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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 493069 times)

ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #180 on: September 14, 2011, 02:20:46 am »

Quote
Where's that house
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All in all, you'd do better using vaults as stash
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Curious because what would you do if you need to get stronger (grind)?
Fulfill the other races' starting levels, kill adventurer parties or
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On paradox mages: I thought they'd be easier than archies because their powers look neater on paper.

Of course, the underlying problem is that these awesome powers tend to fail at the time that they are most needed. Or worse, cause horrible anomalies...

I've come to realize that the key is not with having a couple of attack skills whose reload times overlap (as with archmages), so that you can keep barraging at the incoming enemies. Instead, it's better to have ONE high level attack skill, so that you have to use it less often, and thus lessen your paradox increases.
« Last Edit: September 14, 2011, 02:53:13 am by ChairmanPoo »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #181 on: September 14, 2011, 03:31:10 am »

I actually just got to it and it's AWESOME (and I just died to an adventurer party I accidentally ran into but.  :'()

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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #182 on: September 14, 2011, 04:04:21 am »

Same here. Just reached it. Rather jarring encounter down there, but very nice. Rather dislike that they give you a portable trash disposer after you're likely to have significantly increased your carrying capacity with carry ego items.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #183 on: September 14, 2011, 07:13:34 am »

Roughly how "High level" is it?
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ChairmanPoo

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Re: Tome 4: Tales of Maj'Eyal
« Reply #184 on: September 14, 2011, 07:42:03 am »

hmm, depends. Not that high for an Aegis archmage. I think I did (along with old forest) it right after finishing Kor pul, trollmire, rhaloren, and crystal caves. The final boss is level 20 or so.
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Dr.Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #185 on: September 14, 2011, 08:18:42 am »

The boss is easier than some of the monsters in the previous levels.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #186 on: September 14, 2011, 11:30:00 am »

Crawl had sometime enemies cast you in Abyss ?

After having feared that during my Crawl sessions, after what i just experienced in Tome4, it now make me laugh

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DeKaFu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #187 on: September 14, 2011, 11:41:35 am »

Okay, probably maybe my last question for a while:
Do quests generally have any kind of time limit? A lot of the Alchemist ones so far have suggested so but I don't know if it's just flavor or actually a mechanic.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #188 on: September 14, 2011, 11:42:32 am »

Most folks (well, me, in my experience) just bull on through the fire damage. They've either got the resists to survive it or the healing to overpower it long enough to murder whatever cast the spell. You can also hit either yourself or the caster (I forget which, but I'm fairly sure it's the caster.) with a ruination staff and dispel the fearscape effect, knocking you back into normal world. Not an option for an AM user, though. Generally, though, the lava floor doesn't do enough damage to kill you before you kill the enemy. Your best bet as an AM user would have been to pull AM shield up (would have reduced the fire damage) and possibly mana clash'd the giant, in the hope it drained its vim enough to break the spell (which has some upkeep to it, iirc).

As for fearscape's regularity, well, it's a corruptor talent. The player has access to it, too. You'll see it as often as you see corruptor class'd random unqiues or classed enemies that happen to have access to it. In my personal experience, though, you're not likely to encounter it more than a few times over a game. There's two guaranteed encounters with it, that I can recall (Grand Corruptor, shoeimp), but the rest comes from enemies with some classes tacked onto 'em.

Okay, probably maybe my last question for a while:
Do quests generally have any kind of time limit? A lot of the Alchemist ones so far have suggested so but I don't know if it's just flavor or actually a mechanic.

Only time time limits are involved in quests you'll actually have a little timer counting down on your status bar. Otherwise, there's no time limit. You can take as long as you want on the alchie quests.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #189 on: September 14, 2011, 01:15:32 pm »

70 fire damage by rounds is difficult to fight when you had a character that was prepared for Daikara (that is dominated by cold and electric damage, so you may want to use items giving you cold/electric resistance ) and had no idea you could be sent into lavaworld like this.
Especially when you're already hammered by many snow giants.

It was sad too that my character being a fighter, i had other priority in stats upgrade than adding points to Willpower (that need to be rather high to be able to unlock the anti magic skills within the category) and was not able to use anything arcane anymore (not just some rune, but even some items that could have been usefull to me were arcane powered) but didn't had high enough willpower to actually give skills points to the anti-magic skills.

Next time i build a fighter, i'll avoid the Anti-magic quest, at least not before my character is very high level to afford getting more points of willpower, and does not depend as much on teleport/phase runes/unes/infusion (and items that were arcane powered).
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #190 on: September 14, 2011, 02:22:16 pm »

From what I can see of it, the Antimagic school isn't that good, considering you lose teleport, and pretty much all other equipment based movement abilities. Though, if you can get it before knocking out the escort quests, and don't mind scumming/praying to the RNG, you can get a decent phase door ability in the slime tree.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #191 on: September 14, 2011, 02:38:51 pm »

Incidentally what qualifies an area for a vault?

Can I just throw my stuff onto the ground on the first floor of the old forest or whatever or does it need to be in a specific area?

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #192 on: September 14, 2011, 02:53:24 pm »

An area is a vault if it's defined as one in the vault folder :P The .team file in /game/modules/ is basically a .zip or .rar file, and can be uncompressed with the same software.

That's... actually almost the best answer I can give. Vaults are best distinguished by being obviously different in construction than the general layout of the zone you're in. You definitely have to actually drop the item inside the vault area, though.
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Lmaoboat

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Re: Tome 4: Tales of Maj'Eyal
« Reply #193 on: September 14, 2011, 03:02:28 pm »

SANDWORM! Y U NO STOP SPAWNING ADDS!?
« Last Edit: September 14, 2011, 03:04:08 pm by Lmaoboat »
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Seriyu

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Re: Tome 4: Tales of Maj'Eyal
« Reply #194 on: September 14, 2011, 03:05:31 pm »

Okay, so basically see if I can't find one of those random 3x3 rooms filled with gold or buildings in the middle of the trollmire then. :P
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