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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 485797 times)

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #75 on: September 09, 2011, 11:51:08 am »

In the main menu -> Options -> Video, try to change the resolution to see if it brings back your skills icons, then change it back to your usual one.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #76 on: September 09, 2011, 12:04:01 pm »

Alternately, try hitting page up/page down, or scrolling the mouse wheel while your cursor is over the skill panel.

Could also try disabling/enabling the talent icons.
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LoSboccacc

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Re: Tome 4: Tales of Maj'Eyal
« Reply #77 on: September 09, 2011, 12:07:10 pm »

mousewheel worked, thanks  ;D
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #78 on: September 09, 2011, 12:07:41 pm »

Damn, I want to unlock the cool stuff legitimatedly, but barring archies most special classes require a lot of work :(

Seriously, I don't dare to try the chronos just yet, and I know for certain that trying to unlock necros is suicidal at this point
Spoiler (click to show/hide)
« Last Edit: September 09, 2011, 12:09:36 pm by ChairmanPoo »
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #79 on: September 09, 2011, 02:52:28 pm »

Is it possible to put item talents on the hotbar? I found a pair of staves that have a wicked mass attack on them, but opening up the inventory menu gets clunky.

Edit: Nevermind. You just drag the item into the hotbar.
« Last Edit: September 09, 2011, 03:10:11 pm by beorn080 »
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dennislp3

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Re: Tome 4: Tales of Maj'Eyal
« Reply #80 on: September 09, 2011, 04:15:47 pm »

I am trying to figure out what to unlock myself...I got summoner and am hoping that class will be good enough to get me somewhere.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #81 on: September 09, 2011, 04:49:56 pm »

Summoners, I'm told, are powerful and easy to play, but somewhat tedious. I haven't tried 'em very often m'self, as I'm not too fond of playing equilibrium users.

My two favorite classes are temporal wardens and mindslayers -- the first is very easy to unlock (just beat the temporal rift), but the second is one of the hardest in the game.
Spoiler (click to show/hide)

That said, while I've unlocked almost all the classes legitimately (I haven't got around to unlocking paradox magi yet, hum, though I've been through the rift a couple times with TWs), I unlocked them a lot earlier than that by editing
Spoiler (click to show/hide)
An action I wholeheartedly recommend for everyone, and not so subtly mention just about every time an unlock comes up. I vehemently hate the unlock system :P

T4's good enough I can happily edit my way around it and move on with enjoying the game, heh.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #82 on: September 09, 2011, 05:28:05 pm »

Got a decent berserker going. Just keep managing to find better weapons ,at least in raw damage, so that's been helping, along with a whole slew of plate mail's with small amount's of elemental resistance, a shame they're all so heavy.

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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #83 on: September 09, 2011, 05:36:51 pm »

Urkis... I usually drop him somewhere in between old forest and daikara, so around level 15-18, thereabouts. He's generally not too tough, but sometimes he'll combo his talents in particularly nasty ways. Make sure you've either got a magical wild infusion or some hefty healing sources, just in case he tags you with hurricane. Also, make sure to bring a teleportation source (elm staff of conveyance is perfect for 'zerkers), just in case. If you've got decent (40-50+% lightning res, you'll have an easier time of things.

Level 12 is probably a death sentence :P S'doable, though. Just... not likely.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #84 on: September 09, 2011, 05:45:21 pm »

Okay I'll hold off for a bit. Does phase door count as teleportation? I realize it's just a shorter teleport, just wondering if it'd cut it. :P

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #85 on: September 09, 2011, 06:02:28 pm »

Phase door is a shitty teleport that will get you killed :P

The big deal about actual teleport effects, like from the rune, amulet, or staff, is that they have a minimum range, which is about a hundredfold more important than their maximum. A PD rune or effect, unless it's controlled (and sometimes even then!) is entirely too likely to land you right beside whatever you just tried to escape from, or, at best, still within firing range of it. A teleport effect won't, except in very rare circumstances in very open areas (of which there's like, maybe two in the entire game).

Teleport might land you in a new clusterf- ah, problem... but it's pretty much sure to get you out of your old one. Phase door has no such guarantee and is entirely too likely to bring you closer to whatever you were trying to get away from.

You might be able to get by with a movement infusion, if it's a good 7-800+%, though. They're like PD, except incapable of inadvertently moving you toward the enemy and considerably more controlled. Can't get you out of being surrounded, but better in every other way.

Seriously though, phase door is basically crap as an escape method. It's got two uses, and then only with the controlled talent, not the rune or item activation -- short range movement, to get yourself away from melee enemies or close to ranged ones*, and for targeting escortees, to move them out of a gangbang of some sort. To re-emphasize, phase door is not an escape method. Do not try to use it as one unless you have absolutely no other choice, because it's probably going to kill you if you do.

* Movement infusions are a thousandfold better at this.
« Last Edit: September 09, 2011, 06:09:15 pm by Frumple »
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #86 on: September 09, 2011, 06:09:12 pm »

Damn, I want to unlock the cool stuff legitimatedly, but barring archies most special classes require a lot of work :(

Seriously, I don't dare to try the chronos just yet, and I know for certain that trying to unlock necros is suicidal at this point
Spoiler (click to show/hide)

Necromancer unlock isn't very hard, but I edited my list to get it early.  :P

PROTIP: Check all the tombs before entering the door at the end of the hallway. And do it at level 20-25. The boss herself isn't that difficult. Oh, and triggering the boss fight causes the exit to disappear.

Edit:

@Seriyu

My berserker winner used a teleport rune, until I get a decent movement infusion (or two). Movement feels like cheating.  ;)
« Last Edit: September 09, 2011, 06:17:40 pm by Dr.Feelgood »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #87 on: September 09, 2011, 06:23:14 pm »

HMMMM, noted. I'll check the derth rune shop I suppose, haven't had much luck with movement or teleport infusions, but I've got a few low end dungeons to run through yet, so we'll see I guess. Just got a teleport rune and a titan's regeneration rune. 264 health over 5 turns. Score.  :D

EDIT: Oh, also another thing of note, I rescued a seer and picked out premonition for it. Figured most of the rewards weren't good for me as a berserker, so I just picked one at random. Good or bad?

I recall arcane eye being in the options and in hindsight it may have been a better choice.
« Last Edit: September 09, 2011, 06:36:49 pm by Seriyu »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #88 on: September 09, 2011, 06:34:57 pm »

Premonition is the standard go-to seer escort talent for non-mana users, since the sustain is essentially free for them and some extra resists never hurt. If you rescue a second one, arcane eye wouldn't hurt, but it's pretty easy to get by without it. There's an ego and an artifact that can get you access to it, eventually, if you're really hard up for it.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #89 on: September 09, 2011, 06:37:19 pm »

Okay, good to know. Thank yah again!
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