Warden in generally would probably be a pretty good idea there, then. Them, arcane blades, wyrmics... hybrids or hybridizable classes, basically. The foomagi would probably fit, as well, especially if you don't specialize too hard. Summoners might fit, too,
providing you play saucily and don't just sit back and spam canines or something... maybe go for a hybrid mindstar melee build.
Shadowblades, perhaps. Brawlers... maybe. Doomed might fit, but that latter two can be iffy to get used to, mayhap.
Possibly try some addons. Spellblades are pretty sexy right now.
E:
SEXY BESHOED GOD OF DEATH! AHAHAHAHAHAHAHA!So yeah. Opened glowing chest. Know what popped out? Alchemist and summoner. Minotaur and bloated horror. In a 2 wide culdesac in the maze. Blocking my way out. Me with no teleportation, promptly surrounded by hydras, canines, ritches. Plus the minotaur, bloated horror, and golem in flat out melee range. No way out.
So, like. Shit. Panic. I haven't put a point into con since I started the game. Try a bit, live a little. Then the enemy bastards (all of them but the summons) pop shields and I'm like, daaammmmnnn. Activate TK core. Rampage procs, do some damage, shields still up, way further into culdesac blocked by summons. I'm popping healing light, devour life, and my regen infusion whenever they're up, despite this, I end up spending, shit, like six turns with <50 hp. Eden's guile gets activated somewhere in there. Hit wrath of the woods, pop wild infusion when I'm in that <50 hp zone. Two turns left for regen to be up.
I. Fucking. Live. Golem drops. Pop regen, horror drops. Regen pulls me back over 100 health. Minotaur drops. M'fucking
victory. Suck my psi-wielding doombeast, RNG.
Adventurers are great