single point into teleport, for classes that has access, then pick up some alternate sources of it. One, maybe two, points tend to do the job.
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #94 on: September 09, 2011, 09:28:14 pm »

Does higher levels of Imbue Item do anything?

Also, taking a Cornac and putting your category point into the Staff Magic category boosts its power significantly, since both the channel and power skills are based on effective level.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #95 on: September 09, 2011, 09:33:40 pm »

Higher levels of imbue item let you imbue higher tier gems. You need 5/5 to imbue stuff like pearls or diamonds, and most of the artifact gems (Particularly the lifebinding gem and wozzname's rock).
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #96 on: September 09, 2011, 09:40:55 pm »

I dont like staves very much TBH. I'd rather boost bombs and golems.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #97 on: September 09, 2011, 09:42:53 pm »

The bright side there is that the staff combat tree runs off generics, while bombs and golems run off class points. You don't really have to choose between them :P

Anyway, 5/5 mastery/channel hits pretty ruddy hard with a high-end staff, especially once your magic gets up there. It's definitely something useful to do while throw bomb is on cooldown.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #98 on: September 09, 2011, 09:48:02 pm »

... I think subject Z disintegrated the yeek :(

Edit: I get a "strange compulsion to go backward" message. Could he be alive still?
« Last Edit: September 09, 2011, 09:54:32 pm by ChairmanPoo »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #99 on: September 09, 2011, 10:00:34 pm »

That just means you're not a yeek. Yeeks can't get on yeekisland, even if they save the wayist.

I've definitely seen Z kill the wayist within a turn of me opening the door, though. A crit flurry with the wrong (or right, from Z's point of view) daggers can just demolish the wayist... or you, if you're unlucky. Z's pretty nasty.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #100 on: September 09, 2011, 10:12:43 pm »

It's too bad you can't side with him or something. He's baddass. He destroyed a halfling base by himself.


PD: I hate the ToME sandworm lair almost as much as I hate the one in Diablo 2.

EDIT 2: consumed the heart and got nature's harmony skillset for my trouble. The interesting thing is that it has a potentially useful sustainable skill (elemental harmony) which grants a bonus if you receive elemental damage. Should I go for this?
« Last Edit: September 10, 2011, 12:28:24 am by ChairmanPoo »
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #101 on: September 10, 2011, 12:39:58 am »

I can top that. I just got the very nifty stone touch ability from a wandering alchemist without having to worry about Gem Portal.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #102 on: September 10, 2011, 12:46:07 am »

Should I go for this?
If you've got the cat point and generics to spare, the answer is an almost unqualified yes, strictly for elemental harmony. It is incredibly useful.

This yes goes from almost to completely if you've got access to an easy source of acid or fire self-damage, especially fire. Staves are good for this with non-magic pumping classes, flaming or acidic iron daggers for most everyone else. You can use the attack talent to target yourself with a melee bump.

Elemental harmony's fire effect stacks with most other sources of global speed. This can get faintly ridiculous, even after its nerf and the recent change to global speed stacking. The acid is pretty good too, especially if you've got a hefty amount of healmod tucked away somewhere. None of the other effects are exactly going to hurt, either.

--

Stone touch isn't very impressive, unfortunately. It's good for chaff, but a lot of stuff you'd really like to use it on (bosses, some elites, most uniques) are flat out immune. It's also not very safe to actually use until you get it to tlvl three :-\

The only top tier things in the stone alchemy tree are imbue and extract gems. Gem portal's alright -- it's a poor man's probability travel -- but a nice tele rune or conveyance staff's probably going to be more helpful.

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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #103 on: September 10, 2011, 12:46:37 am »

erm, but why wouldn't you want gem portal? It's awesome. Provided you're an alchemist, that is.

Also, stone touch needs a few levels to be really useful. Otherwise it works only close range.

Edit: I consider it an useful assistance spell, if not a reliable one. I cast it until it works. When it does, my golem does short work of the statue. I've had it kill some nastier bosses. It's also good versus adv parties...

Edit 2: almost got my ass handed to me in dreadfell. Must figure out how to level a bit before trying that again
« Last Edit: September 10, 2011, 01:32:29 am by ChairmanPoo »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #104 on: September 10, 2011, 03:53:24 am »

Anyone tried to save Melinda in this version ?

In very old version, i had my character managing to save her, but at some point a new version was released with a better AI for casters was introduced (instead of moving toward you, they were running away from you), making it nearly impossible if you were not using a ranged character to kill all the casters before the countdown reached 0.

Is this quest having improved so it's possible again to save the lady if you're not using ranged attacks or should i not bother with the berzerker i'm running currently ?
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