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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492942 times)

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #375 on: September 25, 2011, 04:10:01 pm »

Location bug?

Metal gear?


Oh wait, the missing location bug. I've actually never ran into that. If it's only spellblaze I actually have a theory, which is there's a little piece of "charred land" down across the southern ocean, and if the location was set to only spawn on that specific land type, maybe it's spawning down there?

I dunno. I know nothing of coding. :P
« Last Edit: September 25, 2011, 04:22:24 pm by Seriyu »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #376 on: September 25, 2011, 04:31:27 pm »


I had thought that maybe the missing locations were spawning somewhere unreachable, but the thing is, I've seen them spawn and then disappear.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #377 on: September 25, 2011, 04:56:33 pm »

Hhhhhhhhhhhuh.  :o

You've reported it right?

EDIT: Okay, so I've blown clean through daikara and everything preceeding it and now the quest line is suggesting I go to dreadfell. Is this a good idea? I've heard it's almost better to go to the east before dreadfell and mark of the spellblaze.

On the other hand, my charecter is leagues above pretty much anything else (although I'm sure easier is helping with that). So I'm not sure.
« Last Edit: September 25, 2011, 06:48:07 pm by Seriyu »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #378 on: September 25, 2011, 07:11:12 pm »

You cant go to the East before Dreadfell. You dont need to do spellblaze, though.


What level are you?
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #379 on: September 25, 2011, 07:47:40 pm »

I'm 26 right now. I'm also on easier/adventurer for unlocks and also seeing how all this plot wraps up as. Dwarf warrior.

Running through farportals right now at the advice of the chat.
« Last Edit: September 25, 2011, 07:51:32 pm by Seriyu »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #380 on: September 25, 2011, 08:33:11 pm »

I've never played warriors. I was able to do dreadfell with an alchie about that level, but I was pretty high in the golem trees by that point :)


It would be cool if the necromancers were granted a "ritual" tree, as suggested. As of now they're a bit lacking.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #381 on: September 25, 2011, 08:56:37 pm »

All righty, I'll head up there now then. Just finished the dark crypt, didn't manage to save the lady but it definitely looks possible, and maybe if I'd gotten step up I could've done it, as the main issue was chasing the casters around.

I also forgot about the two wands of flames I was carrying around for that specific reason which certainly didn't help. :P

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #382 on: September 25, 2011, 09:58:04 pm »

A warning about interdisciplinary approaches to would-be necromancers: Bathe in light HARMS your minions. By extension, I assume that both bathe in light and healing light will harm you once you lichify.

Barrier is probably alright as an instant shield spell for the whole game, though.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #383 on: September 25, 2011, 11:03:15 pm »

Just took down dreadfell, but the fact that I had trouble with it on easier and had to stairscum should say something about it I suppose. :P

Story's picking up and thank goodness for it.

Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #384 on: September 26, 2011, 08:10:56 am »

I've never played warriors. I was able to do dreadfell with an alchie about that level, but I was pretty high in the golem trees by that point :)


It would be cool if the necromancers were granted a "ritual" tree, as suggested. As of now they're a bit lacking.

If you want extra generic trees I suggest getting the fateful aura (graveyard curse) or hex (siding with the grand corruptor) trees. Pacification Hex is pretty useful.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #385 on: September 26, 2011, 08:17:42 am »

I've never found how to use the hexes after siding with the corruptor. You can't get vim, so how are you supposed to cast?
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #386 on: September 26, 2011, 08:28:02 am »

Spend a category point to unlock the tree and spend a generic point on Pacification Hex. It'll give you a vim bar.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #387 on: September 26, 2011, 09:44:13 am »

Yeah, but how do I fill the vim bar without sanguisuge talents?
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #388 on: September 26, 2011, 09:51:16 am »

Kill things. You get a minor amount of vim plus 1 per 10 willpower for every critter you murder.
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Virroken

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Re: Tome 4: Tales of Maj'Eyal
« Reply #389 on: September 26, 2011, 11:06:49 am »

Bah. My character can't get onto the world map without crashing. He just unlocked Doomed too :(
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