Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 140 141 [142] 143 144 ... 163

Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493965 times)

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2115 on: April 07, 2015, 07:32:17 pm »

Is it just me or are new wyrmics awesome?

You can even base them off different stats. I'm going for a willpower wyrmic right now. :)
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2116 on: April 07, 2015, 08:03:06 pm »

... willpower wyrmics have been a solid thing since at least mindstars came around >_>

You still probably have strength as your second stat to boost up the breaths, but most of their junk scales of mindpower to some extent so a will build's always been pretty tasty.

... mind you, wyrmics have mostly always built str/will 'cause that's what their everything scales off anyway, so, uh. Caster wyrmics (i.e. mpower build) have usually been more a playstyle/kit thing than an actual stat redistribution thing, iirc?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2117 on: April 07, 2015, 09:01:41 pm »

Actually if one goes for purely mindpower wyrmic, then second stat should be cunning... of cause you want heavy armour, so keeping strength decent is a good idea.

Willpower+cunning+magic wyrmic is great way to go, should you get light from the escort.
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2118 on: April 08, 2015, 09:30:17 am »

hey, what do I do with Melinda after the wave of blight event?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2119 on: April 08, 2015, 09:35:36 am »

Spoiler (click to show/hide)
Logged

Satarus

  • Bay Watcher
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2120 on: April 08, 2015, 02:39:11 pm »

Strength based wyrmics can get by pretty good with just their breath attacks.  Pick up a few breaths and dump the rest of your class points in the skills that give the best passive bonuses (like +mindspeed)
Logged
Quote
You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2121 on: April 08, 2015, 03:48:21 pm »

Some time back I ran a very successful mindstar wyrmic as well. The class is very flexible, which is the main reason I was partial to them for a while.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2122 on: April 10, 2015, 03:20:25 pm »

One last question: I know the general about oozemancer unlock (eg: that it will be easier being thalore). What I need to know: is there any recommended class that will allow me to relatively easily cruise towards that unlock?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Shadowgandor

  • Bay Watcher
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2123 on: April 10, 2015, 04:23:13 pm »

I think Alchemist or a Wildfire Archmage is probably the easiest way to unlock it. Lots of AoE abilities make the slimes easily passable I think. I've completed it with a Temporal Warden but that took all 5 lives of that character and I just barely managed to beat the boss lol
Logged

Niveras

  • Bay Watcher
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2124 on: April 10, 2015, 05:35:12 pm »

Whatever gets you the east the easiest, really. By the time a wildfire archmage gets there, they're generally unstoppable (although anti-magic types do tend to be the one thing that can stop them, and I don't remember if the oozemancer himself has that, probably does), but of course archmages can be annoying to get going in the first place.

Could try a mindslayer since they're also pretty beefy, or at least they used to be, and not susceptible to AM to boot. I haven't played in a couple patches so I don't know for sure how much this is useful advice.
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2125 on: April 10, 2015, 09:09:53 pm »

Jeez. Everything is unique + infinite 500 is apparently "Die the Death, the Game". Admittedly the forge knights I'm trying to get off the ground in the infinite dungeon are a bit of a slow start, but there's been like three (out of something like 10 critters I haven't gotten off the first floor, so far) that literally died one turn after starting the game, due to some random'd up critter insta-murdering me from the darkness. It's pretty crazy. None of m'critters have reached character level two yet, nevermind dungeon. Only one has even seen the stairs down (died roughly two turns later to a random unique). This is freakin' brutal.

E: Okay, yeah, time to switch over to an adventurer with the neat parts of the forge knight's kit and, like, flame or something. I think that'll go better, just as soon as the game stops generating uniques in the starting room and direct LoS of my character, which has now happened four five goddamn times in a row.

E2: Ahaha, made it to level two! Flame saved the day!

... until level two also generated a unique fire dragon hatchling. Damnit all.

E3: Okay, yeah, I'm not sufficiently masochistic for this shit. I'll just... leave the infinidungeon alone for a while.

E4: Sweet zeus that XP gain bug with the uniques mod is ridiculous. Walked into the dark crypt at level 26 (which, by the by, I hit before even entering OF, just by doing the 2/3rds of the tier 1 dungeons and the trapped quest), walked out at level 49. In gives-no-damns mode, so I don't really care, but freaking still. That's just silly.

E5: Gained 31 levels clearing out old forest. Character is now level 80. I... I think I'm done for the night.
« Last Edit: April 11, 2015, 02:01:02 am by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Oneir

  • Bay Watcher
  • [PREFSTRING:fancy hat]
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2126 on: April 11, 2015, 09:24:53 am »

Holy cow. Does that EXP actually match up with the difficulty or are you just a steamroller now?
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2127 on: April 11, 2015, 09:42:42 am »

Mooostly a steamroller, since the character hasn't even opened up the home yet, nevermind reached dreadfell or the east or whatev', so it kiiiinda' runs in to the upper level bounds of... everything, really.

The uniques mod does occasionally generate a critter with level parity, though. That mostly just means it takes a while to kill :-\

Could probably make it rougher if I changed up the settings on said mod to beef up what it generates, but eh.

E: The really fun thing is the character is also running the chaotic races addon. If I didn't have another addon that let you unlearn skills, my m menu would be an unworkably laggy mess. 79 levels of random talents really clutter the thing up.

... character would also have like four or five points in leaves tide, which is completely useless for something that's not using mindstars at all. Game keeps wanting to give me points in that for some reason or another.
« Last Edit: April 11, 2015, 09:46:51 am by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Niveras

  • Bay Watcher
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2128 on: April 11, 2015, 11:59:03 am »

What version are you running, Frumple?

I went to try ID500 and EverythingIsUnique myself, but get errors when I try to open the character sheet. Reading posts, it seems 1.3.0 broke it and the modder is in the process of rewriting the mod to make it more configurable and extensible, so it hasn't been updated for 1.3.X yet.
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #2129 on: April 11, 2015, 12:40:03 pm »

It's running just fine on 1.3.1, it just has that XP bug.

Oh. Well, yeah, except for the character sheet bugging out. I just, uh. Haven't been opening it. I mean, obviously, because it errors and doesn't open, but I mean just kinda' ignoring it's a problem, since it kinda' isn't. When you're like fifty levels above the zone's upper cap, checking resists or whatever is just a titch unnecessary.

E: Mind you, I play on normal most of the time so I don't really have to pay particular attention to the charsheet anyway, so not having it doesn't really make a difference for me. It's a bug completely trivial to play around, for me, heh.

E2: Eesh, when you run into an unlimited zone, though. Those drops off level 120+ randuniques.
Spoiler: Stuff like this (click to show/hide)

E3: Level 88. Just now got the exterminator cheevo :V

E4: Level 90. Weirdling Beast is finally dead. I... guess I'll go step on the master now...?

E5: Well that's the first time I've seen that happen. Derth's population just killed off all the elementals before I even made it inside the circle. Seemed to happen just because a boss and about five unique villagers generated. None of 'em over level 20, but they managed all the same. Also yes, I just walked into the derth thing at level 90 :V

E6: Dreadfell 3, character is now level 126. Resist all is currently capped at 92%, with 6% more room to grow and still increasing thick skin and 4th tier volcano turtle talent. Thank you, based true grit. Combined with the eternal guard I, uh. I'm not taking much damage.
« Last Edit: April 12, 2015, 12:07:20 am by Frumple »
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.
Pages: 1 ... 140 141 [142] 143 144 ... 163