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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492814 times)

beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #570 on: September 03, 2012, 02:14:34 pm »

I've tried out solipists in arena a few times, and they play, effectively, like alchemists with slightly fewer options but no reliance on gems. Between the single target and huge radius sleep effects, three different and potent thoughtforms, a few beam attacks and smite attacks with added status effects, and the potentiallity to have EVERYTHING including straight up damage be resisted by mental saves is a nasty combination. I think, in theory, a solipsist can actually be invincible if properly invested in the solipsist talents. In fact, pour enough points into the solipsist tree and the thoughtform tree, and both you and your thoughtform will be nearly immune to everything. Just be careful with that first talent in the solipsist tree, maxing is a bad idea.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #571 on: September 03, 2012, 06:27:23 pm »

So, been playing the game lately, and the recent changes are great, cursed seem much more viable, and I like the reaver changes too.

However, I've got a question about stash management, (before Nur), namely, what should I be keeping and what not? Elemental resistances obviously, status resists, inparticular stun... is there anything else notable to hang on to?

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #572 on: September 03, 2012, 06:58:20 pm »

I'm... probably the wrong person to ask, ha. The only thing I habitually keep around pre-nur is artifacts and the occasional rare :P

Seriously though, certain activates and powers you want pretty badly. A source of teleportation per capable slot (staff, amulet), rush boots on melee, speed boots for everyone (even if you don't use them normally, they're a godsend in certain areas), psychoport torques, any tools you can use that grants silence, particularly useful various other stuff (some of the hats, healing amulets, there's kind of a list of etcs.)... I don't horde for stats much in the early game, but I most definitely will hold on to that elm staff of conveyance or whatever like the devil itself wants it.

Certain debuff weapons can be a good idea, too, just in case. Glacial/elemental/caustic, slime if you're not arcane, etc., so forth.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #573 on: September 03, 2012, 07:31:36 pm »

Okay, so activatables, stats generally aren't worth hanging on to, and anything that increases mobility, more or less it seems like. Thank yah!

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #574 on: September 03, 2012, 08:11:51 pm »

Not so much not worth hanging on to as "Frumple doesn't bother with it" :P

That said, everything except particularly lucky damage resist rolls obsolete pretty easily... there's some level of influence based on material level (so, ferex, a copper gladiator ring will never [caveat: so far as I know] get 10 on its stats, while a voratun glad ring can.), so it's not uncommon to replace older stuff fairly steadily. There's pretty comfortable tier breaks, and as a rule anything at least two tiers above an item is going to be noticeably better  -- it's next to impossible for an iron weapon to beat out a d-steel, steel to be out stralite, d-steel, voratun. Stralite and lower quality voratun stuff is more equitable, but you'll probably (eventually) replace everything with fifth tier stuff (barring certain artifacts). Similarly the best iron can beat the worst steel, best steel worst d-steel, etc.

As a general rule, just try and keep whatever the "best" for a particular slot or stat is, if you're going to go through the effort. It can make many encounters considerably easier if you kit up for them. I'm just too lazy to go through the effort of swapping crap out ;D

Anyway, as you play more and see more crap (or code dive the objects folder and see what the maximum stats are :P), you get a better feel for what's particularly rare or unusually powerful or useful.
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #575 on: September 04, 2012, 12:38:27 am »

Depending on your playstyle and class choice, stats may or may not make a big difference. For instance, if you can get a half dozen items with +2 cunning early on as a summoner, that's another summonable several levels before you could get it. However, on an archmage stats are slightly less important in the early run.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #576 on: September 04, 2012, 12:49:48 am »

I guess it kinad depends on how skill dependant the class is/how stat dependant the class's skills are. extra damage is nice, but maybe not worth sub par armor with extra stats, extra summons, well, now we're talkin.

beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #577 on: September 04, 2012, 12:55:29 am »

Forgot to mention, actually, that it is very possible that +stats from items can allow you to qualify for talents that you might otherwise have a hard time getting. Need armor training as a summoner but can't afford to divert the 10 stat points you need? Get +str armor. I'm about 82% sure that it still works.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #578 on: September 04, 2012, 01:17:42 am »

Still does, yup. Both talents and equipment. I definitely keep a hold of a pair of the best sneakthief, gladiator, and conjurer rings I can find, depending on which stats the class I'm using doesn't want to invest in. Sneakthief's particularly useful on tri-wield mindslayers that aren't going stars, before their cunning gets high enough augmentation starts qualifying them for better daggers. Same for temporal wardens that aren't investing much in dex early on, and dual-wield cursed.

Con kit helps pretty tremendously to qualify for the higher thick skin levels, heh. Quite a few little things like that, actually, especially with some of the odder artifacts that you might still be interested in using.

No guarantee the behavior sticks around, though. Quite a few folks with some influence over the development don't really like the kit swap mechanic, at least regarding stat qualification.
« Last Edit: September 04, 2012, 01:20:01 am by Frumple »
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #579 on: September 04, 2012, 02:17:19 am »

Running my latest solipsist skeleton through the arena and found out something. PICK UP THE FIRST LEVEL FEEDBACK TALENT. I'm not quite sure what feedback is, not sure if its from you taking damage or damaging enemies or what, but regardless, it heals you as it decays, and that is always a good thing.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #580 on: September 04, 2012, 12:39:32 pm »

Anyone went in the Sanctum with a melee character in b42 ?

Last time i went in that place was the last time i completed the game, it was a year ago.
Spoiler (click to show/hide)

So any strategy with melee only character to beat Sanctum in b42 ?

Spoiler (click to show/hide)

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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #581 on: September 04, 2012, 12:49:37 pm »

Replying to myself in case it can help anyone using melee in the Sanctum :
Spoiler (click to show/hide)
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #582 on: September 04, 2012, 01:01:57 pm »

Spoiler: Some strat junk (click to show/hide)
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #583 on: September 04, 2012, 01:25:18 pm »


I'll have to try the movement infusion, i saved one very nice in my equipment but forgot about it.

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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #584 on: September 04, 2012, 03:05:41 pm »

Yes !
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Yes !
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comment :
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A little annoyance breaking immersion that is always not adressed since last year :
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