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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493043 times)

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #225 on: September 15, 2011, 05:17:28 pm »

If you've got your online profile going, you can just post a link to your character :P

Alternately, spoiler it inside code tags. It'll come out fairly readable.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #226 on: September 15, 2011, 05:42:22 pm »

I do not have an online profile but I suppose I may as well get around to it by now.

I'll head to town and sell all the random junk in my inventory and then edit the dump in.

EDIT: Here we are.

I am litterally standing on a big pile of assorted resistances and a see invisible ring, as a note. Getting ready to go into derth for the thundercloud event, assuming I have enough lightning resist lying around.

« Last Edit: September 15, 2011, 06:00:50 pm by Seriyu »
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #227 on: September 15, 2011, 06:11:16 pm »

A point (or several) into unarmed mastery would really help. Keep an eye out for better gloves -- flamewrought's alright, but it doesn't hit very hard.

5/5 wrath of the woods was probably a fairly hefty mistake, unfortunately, especially as a brawler (they don't need terribly much willpower, all things considered). All extra points in that talent does is decrease the cooldown, and even at 25 CD, you're probably not going to be able to use it twice in one fight.

You probably want relentless strikes, and aiming for iron skin (different tree) and maxing it and thick skin is a very good idea. You'll want rush eventually. Branching out into other activate talents will probably help, too, but you're still pretty low level.

Anyway, I wouldn't recommend doing derth right now. Head over to old forest or the maze if you have done all the first tier dungeons (you have access to six!). If you need to do some shopping, just go to one of the other towns.
« Last Edit: September 15, 2011, 06:13:15 pm by Frumple »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #228 on: September 15, 2011, 06:19:07 pm »

Okay, how's antimagic? Magic Shield? The one that increases spell save. :P

Should I be working on that now or later or not at all or what? And as a general charecter question, am I to assume I shouldn't be raising racial talents unless I'm using the stat that increases their effects? (Con for resilience of the dwarves, and so on?)

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #229 on: September 15, 2011, 06:21:32 pm »

Currently having a Dwarf Berserker that reached level 23
I managed to keep him alive for a very long time and in just half a hour i wasted 5 lives, most of them stupidly.

Last life lost was while exploring Dreadfell as it's the only ongoing quest i have not completed for now (out of the alchemists) there are a few open dungeons out there, but without an idea on how high level i must be before attempting, i'll continue on Dreadfell.
It was one of those nasty "resist nearly everything" ghost-like dark things, they always have been a problem for my characters even in the old version anyways, while one is not too hard at level 23, it was a nest of several of them.
Managed to kill a few before i remembered i had a teleport rune (always forgot i have this one) and got killed just before clicking.

One of the most annoying enemy has been those mummy-like glowing greeny thingies (i really need to learn their names) that always move in pack, can surround themselves with a shield and shoot you with spells.
With them i had to use the teleport multiple time between my attempts at getting them, as in pack with their spells they can overcome my 800+ health+regen+healing+dwarf resilience+wild infusion if i am not very cautious

Went back into my fortress before thinking on what to do next, trying to get to level 24 by hunting a few parties or trying to destroy the few remaining "ghost-like dark things" in Dreadfell.

But even then, there's the master up that fortress, in the old version he was very very powerfull, and i'm not sure if i have the right level (23) to attempt this with probably only one life left (or two as i have the life phial), i wish i had not wasted some life stupidly.

Anyways, my current character

Question : is there any interest in powering up the fortress after you got to the point of getting the rod of calling upgrade already ?
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #230 on: September 15, 2011, 06:41:57 pm »

So I finally start getting someone good at escorting with a temporal warden, and the escortee decides to only go east instead of to the recall.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #231 on: September 15, 2011, 06:43:28 pm »

Okay, how's antimagic? Magic Shield? The one that increases spell save. :P

Should I be working on that now or later or not at all or what? And as a general charecter question, am I to assume I shouldn't be raising racial talents unless I'm using the stat that increases their effects? (Con for resilience of the dwarves, and so on?)

Spellshield. It's generally not very useful unless you're specifically pumping saves. Saves are kinda' weird right now, as they're often not terribly useful unless you have a lot of them. Basically re: spellshield, you've probably got better things to be spending generics on. A point in it to unlock unending frenzy (1-3 points in that is generally quite helpful) is usually enough.

Re: Racials: Generally, you shouldn't waste raising them if you're not pumping the stat they scale with. A lot of racials don't involve stats -- they're fine to raise even if you've got stat mismatch. Even if you are pumping the stat the active racial scales with, the first tier talents don't get anything but cooldown reduction from talent investment (at least for non-undead), which is largely useless. Even at 25 CD, you're not going to be able to use them more than once a fight very often.

But even then, there's the master up that fortress, in the old version he was very very powerfull, and i'm not sure if i have the right level (23) to attempt this with probably only one life left (or two as i have the life phial), i wish i had not wasted some life stupidly.

23's usually alright with taking the master. Higher would be better, but it's doable.

Anyways, my current character
The thing about racials applies here, too. Even if you're investing in a scaling stat, the first tier racial talents are usually not worth investing in. They're primarily a once-a-battle thing -- lower cooldown isn't going to help much.

5/5 resilience + stoneskin, probably bad idea. CD reduction on resilience isn't going to help much and stoneskin just isn't very good. 0/5 money is power, worse idea -- it's the absolute best dwarven racial talent. Fixing that in the future will help you out.

You want 5/5 berserker, bad. Primarily for the resistances, but the damage boost will be noticeable and the accuracy will help a lot. Finish raising mortal terror, ASAP! Then go for unstoppable, it's a tremendously powerful panic button. Put a point or two in perfect strikes -- the duration increases with point investiture and can help deal with high defense enemies. As a berserker, you only need to hit a couple times to make things dead, usually.

5/5 spellshield, bad (or at least suboptimal, heh.), see above. 5/5 quick recovery would help you out. 1-3 points in unending frenzy can prep you for eventually getting shattering impact. Thick skin, armor training, good. 1/10 combat accuracy, not good, especially without precise or perfect strikes to shore up your accuracy. I imagine you're missing a lot at this point :(

Weapon mastery is just about right -- you don't really want to get it over four or five points on a 'zerker, and it's perfectly fine at three.

Question : is there any interest in powering up the fortress after you got to the point of getting the rod of calling upgrade already ?

Yes! Once you hit 30 power, you unlock the ability to enter farportals for the cost of 30 energy. Farportals take you (usually) to a random zone filled with critters. At the end of the zone, there's a randomly classed boss NPC (usually possessing 2-3 sets of class talents, which can get pretty nasty) that's guaranteed to drop a random artifact! If you can kill it, anyway.
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #232 on: September 15, 2011, 06:48:24 pm »

Okay thanks! Good to not be guessing at this stuff for once.  :D

beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #233 on: September 15, 2011, 07:25:46 pm »

Wait, how do you power up the fortress? Use the chest then?
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #234 on: September 15, 2011, 07:36:10 pm »

Yeah... everything you feed to the chest gives the fortress some power based on its normal sell value. Gems power up the fortress fast.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #235 on: September 15, 2011, 08:02:29 pm »

Thanks for the tips, looks like my dwarf is doomed ;D
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #236 on: September 15, 2011, 08:18:21 pm »

I might as well post my character, since everyone else is doing it. My necromancer feels nearly invincible. I'm still grinding for monster parts to finish the alchemist quest.  :-\

Spellshield. It's generally not very useful unless you're specifically pumping saves. Saves are kinda' weird right now, as they're often not terribly useful unless you have a lot of them. Basically re: spellshield, you've probably got better things to be spending generics on. A point in it to unlock unending frenzy (1-3 points in that is generally quite helpful) is usually enough.

Saves are pretty useful. My 1st winner had over 120 saves each and I was rarely affected by status effects. When I was affected it only lasted 1 turn. It was nice to see my dwarf berserker shrug off the final bosses' curses and hexes.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #237 on: September 15, 2011, 08:52:03 pm »

And about save,
Just lost my character from not enough saving apparently, after unlocking the farportal in the fortress, i left the move right key pressed until reaching the portal.

bad , bad, bad , bad idea.

I thought the "presence" mentionned by the butler was the unique in the area where i was going to be teleported, but it's not that, the "presence" is an unique bloated crap unique that was in front of the portal, so basically i ran straight to there, and noticed immediatly 6 lines of bad status displayed for my character, and the bloat crap thing summoned a few monsters while i was unable to move so they could just use my character as a punching ball.

I tried the teleport rune as everything else was simply failing (and this time i remembered i had that rune), and .... it didn't worked, i guess one of the numerous status badly afflicting my character was crippling completely its rune usage too, so out of option, i just waited a few turns so the monsters put that character out of his misery.

So for everyone that had never experienced powering up your fortress, do not rush to the new open portal as there's a status crippling unique waiting to cast them on you, or take a high level character with enough of those saves.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #238 on: September 15, 2011, 09:06:21 pm »

Actually, there's just a random unique waiting for you. Not necessarily one that has a lot of status debuffs to throw at you. It's always a horror, though. Got a dredge with invisibility once. Bugger almost killed me, it did.

That said, teleportation doesn't work in the fortress. It's usually useless inside a lot of special levels and vaults. One of the other reasons movement infusions are generally more useful than PD runes :-\

And yeah, re: saves -- they're useful, but you generally need a lot. Also, investing in spellshield before you've got money is power, as a dwarf, is rather suboptimal -- MiP gives much better saves, heh. There's also the opportunity cost of investing it it when you could be putting the class points into, say unstoppable :P

Mostly I just don't like spellshield, though, heh. +30 magic save for 5 class points seems... lacking. Especially when dwarves can get +50 all saves for five generics and some money hoarding, and most of the other save-granting passives do something else besides saves (or at least more than one type of save), hum.

E: I have been enlightened that spellshield's overall power's going to go up pretty noticably with the new save system. It's something, for all I still don't think the talent's worth much :P
« Last Edit: September 15, 2011, 09:20:29 pm by Frumple »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #239 on: September 15, 2011, 11:26:06 pm »

So I just found a level 35 demon called a Thaurhereg in the maze, what's going on there? :o

I didn't see any wierd rooms or anything that would be indicitive of a vault. I also saw a snow giant which is pretty odd for the maze, but it wasn't really unmanagable.

One shotted me pretty handily when I was trying to get it's name, from outside my sight range even.
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