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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493849 times)

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #45 on: September 07, 2011, 10:18:33 pm »

Does the acid infusion level increase the chances of blinding?


PD: Insight on hidden compound quest?

On cursed: I've tried a few, but yeah, the problem is that it's hard to renew hate without combat, and it's hard to win combats without hate :)

Doomed used to suck even worse, but I dont know if they were beefed up after all
« Last Edit: September 07, 2011, 10:33:56 pm by ChairmanPoo »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #46 on: September 08, 2011, 02:08:50 am »

Curious: do undead archmages get the angolwen teleportal, or was that removed?

*creates Rage Winterchill in order to check*
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #47 on: September 08, 2011, 02:24:23 am »

Unsure, it's been a while since I made one. I know yeek and dwarven archmagi had their teleport removed, though.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #48 on: September 08, 2011, 02:42:47 am »

It's been removed from undead as well
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #49 on: September 08, 2011, 06:51:54 pm »

Another question, what do the amulets with various skill trees and, for instance, "Call of the wild/0.11" on them do?

I'd just assumed if you equipped enough of them you got the tree but that seems fairly useless if you'd only have them when you had the equipment equipped.

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #50 on: September 08, 2011, 06:56:20 pm »

They improve your "mastery". If you notice, each skill tree has a number at it's side, which is what the ammulet increases. That number is multiplied by the number of skill points invested in a given skill, and the result is your effective level.

For instance: (I love this example): Let's say that you have a conveyance mastery of 2. If you invested three points in teleport (for instance), your effective level would be 3x2=6. Which would make you able to control teleport by investing just three points.



On my alchemist experiments: The only real advantage I've found with my undead alchemist over my living one is the water breathing.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #51 on: September 08, 2011, 06:59:56 pm »

I seeeeee!

That actually is very useful wow. I'll have to pay attention to that!

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #52 on: September 08, 2011, 07:09:54 pm »

Mastery can be pretty hefty, yeah. It's one of the reasons you can invest a cat point into an already unlocked tree for an extra .2.

The caveat is that some talents run off of raw instead of effective talent level. What this means is the only thing that matters for those talents is the number of points you have in them, not their displayed talent level (which is effected by mastery).

It's one of the reasons that stone alchemy, one of the alchemist escortee's reward trees, is such a good reward -- extract and imbue gem both run off of raw tlvl, so the reduced mastery is irrelevant.

Unfortunately, there's no way, currently, to determine if a talent runs off effective or raw without code diving, short of doing something to affect the mastery and seeing if the talent's numbers change. Really need to suggest something along those lines at some point, hum. Think I'll go do that now, heh.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #53 on: September 08, 2011, 07:13:27 pm »

Oh well, that makes me feel a bit better at least, as I just realized I've been wasting skill points since I started playing several months ago. Is there a list of skills running off raw/effective talent level somewhere? I've had a hard time finding documentation on this game in general really.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #54 on: September 08, 2011, 07:17:27 pm »

There's some effort to improve documentation, but it's not all there yet. As for the list, not that I know of. I actually just requested one over on the T4 forums, heh.

The best you could do, that I can think of, is run a find-in-file of the talent folder for "getTalentLevelRaw" minus the quotes.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #55 on: September 08, 2011, 07:22:33 pm »

Hey, guys, dillema here:

I just saved an anorithil and picked the light magic tree as a reward. I found this to be a good idea because of the healing spells it carries. The thing is, I've just realized that, being an alchemist, I need those generic points to pump stone alchemy. Of course, and arguably, after that I don't need those generic points for very much, so I might as well share them between the two. And the healing spells would complement nicely my alchie stats.

So... thoughts?
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #56 on: September 08, 2011, 07:24:15 pm »

Hmmm, well good to hear about the documentation, but I'm feeling too lazy to search the talent folder for such things, so back to punchin trolls with me. :P

Thank yah!

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #57 on: September 08, 2011, 07:32:55 pm »

So... thoughts?

Alchie'll have plenty of generics to bump up some healing mojo (They want channel staff/staff mastery, 5/5 imbue/extract, point or two in gem portal, single point of armor training, and 5/5 thick skin), and your eventually-massive magic stat will make up fairly handily for the low mastery. Just make sure you put some points in providence, for it is the sexiest of light tree talents.

Also, 5/5 bathe in light (note, I do not actually suggest this, as BiL's kinda' crappy) could theoretically put a 5/5 resilience golem with wozzname rock and lifebinding emerald up to the healmod cap, which would be all kinds of neat :P
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #58 on: September 08, 2011, 07:39:21 pm »

I've been vastly underestimating sun infusions, wow. That blind effect has saved me a couple of times already. :o
« Last Edit: September 08, 2011, 07:42:23 pm by Seriyu »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #59 on: September 08, 2011, 08:02:40 pm »

Gah, lost a life against shadow of Korpul stupidly (misclicked and lost a turn which killed my golem).

I'd restart, if it wasn't for the two lucky escort missions I've gotten.
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