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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492792 times)

Wirevix

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Re: Tome 4: Tales of Maj'Eyal
« Reply #600 on: September 06, 2012, 05:59:08 pm »

I decided to try this out.  I am quite bad at roguelikes, but I enjoy them nonetheless. 

I'm a little frustrated that the Thalorians always start you out inside Nogor's Lair, though.  There aren't enough monsters in that forest to get me up anywhere near high enough to kill that bear, but since it starts you there I figured I was doing something wrong and it took 3 playthroughs before I gave up and started leaving the dungeon as soon as the game starts.  With how much health he's got, and how often he stuns, he's just murder to the level 3~ish Archers I was trying to fight him with.

Maybe it's just because I'm terrible at the game~
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #601 on: September 06, 2012, 06:02:21 pm »

Norgos is actually the easiest early game boss, I think. That may have changed since I started playing, but yeah, stun resist is good to have for exactly that reason. It's also possible you were just getting unlucky and got chain stunned.  :P

Disengage is good to have for archers, for situations like that. Also heave for when you're against a wall.

Flying Dice

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Re: Tome 4: Tales of Maj'Eyal
« Reply #602 on: September 06, 2012, 06:24:07 pm »

In any case, running the first few levels of several starter dungeons is generally advised before taking on a boss.
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dei

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Re: Tome 4: Tales of Maj'Eyal
« Reply #603 on: September 06, 2012, 07:28:57 pm »

Why not try to start writing a story setup in the ToME4 world ? you're already creating descriptions and background for your characters, so why not get into the next step and write a story with them, could be a good way to focus your imagination out of your personnal problems.

Lots of people are coping with their personnal problems, their pain, etc .. with working and creating something, writing is one of the methods to achieve this as it get your own focus on something else than your own problems.

Additionally  i'm sure the devs may be open to additional lore and stories could be perfect for helping on that point, the lore documents you find ingame are really helping to make the ToME4 world more interesting.

...I would like to write a story featuring my characters but I don't think I could stay strictly in the Tales of Maj'Eyal setting. For one I have a tendency to not stick within the canon of any franchise and instead take what I understand about it and throw in my own headcanon for the rest of it. I don't always understand what the canon is or the words being used to describe it and because of this my imagination fills in the rest with something that makes sense to me.

Take the Higher for example. I know they are part of an experiment that the Conclave performed, but I don't know the ends of what kind of experiment it was. So my mind filled in the blanks and said that the Higher are incestuous and despite no longer being part of an experiment they continue this today out of habit.

Hence why most Higher I can picture in my head look the same, with blonde hair, ivory skin and blue-green heterochromatic eyes. The blonde goes from a platinum blonde to a strawberry blonde similar to what I have, and the ivory skin ranges from bone-white ivory to a kind of creamy ivory. The blue-green heterochromatic eyes range from sapphires and emeralds to blueberries and limes, and tend to reflect their owner's magical nature that in turn represents itself as an affinity with a certain element. Granmeri for example has electrified sapphire and emerald eyes while Aldeen has fiery and passionate sky blue and moss green eyes.

In turn however this leads me to believe that most Higher end up in arranged marriages with one of their cousins, with any other sort of relationship like that being considered taboo. What's more, a Higher that falls in love with someone that they don't have some blood relation to is shunned by their kind and often times ostracized if not downright persecuted or exiled.

Aldeen is one of those Higher that didn't want to marry her first cousin because she was in love with a Cornac man. The man himself was assassinated and Aldeen was disowned and disinherited. This somehow ended up with her disregarding most human men entirely out of trauma and with her falling in love with her golem, whom she named Golgotha. She even went as far as to imbue this golem with an intelligence and personality that was similar to the man she had once loved, a man who could be described best as a lumberjack with a hearty laugh and a love for pancakes and pancake-chested women.

Granmeri on the other hand wasn't part of an influential family like Aldeen and just didn't like her cousin because of how harsh and unjust of a man he was. He beat her and abused her and this eventually lead to her taking his life. She fled from Higher society with bounty hunters on her tail, and began training as an archmage with the help of a very generous old man who taught her everything she knew while hiding her from them. She did this so she could take back the power that had been taken from her as well as find her place in the world outside of Higher culture. However, she is too nervous to take much of a risk despite her power which fries goblins and puts holes in the chests of trolls, and she doesn't really assert herself when there is a problem. She hasn't really found her place in the world yet because of this.

Anyways, I haven't really fleshed out much of an idea for Cornac, Shalore and Thalore save for a few seeds of understanding for them. I see the Cornac as the everyman, with the best and the worst of what humanity has to offer in every package, usually in some kind of expressive or eccentric way. Shalore and Thalore however I can only sum up as "gray elves" and "wood elves" respectively. However that leads me to at the very least a visual of what they look like in my head.

Shalore to me seem like they would have pale skin, and that their hair would be white, silver, gold or auburn. They would also have eyes in shades of purple, gold and silver as well. A Shalore might stand about a head above a human but many would be a head or two below that of a Cornac, with a few inches of height given to the males as well. The men would be lean and somewhat frail while the women would be delicate and a little curvy. Shalore would also have limp wrists but nimble fingers that could make gestures that no human hand ever could.

The Thalore on the other hand would have earthy tans that cover their whole bodies and hairs ranging from black to brown to blonde. Their eyes would be more along the lines of brown and green and their ears would be a bit longer than the Shalore. A Thalore might stand at the same height as a human but would on average be half a head shorter, with the advantage of height being an extra three or four inches on the female. The men would be masculine, both muscular and well-endowed, yet light and nimble at the same time. The women would be feminine, with soft curves, fertile hips and little muscle tone but the same lightness and nimble bodies as the men. Their eyes would be a bit more narrow than the Shalore and their fingers like those of the finest craftsmen, able to fletch arrows, carve wood and sew garments of fine quality.

It also seems like to me that the Shalore would be noble and kind yet at the same time intolerant and unforgiving, while the Thalore would be wary and unwilling to trust but once that trust is earned you have a friend for life. Thalore also seem like they would have a lust for life and insatiable appetites, thus leading to many a banquet held within the forests they call home. On top of that I think the Thalore would also be skilled hunters and would probably have diets that involve large amounts of meat, while the Shalore seem like they would have a diet similar to that of a human.

I don't know about the others yet though as I haven't spent much time with them. I might get around to learning about the Dwarves eventually but as for Halflings I dislike them in any setting that isn't Tolkien-themed and I dislike them even more from what I've heard so far about what they've done in Tales of Maj'Eyal.

Anyways, back to the original suggestion. I might consider writing a story sometime but again I tend to not understand the canon very well with most franchises because of how it's explained and what not. It's kind of difficult for me to understand most franchises and their canon because it's not explained efficiently enough or with the right words that my crippled Autistic brain can understand and comprehend. Either way I don't think that I could contribute some kind of story that didn't either not coincide with the canon of Tales of Maj'Eyal or didn't somehow not only not coincide with Tales of Maj'Eyal but also cross over into one of my other stories related to one of dozens of franchises ranging from The Elder Scrolls to Dwarf Fortress to Steins;Gate to South Park to My Little Pony:Friendship is Magic.

The world inside my head that encompasses all of these and dozens more is like some kind of messed up multiplicity-themed pseudo-pornographic Mexican soap opera turned into some magnum opus of meme-ridden harem fanfiction that reads more like a video game than Homestuck. If I try to somehow focus all of that imagination inside my head on one franchise it's not only going to be difficult but somehow something I won't be able to do without fully immersing myself in the game for long enough to know the canon and the story by heart. It's part of the reason why when I write about the descriptions and background stories for my characters I leave it at that - because if I try any more it's going to be too difficult for me to do right now without somehow screwing things up more than my landlord's vast collection of power tools.

I will consider it though. If I can write it more like a documentary than an actual story I can do it like that. I tend to do better with writing if I describe it or write it in some kind of textbook format. Come to think of it I probably should have just said that instead of writing this post for the past two hours.

I don't feel like deleting it.

EDIT: I am so retarded right now. I failed to understand the third part of the suggestion that had been quoted. Sure I would love to contribute to the lore of Tales of Maj'Eyal, and hopefully next time when something like that is suggested I don't go full-blown maximum Autism and fill your screens with a wall of text the size of a bottle of detergent.

That sort of happens when I work on writing the same damn post for two hours.
« Last Edit: September 06, 2012, 07:37:44 pm by dei »
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Ukrainian Ranger

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Re: Tome 4: Tales of Maj'Eyal
« Reply #604 on: September 06, 2012, 10:13:38 pm »

In any case, running the first few levels of several starter dungeons is generally advised before taking on a boss.

IMO, bad advice, bosses will just level up with you. And most bosses just need caution, some pillar dancing and active usage of infusions will do the job
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Wirevix

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Re: Tome 4: Tales of Maj'Eyal
« Reply #605 on: September 06, 2012, 10:27:50 pm »

I thought Disengage would be awesome to have, but I can't seem to figure out how it works.  I hit the key once and it gives me the range movable marker, but no matter what I do from there it never actually goes off.  My character just stays where he is and the turn does not progress, for click nor enter nor random buttons on the keyboard.  I assume this is again because I am bad at roguelikes and am therefor doing something wrong, but I could never figure out how it worked.  I tried to look in the wiki, but it has no search bar and I couldn't figure out where that skill would be in the various pages, so in the end I just gave up on it.
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #606 on: September 06, 2012, 11:44:19 pm »

I have not actually used it yet, but I think you have target an enemy and you will then move away from it.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #607 on: September 07, 2012, 12:15:05 am »

That. You target an enemy and it'll move you directly away from the thing you aim at. Disengage is  somewhat problematic because of that, actually... it's not really an escape tool, but rather a mid-fight reposition thing; hop out of melee real quick, lay down some pins or slows, go back to laying down the ranged dakka. Something you preemptively to set yourself into a more attractive position rather than once you've taken damage.

As an escape it's only really useful for breaking LoS by knocking yourself back near a corner or corridor and hopping in that, buying yourself another turn or two for the actual escape methods to become ready. Problem being you do actually have a target, which can make it somewhat unattractive in certain situations (quick moving enemy just outside your vision range, around a corner, etc.).

Still. It is pretty decent for archers, maybe a couple of other classes; ones that can make particularly good use of a short breather. 'Course, late game disengaging often doesn't do much besides open yourself to the enemy's deliciously violent array of mid to long rage death, but hey, what can you do :P
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lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #608 on: September 07, 2012, 03:27:14 am »

RAGE!
My level 24 solipsist (that just completed dredfell) left a town to the world map. It failed to load and when I restarted the game, it loaded but with a black screen instead of the world map (and trying to move causes an error).
If it was a local map, then I would be able to teleport away back up, or even kill myself and get ressurected at the world map, but I don't think there is a way to fix this (and my last save was ~4 hours ago).
Really bloody annoying.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #609 on: September 07, 2012, 03:40:09 am »

Hop of the IRC channel if you can (#tome on rizon) and see if one of the dev-capable folks are on, possibly even DG. They might be able to walk you through a fix of some sort. Alternately, bug report on T4 forum. DG's pretty responsive in general, but particularly about major bug stuff.

That said, if you'd just completed dreadfell, your latest save was when either when you entered or left the joint, unless you've been mucking around with the lua. T4 autosaves in a lot of situations, but even at the absolute least on zone change. The black screen instead of a load does say something probably went bottoms up with your save, though. DG might be able to fix that, yeah.
« Last Edit: September 07, 2012, 03:42:40 am by Frumple »
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lemon10

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Re: Tome 4: Tales of Maj'Eyal
« Reply #610 on: September 07, 2012, 04:02:30 am »

Managed to fix it on my own. Opened up the LUA console (which I had to look up how to get to work), and teleported to another location. When I left that level, I returned to the world map.
My best bet for what happened was that the game set my location to some bizzare variable, so that I was nowhere on the map, so when I tried to move it spit out a error because there was nothing anywhere.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #611 on: September 07, 2012, 08:06:48 am »

Finally got a character to live past the first couple of levels. Dwarven Alchemist focusing on golems. Found some nice armor for it early on, then and then got Bill's Tree Trunk as a drop from the boss in Kor'pul. Golem does heap big damage now and his knockback is something to behold.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #612 on: September 07, 2012, 08:56:18 am »

I have been puzzled for a while in how to unlock the mindslayers when playing a yeek, as due to how quick the yeek wayist die (usually 3 turns) in front of SubjectZ after playing a few different classes, i couldn't do it without the yeek dying before i could destroy SubjectZ.


And the solution was
Spoiler (click to show/hide)
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #613 on: September 07, 2012, 05:08:34 pm »

I'm impressed by how hard playing a Yeek Archimage can be, on one side they're powerfull being Archimage and the mind domination skill can allow some interesting tricks, but their cons is that Yeeks are incredibly weak in term of health.

Can't believe the amount of "enemy making 1 shot as soon as enemy appears or is out of view = yeek dead" situation i met with these characters.
I even had to replace my manasurge rune by the unique shield reflection rune to avoid certain death in some zones, so i could activate the shield and take the damage before being able to do anything else instead of losing a life.

Must be hell to try to play a Yeek Archimage in roguelike difficulty.

« Last Edit: September 07, 2012, 05:10:38 pm by Robsoie »
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Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #614 on: September 07, 2012, 05:26:33 pm »

Oh god, I just met a brittle clear ooze for the first time, and in the Sandworm Lair to boot against my Dwarf Temporal Warden. It was literally harder than the Sandworm Queen for me, and it was only because of Damage Displacement, my good mobility, and my Healing Light that I beat it (and without losing any lives, thankfully). I'm finding that Tome4 is very often tactically interesting and gets my heart beating often, unlike Crawl. Almost every boss I've met beyond the tier one bosses has gotten my blood pumping and the only times where I have ever really felt that in Crawl was either in Vault:8 or Zot:5. Absolutely amazing game.
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