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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493005 times)

Tnx

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Re: Tome 4: Tales of Maj'Eyal
« Reply #300 on: September 17, 2011, 05:03:30 pm »

Awww I was loving this character too... :(.  Time to upgrade I guess..

EDIT: And I found some cool items too.. Vargh Redemption Ring and Flamewrought gloves, and a light source thing that gives +1 to life regen..
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #301 on: September 17, 2011, 05:13:21 pm »

Generally less effort and risk in just waiting until your character dies to upgrade. It's possible to get old version characters to load in newer versions, but it's fairly likely to cause problems.

Thanks, i'll wait until that character dies before upgrading.
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #302 on: September 17, 2011, 05:24:40 pm »

Only upgrade if you can't finish your game or your character dies. If you want to load an older character in a new version, just change the version number in your save file. It should work for minor releases with mostly bug fixes.
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Tnx

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Re: Tome 4: Tales of Maj'Eyal
« Reply #303 on: September 17, 2011, 05:28:48 pm »

Wow I'm glad you posted that.  So what do I need to do to change the version number?  I was just about to clear my recycle bin with my old save file too!

EDIT: Ah nvm, I opened up the files in my save with wordpad and found what I think is the right line to edit.
« Last Edit: September 17, 2011, 06:01:31 pm by Tnx »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #304 on: September 17, 2011, 10:51:57 pm »

About what level should I attempt the Zigur arena? I tried at level 19 or so last time and my last fight was a level 30 corruptor. But I've heard of people doing it earlier then that and they seemed surprised that it wasn't beatable. Does it pull from a random pool of enemies or what?

Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #305 on: September 18, 2011, 06:34:59 am »

About what level should I attempt the Zigur arena? I tried at level 19 or so last time and my last fight was a level 30 corruptor. But I've heard of people doing it earlier then that and they seemed surprised that it wasn't beatable. Does it pull from a random pool of enemies or what?

That level 30 corruptor is always the last fight. People on IRC like to egg newbies on to do the anti-magic quest as early as possible for laughs. I think the earliest you can take the quest is level 10, but I'd recommend doing it whenever you feel ready.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #306 on: September 18, 2011, 08:45:15 am »

I can think of 2 reasons to do the anti-magic quest :

-you have not done it yet with any character and want to get the achievement corresponding to it
-you find Tome4 way too easy, and want to cripple your character by preventing him to use any rune (yes, it means no phase or teleportation to save your character life when you're surrounded by strong monsters) and any items that is powered by arcane (lots of good ones are powered by arcane)

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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #307 on: September 18, 2011, 09:02:43 am »

Gah, for some reason tome is crashing a lot.


And four more times. In the same spot, no less ???


Quote
[LOG]   Arryn Redd hits The Shade for #LIGHT_RED#22 fire#LAST# damage.
============================== TACTICAL AI   golem (servant of Arryn Redd)
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Knockback   T_GOLEM_KNOCKBACK
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Combat Accuracy   T_WEAPON_COMBAT
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Attack   T_ATTACK
[DEBUG] hit a foe!
golem (servant of Arryn Redd)   1195   tactical ai talents can use   Attack   T_ATTACK   attack   weight   1.9957632565535
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Thick Skin   T_THICK_SKIN
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Stamina Pool   T_STAMINA_POOL
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Mana Pool   T_MANA_POOL
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Armour Training   T_ARMOUR_TRAINING
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Weapons Mastery   T_WEAPONS_MASTERY
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Reflective Skin   T_GOLEM_REFLECTIVE_SKIN
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Eye BeamT_GOLEM_BEAM
[DEBUG] hit a foe!
golem (servant of Arryn Redd)   1195   tactical ai talents can use   Eye BeamT_GOLEM_BEAM   attack   weight   8.8757609341631
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Self-destruction   T_GOLEM_DESTRUCT
golem (servant of Arryn Redd)   1195   tactical ai talents testing   Rune: Shielding   T_RUNE:_SHIELDING_1
Tactical ai report for   golem (servant of Arryn Redd)
 * attack   18.404465030774   (mult)   nil
Tactical choice:   attack   T_GOLEM_BEAM
[LOG]   Golem (servant of Arryn Redd) uses Eye Beam.

These are my last messages. After that it hangs up.
« Last Edit: September 18, 2011, 09:50:24 am by ChairmanPoo »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #308 on: September 18, 2011, 09:56:22 am »

I noticed this :
http://forums.te4.org/viewtopic.php?f=42&t=28510&p=117432
It looks like the same problem as you (unless you're that user) that involve the Shade and a golem.
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #309 on: September 18, 2011, 10:30:34 am »

No, that's not me. Thanks for the link, reading
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Tnx

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Re: Tome 4: Tales of Maj'Eyal
« Reply #310 on: September 18, 2011, 11:03:18 am »

Hmm so I got all the alchemist quests active as the TOME4 wiki suggested, but one of the alchemists already completed the quest without my help.  I got them pretty early on so I'm wondering if it was better to just talk to them later?  Does the quest start on a timer once you speak to them and activate it or is it on a timer regardless if I speak to them or not?
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #311 on: September 18, 2011, 11:07:57 am »

Figured part of it out: the bug was in the eyebeam usage while frozen, for some reason. Disabled it and was able to progress forward.


I guess this game wont be long-lived though, as this is a big bug and due to be changed son. Cue savegame loss.
« Last Edit: September 18, 2011, 11:13:13 am by ChairmanPoo »
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #312 on: September 18, 2011, 12:44:38 pm »

Hmm so I got all the alchemist quests active as the TOME4 wiki suggested, but one of the alchemists already completed the quest without my help.  I got them pretty early on so I'm wondering if it was better to just talk to them later?  Does the quest start on a timer once you speak to them and activate it or is it on a timer regardless if I speak to them or not?

The brotherhood quest has four alchemists, and each of them has 3 mini-quests (potions). When you finish one another closes. Talk to them again to get another list. If an alchemist finishes all 3 potions, then the brotherhood quest ends. You only get the promised prize if you complete the last quest for an alchemist.
« Last Edit: September 18, 2011, 12:46:12 pm by Dr.Feelgood »
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #313 on: September 18, 2011, 02:40:38 pm »

WTF: I am able to equip corpsebow. I bought the shooting talent from the trainer. Why am I UNABLE to shoot corpsebow?

EDIT: apparently cant shoot bows while equipping alchemist gems. Shucks.
« Last Edit: September 18, 2011, 02:44:29 pm by ChairmanPoo »
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Tnx

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Re: Tome 4: Tales of Maj'Eyal
« Reply #314 on: September 18, 2011, 02:49:14 pm »

Ah, after playing my old save in this new version more, I keep getting errors while assigning skill points and stuff.  I guess I should make a new character...
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