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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492732 times)

Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #825 on: January 18, 2013, 10:27:48 pm »

Burninator is fun...

Spoiler (click to show/hide)

Especially with overkill. I killed most of them with one shot. I think that was the easiest time I had getting that achievement.
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dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #826 on: January 18, 2013, 11:15:51 pm »

Burninator is fun...

Spoiler (click to show/hide)

Especially with overkill. I killed most of them with one shot. I think that was the easiest time I had getting that achievement.
I want Gwai's Burninator very much now. It would make the game a lot easier in some cases if one of my characters had it. I could nuke the shit out of Dreadfell...

- edit -

I feel your pain Dei, RotMG went to the dogs after they went on Steam. I was very happy with the community there before, but now it's all about "loot", "add more endgame content", "scammers", and "omgthispersonhaxbanplz". Add me to the "It's Popular now it sucks" elitist bandwagon.

Also, I ate the heart of the sandworm queen and, if I'm reading this right, I can get +6 to ALL STATS whenever I get zapped by lightning?

Maybe I WILL finish Derth's Quest this time.
I'm glad someone agrees. I wouldn't go as far as to say Tales of Maj'Eyal sucks now, but personally in order for me to even get along with the community now I have to resort to my "training" from my days on 4chan's /b/ board.

Furthermore...

I don't want to be that guy but has anyone else noticed that the Tales of Maj'Eyal community has kind of deteriorated since it's inclusion on Steam? Every time I get into that game now people tend to be assholes of some kind.
It's my experience that the Internet is composed primarily of assholes, especially in the context of online gaming.

People that are assholes on the internet are assholes because that blanket of anonymity that is provided by the internet lets people show their true colors. On the internet, people don't have to fear retaliation for telling someone to go fuck themselves and can just eagerly flame away. It is such a shame that Tales of Maj'Eyal has a community that resorts to internet arguments and fat loot fetishism. Like I said before, the only real way I can deal with assholes on the internet is to resort to what I used to say and do on 4chan for close to four years, before my ban last November thanks to a false report.
« Last Edit: January 18, 2013, 11:24:56 pm by dei »
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #827 on: January 20, 2013, 04:29:14 pm »

Welp I just cruised through almost the entire west on a Cornac Cursed, lost one life due to... something, in the Sandworm Lair, went antimagic, saved The Wayist, then lost all my lives in Melinda's God Damn Crypt because if I can't beat it on an antimagic cursed why would I even play.

Now I have to do all the god damn early game dungeons again and the thought alone saps my entire will to live.

edit : VVV

Yeah, but I'm pretty sure I can win a 3-runer in Crawl in the time it takes me to get to the Master here.
« Last Edit: January 20, 2013, 04:36:55 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Blaze

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Re: Tome 4: Tales of Maj'Eyal
« Reply #828 on: January 20, 2013, 04:30:54 pm »

Welp I just cruised through almost the entire west on a Cornac Cursed, lost one life due to... something, in the Sandworm Lair, went antimagic, saved The Wayist, then lost all my lives in Melinda's God Damn Crypt because if I can't beat it on an antimagic cursed why would I even play.

Now I have to do all the god damn early game dungeons again and the thought alone saps my entire will to live.
Welcome to pretty much every damn roguelike ever made.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #829 on: January 20, 2013, 04:38:17 pm »

Hey now... Angband or T2 was a lot worse. You think T4's bad? Ahahahahaaaaaaa.

Yeah, anyway. Cursed should have been able to drop the crypt pretty easily, though, AM or otherwise. Rampage around, blindside crap, GG pointy-ears. Silence or mana clash would have just been icing on the incredibly angry cake.

Now, if you were expecting to tank your way through all that dakka... yeah, that wasn't going to happen. Not even the old-school AM mindslayers could manage that, really. AM shield/resolve/blight resistance helps a lot, but the crypt is really more of a test of your mobility and offense than anything.
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #830 on: January 20, 2013, 04:57:31 pm »

My level 36 corruptor died in Vor's Armory. I got bored with one-shotting everything with impunity, so I started playing recklessly. Elemental Harmony still stacks with other speed sources. I started every fight with a 90% global speed boost. It was fun.

I was thinking of doing a Let's Play of this game on nightmare/roguelike. Any interest?
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #831 on: January 20, 2013, 04:57:49 pm »

Well I presume Rogue was even worse, but we're living in the second millenium right now, aren't we :P

The very first level was a combination of three wide open rooms connected with single hallways stuffed to the brink with spellcasters. I lasted a long time... well, a long rampaged time, so probably about 5 enemy turns. Being antimagic and with no teleportation kind of screwed me hard. I knew I should just leave, but I was really annoyed and besides, I didn't expect to do better in Dreadfell.

Also it's not just about the time it takes, it's the time it takes while I'm not doing anything at all. Version 1.0 still saves three separate times every time I change location, and not to mention that there appears to be either a pretty severe memory leak, or t2-3 dungeons are for some strange reason 3 times slower.

Also someone tell me if Brawlers are easier than Cursed because everyone talks about how powerful lategame Cursed are, but some of us have troubles getting there.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #832 on: January 20, 2013, 05:05:20 pm »

My level 36 corruptor died in Vor's Armory. I got bored with one-shotting everything with impunity, so I started playing recklessly. Elemental Harmony still stacks with other speed sources. I started every fight with a 90% global speed boost. It was fun.

I was thinking of doing a Let's Play of this game on nightmare/roguelike. Any interest?
S'pretty much always interest of some sort in T4 let's plays, methinks. We don't have nearly enough of them yet :P
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #833 on: January 20, 2013, 06:20:49 pm »

My level 36 corruptor died in Vor's Armory. I got bored with one-shotting everything with impunity, so I started playing recklessly. Elemental Harmony still stacks with other speed sources. I started every fight with a 90% global speed boost. It was fun.

I was thinking of doing a Let's Play of this game on nightmare/roguelike. Any interest?

Especially if you play something less orthodox, like a Rogue/Shadowblade or Brawler, I'd definitely be interested, at least at the starting part up to the East.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

gogis

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Re: Tome 4: Tales of Maj'Eyal
« Reply #834 on: January 20, 2013, 07:54:21 pm »

ZOMG they nerfed bloodbath, no more 500+ regen  :-[ Anybody played lategame berserkers? Is they able to cope with that change?
But seriously, I am SO glad they finally made autoexplore, which I whined about year ago.

Also I have a feeling that they toned down difficulty alot, I am finishing west now, and no close calls in any quest dungeons. Especially it's noticeble in Daikira, which i finished almost on autopilot, while in older versions i shat my pants everytime boulder / lightning hit me around the corner.
« Last Edit: January 20, 2013, 07:57:50 pm by gogis »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #835 on: January 20, 2013, 07:59:21 pm »

Bloodbath's still fairly solid -- 25+ hp regen isn't really anything to laugh at, and the stamina boost plus some unending frenzy is still enough to keep shattering impact running fairly easily. Mortal terror is still incredible and unstoppable is still unstoppable. Endgame 'zerkers continue doing what they do by murdering everything with violence.

If you still want crazy regen, go antimagic and pick up fungus.
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dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #836 on: January 20, 2013, 08:47:20 pm »

So I had been considering the racial abilities and the alterations to the bases of various stats that each race provides in Tales of Maj'Eyal and have come to the realization that for the most part most of the classes I play regularly would benefit from either being Shaloren or Highers. In particular a Corruptor, an Archmage, or an Alchemist would benefit from being played as a Shaloren due to the bonuses provided to Magic as as some of the racial abilities, while a Paradox Mage would benefit from being played as a Higher because of how the Higher racial abilities scale with Willpower.

However, I am considering expanding the classes I play to Wyrmic, Cursed and Archer as well. I have heard that Dwarf works fairly well with Wyrmic and Cursed and despite my dislike for the Dwarven starting area I may indeed go with those particular races for those particular classes. However, I was wondering what particular race would go best with Archer, which I would like to play because Archer rares and uniques are often times what I have the most problems with defending myself against or defeating as a spellcaster of some kind.

I was considering either Thaloren or Halfling for an Archer of some kind, and I would like to hear about the advantages or disadvantages that each race would perhaps provide for the Archer class. If one could please provide this information I would be very appreciative.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #837 on: January 20, 2013, 09:15:54 pm »

Thalore are in a pretty good place right now, but not exactly optimised for archery. Willpower scaling on the first and forth tier talents and primarily defensive on the other two. Forth tier's a summons which can be pretty useful for archers, though, as meatshields and distractions, and the damage buff from the first tier talent's a'ight. Still thaloren are generally better for either more tanky classes (to further emphasize that) or flimsier ones (to help shore that up). They're not going to do poorly on archers, though, as with the recent buffs they do pretty alright with everything (no one's going to argue too hard with two meatshields and an extra 10% passive resall). Downside being a XP penalty but... eh.

Halflings... I just don't play much. Their racials I hear are good (and with lucky day and a couple pieces of luck kit, can provide a few turns of 100% evasion) and they've got a good life rating, so they're fairly sturdy. Looking over the racials again, they're actually pretty decent insofar as offense goes (solid crit buff, especially if you're pumping cunning which most archers will to some degree for the crit, plus an alright physpower booster). Halflings are pretty standard go-to slingers, since they've got the cun scale going. Halflings make pretty good everything, really, since cunning's nice in general and they're fairly sturdy. Downside being... a XP penalty (there may be a pattern building, here) and a minor strength penalty which makes getting a bow archer off the ground slightly (but only slightly) more annoying.

White elephant in the room, though, are skeletons. Skeletons make basically freaking ridiculous and terribly hard to kill archers since bone armor scales with dex and their first tier bumps up both dex and strength (a bow archer's primaries). Downside being no infusions and I guess XP penalty but eh. You get to skeleton master archer back at them, heh.

I like ghoul archers, too, heh, but I like ghoul just about anything so eh. Still, leap helps with archer mobility and the fast attack speed on bows/slings helps offset the ghoul global penalty, so it's a pretty good (if somewhat aesthetically silly) combo. Downside being, y'know, ghoul. And a XP penalty.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #838 on: January 20, 2013, 10:09:31 pm »

XP penalty can be difficult to overcome when playing a skeleton.
In early game they're great, their racial talents are powerfull enough to complement any class.

But at roughly daikara/tempest peak you will notice that you're not as high level as you would wish your character to be, meaning then that you have talents that will be at a lower level than what you would have with other races.

And then you go into Dreadfell, and there it is hard, very very hard to be lagging behind in term of leveling.
Can't even imagine the Prides with a skeleton considering how lower level you would be at that point of the game in comparison to everyone else.

You really feel that difference that start to appear in mid-game when you play a skeleton after having played a cornac.

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Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #839 on: January 20, 2013, 10:38:07 pm »

Can anyone suggest some combos that are interesting but aren't super-frustrating to set up? I mostly prefer either up-close and personal melee guys or blasters, and have pretty much everything unlocked except the Far East classes, Solipsists, Marauders, Skeletons, and Pyro/Cryo trees.
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