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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 494128 times)

kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1800 on: June 08, 2014, 03:49:42 am »

Didn't noticed there was an internal browser.
Just tried, and it's much slower than if i go directly on the link in my browser.

Yeah it's rather slow. That affects the launcher (while checking for patch) and the main menu screen too, where the embedded browser is working.

In other news, I died once in the Dreadfell level 1. Should've left that water vault alone. :'( Never-ending tentacle summoning plus nagas are scary.

Edit:
Need some help here. I discovered there's an interface to give your golem not long a leash length, but also tactics like choosing a target (probably a new feature). However, this backfires on you if your golem is targeting any teleporting enemies like a banshee. Your golem will go batshit crazy and chase after it, ignoring leash length and its most important role - to tank for you.

This is worst if you have no other targets nearby, but the map is not yet fully explored. You cannot explore the rest of the map - your golem won't be with you. You have no choice but to follow your golem.

Is there a way to set your golem's target to nothing?
« Last Edit: June 08, 2014, 04:51:35 am by kcwong »
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Shadowgandor

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1801 on: June 08, 2014, 06:08:50 am »

So hey, the first tier vile life talent is completely freaking insane. It's deceptively plain -- you get heals on crits or kills. Maxes out at 50 hp per kill or crit. Any crit. Once per turn for either.

Which is to say. Enough crit -- say, 50% physcrit while dual wielding, or thereabouts, or basically whatever if you've got AoE attacks -- and you've got base 50 hp/turn regeneration, that occasionally doubles. And healmod boosts it. And, of course, it stacks with normal passive regen. And all the other healing you might have.

Level 27 mindslayer rocking effective 8798/hp (75 84 per crit or kill on top of 12 14 base) turn regen yesplease cue highlander theme. This is like playing a critzerker before bloodthirst got nerfed, only I'm even tankier ahahahahaha.

E: Welp, nevermind, two more levels and I've broke 100 hp/turn. Utterly ridiculous.

E2: I just noticed how conspicuously tailored to killing brittle clear oozes the lightbringer's rod is. Nice when you're tooling about the sludge nest. Mind you, shantiz the imbastormblade also completely wrecks the nest, though not BCOs in particular. Projectiles all around...

E3: Huzzah! Completely cleared the lowest level of the sludgenest. XP rate was kinda' crap, but so much loot ;_;

E4: Snrk. Haha. Turns out shantiz's ridiculous projectile killing thingy doesn't understand friendly fire.

And can one-shot escort critters. Heh.

E5: Portal was even in the same room. Only 13 squares away, though the level generated with us both surrounded by a dozen+ group of mixed vampires, wights, skeletons, etc. Two turns later, everything but two or three Ws and Vs, and me, are dead. Thanks imbablade.

E6: Annnnnd I finally hit +90 to dex. I have 100 dex. Said dex is base 10. +90 from other sources. No stat points invested. Vaguely insane. Also third stat to hit triple digits. Character is level 32. Stupid sexy mindslayers.

E7: Though yeah, not entirely sure people were really thinking through this gem thing. +4 all stat per tier. Another +11 from a cat-point resonant focus. Fifth tier gem, +31 to all stats. That is 186 points of goddamn stats. And then whatever augmentation adds -- my level 32 dude's getting 71 total, for a grand total of 257 bonus to stats. Before the rest of the equipment is added in. Not even counting the +15 con the lifebinding emerald I'm currently using is giving, here. Adding all that junk onto it comes up to 345. That is all of 15 away from being an equivalent stat investment to 60 into every single stat you have. And I haven't even hit the east yet! This is ridiculous! Around a third of my kit isn't even providing stat boosts!

How did you build your mindslayer? I'd like to give that build a shot :P
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1802 on: June 08, 2014, 10:09:41 am »

Is there a way to set your golem's target to nothing?
Tell it to target itself, iirc. Or you. One of those two.

How did you build your mindslayer? I'd like to give that build a shot :P
Well, the character page is here. Ignore the blood knight addon... other than a class, it doesn't add much, and the only reason I'm running it is because some kind of display change it does (giving a per turn count to bleeding damage) somehow infested the rest of my game, and now T4 refuses to run without the addon going ::)

There's not really much sophistication going on. I've mostly just burned hard for everything passive (/sustained), bumped up absorption as per normal, and am running around stabbing everything. Psi-wear a gem, get resonant focus up, have all the stats. All of them. I've finally started adding a few more active things to everything, but... mostly I just stab things. Charged/thermal/kinetic strike as necessary, smash when able.

E: Sweet zeus the random global slow on melee attribute can go over 30%. I just whacked something with a 115% global speed penalty. Mind you, the speed mechanics meant they bugger only ended up with something like 46% global (so a 64% penalty), but... still.
« Last Edit: June 08, 2014, 10:49:11 am by Frumple »
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Zireael

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1803 on: June 08, 2014, 11:45:45 am »

You can't load a game started without an addon without said addon, but other than that, you should be able to manually deactivate the addon before starting a new game.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1804 on: June 08, 2014, 12:05:41 pm »

Been playing T4 since like beta 2, Z :P I know, I know.

And yeah, you should, but as I said, something whatever version of the blood knight addon I used at some point did made it so T4 will refuse to load unless the addon's going. Has to do with the bleed effect and whatever the addon in question did to it. Causes...
Spoiler: this error (click to show/hide)
to pop up. Even if the addon isn't even in the addon folder, it's a new version/install, and a new game. Could probably clear it out by excising everything ToME related from the computer and starting from scratch, but, well. That would entail excising everything ToME related from the computer and starting from scratch, over a problem that's only mildly irritating.
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Zireael

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1805 on: June 08, 2014, 12:45:36 pm »

If you played online, your chars are saved on the site (and can be easily downloaded), so you wouldn't lose anything really.
Same goes for achievements/unlocks.
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Niveras

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1806 on: June 08, 2014, 05:36:01 pm »

The stat boosts are quite nice, particularly in terms of the extra health, but I have a hard time justifying it compared to having a two handed weapon swinging on every swing, even with Resonant Focus maxed (though not supermaxed, I didn't drop a cat point in it yet). Maybe I just need a tier 5 gem to account for the difference? Or maybe I just don't appreciate all the various ways that stats help indirectly to damage (e.g. health, mindpower, saves, instead of just damage/damage multipliers).

.

My cornac mindslayer had only am 83.3% attack speed, and I couldn't figure out why so I unequipped everything. Turns out it was because of my gloves - some rare iron gauntlets, nothing to write home about but the best I've found so far (playing ID; apparently, amulets, gloves, and belts are far less common than everything else). But they don't have a negative attack speed so I don't understand why it shows up as such on my char sheet. Does the sheet only show non-weapon attack speeds; that is, my attacks still use the 100% attack speed of my mainhand/offhand/psychgrasp despite what's displayed on the sheet?
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1807 on: June 08, 2014, 08:13:12 pm »

Yeah... tier 5 gems are the money shot, especially the unique ones. Lifebinding emerald's giving my critter something like 250 health, on top of... everything else. Large boosts to pretty much everything. A second attack, especially a two-hander, is very sexy, but... it's not a 31+ boost to every single stat, on top of everything else a gem might be doing. It's more or less like shoving six diamonds into your skull. And then maybe a seventh.

A weapon makes you marginally more effective at dishing out melee damage, at the cost of... well, everything else.

E: Hahahahahaaaaa. Note to self. Shantiz can proc off of you. And it probably hurts you a lot less than its projectile destroying doomball hurts everything else.

Why T4 so often rewards self-flagellation I will never quite understand. But attacking yourself is a productive action in a disturbingly large number of situations.
« Last Edit: June 08, 2014, 10:02:21 pm by Frumple »
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1808 on: June 09, 2014, 08:52:22 am »

I finally reached level 20 on insane roguelike.  :) It helps that my necromancer drowned half the population for 3 free level-ups and a bunch of yellow/orange items.
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Satarus

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1809 on: June 09, 2014, 11:21:11 am »

I finally reached level 20 on insane roguelike.  :) It helps that my necromancer drowned half the population for 3 free level-ups and a bunch of yellow/orange items.
I thought you were always supposed to drown the rares that spawned in towns.  :D
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

puke

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1810 on: June 09, 2014, 12:26:21 pm »

So I just noticed this was on a Steam sale.  Regular price, $7, and now 4.89.

Now, I never played the old Pern game, but I did play this as Troubles of Middle Earth or whatever it was.  I understand it has come along way and all... but I'm pretty sure it is still a free open source game.

What exactly is steam selling?  The ease of having it in your steam library with a download manager?

This is the same thing that is free from the official website, right?
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DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1811 on: June 09, 2014, 12:47:58 pm »

The game from the website is free, but occasionally prompts for donations. If you donate you unlock a tiny bit of extra content (Stone Warden class, item sharing between characters, a game mode with infinite lives, and the ability to change your character tile)

I believe the Steam version instead lets you pay a set amount for the game and get the same content as if you'd donated.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1812 on: June 09, 2014, 01:00:04 pm »

Yup. As Deka says. Game's actually (mostly -- there's one or two things related to the donation stuff that's not, iirc) open source, not just free. Even one of the donation features (infinite lives) can be done in the base game by activating debug mode, and there's crud loads of addon classes (and more, even) if you're looking for some extra content.
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Satarus

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1813 on: June 10, 2014, 10:07:01 am »

The game from the website is free, but occasionally prompts for donations. If you donate you unlock a tiny bit of extra content (Stone Warden class, item sharing between characters, a game mode with infinite lives, and the ability to change your character tile)

I believe the Steam version instead lets you pay a set amount for the game and get the same content as if you'd donated.

Buying on Steam is just like getting the game from the website and donating like $10 USD.  Sure you get access to the Steam Workshop, but you can still download files off of it without Steam.
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Niveras

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1814 on: June 10, 2014, 04:59:44 pm »

I was playing a mindslayer in the ID, with Infinite500, thinking I could probably get pretty far with all the cheese that frumple reported regarding the new Vile Life talent from corrupting the sandworm heart.

Only the corruption requires the altar in the mark of the spellblaze, which of course does not spawn in the ID. So that plan isn't going to work.

Irks me a little that new content (at least in terms of accessible talents) doesn't consider accessibility in the ID. It is bad enough that the ID's level gen spawns extremely out of depth vaults in the first floors, meaning a potential lost of very useful artifacts, and the fact that it still uses only a single tileset/level gen algorithm when, I would think, it would be very easy to change those (in comparison to adding actual new content).

But I also recognize that the ID is not very popular so whatever.
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