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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 486394 times)

kcwong

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1605 on: January 15, 2014, 10:46:44 am »

I left the tower after clearing level 8... to drop some items into storage. When I went back, I got sucked into the crypt where a woman is screaming... I didn't manage to save her last time, and neither this time. My speed and damage output are too low for that. I killed the demon relatively easily both times though.

But last time, I didn't ran into a corrupter inside a room. :(  -1 life. It's not even Fearscape, my Bulwark survived one before. It's a barrage of lightning spells from him and his minions.

I went back into the the tower... after meeting the boss and frantically teleporting around, I managed to get back on the upstairs... which I abused to recover. Using Last Stand on the stairs, I carefully timed my 3 methods of healing and managed to wear him down.

Spoiler: But then... (click to show/hide)

http://te4.org/characters/110744/tome/43400623-459d-4d90-b114-ff1c117cfc76

I'm a bit confused about the item egos. Which are considered good ones? I can inspect enemies for their talents, but is there an easy way to tell what kind of damage they will be doing? Particularly against spells... I seem to get hurt a ton from them, despite having 50+ in appropriate resists.

Also is there anything you can do if you enter a dungeon, ended up in a room already filled with monsters and an escortee immediately jumped on you? The lone alchemist in Heart of the Gloom died that way...
« Last Edit: January 15, 2014, 11:27:41 am by kcwong »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1606 on: January 15, 2014, 11:04:25 am »

The main problem with the resists is that a lot of enemies with the game progressing will have resist penetrations.
Though it's still good to have resist, as if with the enemy penetration your resist wouldn't be high enough, it would then go negative, and that's a world of hurt.

Anyways, as apparently using the debug menu would "invalidate my save" , whatever it means, i decided to go with the zone resetting, so i deleted the file zone-reknor.teaz in my
...\T-Engine\4.0\tome\save\CURRENTCHARACTERNAME\

And so i had to go through those really boring 3 huge levels again.
Then on the last level i noticed that ... the boss isn't there.
Looks like even resetting the zone didn't reset the fact i already crushed him.

No boss meaning still no "orb of many ways" dropping, useless waste of time.

edit : for the escort that happen in room infested with monsters, unfortunately there's nothing to do, the guy is really doomed.
« Last Edit: January 15, 2014, 11:07:22 am by Robsoie »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1607 on: January 15, 2014, 01:10:52 pm »

Anyways, as apparently using the debug menu would "invalidate my save" , whatever it means

The only tangible difference I could find on a quick search was that invalid saved games can't link items in chat. The horror! ... I suppose if you wanted to use the character in some kind of contest or something people could point at that and deride you with internet criticism, but that's all I could come up with about game validation.

**

Anyone have opinions on Legacy of the Naloren? I'm playing an anti-magic dwarf berserker, so it's probably either that or superpower, + some kind of utility for the second prodigy. Does the old 10 pts in exotic weapons mastery thing still work?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1608 on: January 15, 2014, 01:27:37 pm »

Thanks, i thought the invalidate would mean that it wouldn't save the guy in my vault for me to refer later to it.
Going to give myself that "orb of many ways" then, that sun paladin despite the experience problem of the Thalore had been really good at surviving so far, all those shields skills and healing are really making it resilient. Would be a pity to have it blocked.

About the Legacy of the Naloren, i had that win with it on a berserker. But oddly i don't see my Exotic Mastery listed in there ,  it was a year ago and i remember stupidly not noticing that the +5  exotic mastery would have been much better if i had already exotic mastery from the warrior escort  and maxed it.

I have no idea if now it's still working to +10, but if it's not possible, the whole thing is then useless if it's stuck to 5 max, as the only weapons that are exotic (whips and tridents) aren't as great as what the game can generate for the regular weaponry.

Now if the 10 mastery is still possible (and it should considering how much investment it is you need to do) , i'm not sure if that supertrident will not be beaten by a merchant superitem weapon if you're lucky with the merchant rolls.
Would be a pity to obtain something much better from the merchant, as it would then be a big waste of prodigy
« Last Edit: January 15, 2014, 01:30:14 pm by Robsoie »
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1609 on: January 15, 2014, 01:54:55 pm »

Hmmm. Yeah I haven't gotten any warrior escorts so far, either. I may just stick to normal weapons and go Superpower unless something better turns up very soon.

That is a lot of effort and irritation for the only weapon that's guaranteed to go with the prodigy. Exotics in general seem to be in a bad place, considering I've gotten that one artifact whip several times and rarely a warrior escort to even use it, let alone the point sink...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1610 on: January 15, 2014, 02:09:01 pm »

Yes, unless there's a rebalance (i mean buffing them) the exotic weapons are no better than the other weapons, and even worse they're a lot more rare.

Additionally you need some luck to obtain the exotic mastery (need to save a warrior escort, never guaranteed depending on where it's generated, if it's generated) and without that skill those exotic weapon will be a joke in term of damage scaling with the progression.

So i think in the current situation, it's very likely not worth it, unless you really want to get the prodigy (and the 10 points of exotic mastery to boost the only worthy exotic weapon of the game)

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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1611 on: January 15, 2014, 03:30:58 pm »

I gave a try to the developer mode for the debug menu, and the thing just prevent now my character to update itself in the vault, sticking me to offline profile automatically, ... just great, i hoped there would be only a message like "that character has been tinkered with debug cheat thing" like the "character not played always online" when you get often disconnection/reconnection instead of that...

Oh well, so beware if you use that debug thing, it will never get its vault entry updated.

Now the other annoyance : in the create items menu there's tons of items that can be created, but guess what : there's no orb of many ways (and not even the fake one).

I looked into the lua console, but neither the wiki entry for debugging or some search on the tome4 board gave me some instruction on what to type in order to create an item (and how to find what is the lua name of that orb of many ways).

Then i went to the last Reknor level, the one with the boss and using the debug "summon" i respawned Golbug the Destroyer, waited a bit and it gave me the dialogue when you meet him, i was happy as maybe this time it would work.
But after killing and looting, still no orb of many ways.

It looks like when things don't want to work, they just don't.

Only funny thing is that when i tried the "grant/alter quest" menu, and sadly noticing it does not alter or remove any quests you have or add, i noticed there's a quest that is not implemented ingame (yet ?) in which in the endgame the void portal can't be closed so you're forced to get inside and fight with that Gerlyk guy that's waiting beyond it.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1612 on: January 15, 2014, 05:00:18 pm »

No longer a problem, the game decided I was going to lose (level 43 ur'rhok in ruined dungeon?!, only warrior escort spawned in dreadfell surrounded, instafail) either by deaths or extreme boredom (2/3 of all the rares were bulwarks or had 50+ defense pre-25). I deleted the character because bumping everything to death for the rest of the game made me sick at my stomach. Fuck berserkers.

That's pretty horrible on the debug console... When I looked at it last nothing anywhere said it would invalidate your character on the vault. I... guess it's good that you couldn't have won anyway... because... I don't even know. There should be better warnings than that with all the documentation that the game doesn't have. Thanks for the warning.

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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1613 on: January 15, 2014, 05:17:21 pm »

It's not that much of a problem though, the positive side is that i was so bored by replaying the boring Reknor when i was trying to reset the area to see if it would spawn the orb that i was going to scrap that character anyways, the debug thing was the last chance.

At least it showed that debug mode is only to be used if you're not caring about keeping a character in your vault for references.

I guess the bug must have to do with my character spawning in the east and then moving to the west during his starting quest, probably led a buggy variable to make the game think i already had the orb.

While the dev hasn't fixed it, i suggest to stay away of characters starting in the East. From the wiki only humans (cornac/higher) and elves (shalore/thalore) that are either sun paladin or anorithil will start in the east.
So to play a sun paladin or anorithil, just play with another race in case the bug is not fixed in the next version

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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1614 on: January 15, 2014, 05:22:14 pm »

Re: debug: If you still want help, I'd recommend hopping on the IRC channel. There's a decent chance there's someone on (or will be, eventually) who could walk you through getting the orb via lua console or whatev'. Might be able to track down what caused it in the process, even.

And yeah, it normally kills vault updating. Flag or somethin' might be better, but... eh. Character dump still works fine.

More game related, I'm loving how tanky late-ish game mindslayers get, I really am. I mean, I always have, but it's nice to be back in this situation after a while away. Between solid armor and antimagic shield chopping everything at the bottom, and the psi shields chopping everything at the top, I'm usually cutting even heavy attacks to half or a third, if they do damage at all. It's beautiful.

E: Also, 5/5 psiblade + 5/5 reshape weapon = Pretty darn painful mindstars. Offhand star is doing more damage than my mainhand weapon or my psi-wield one according to the character sheet, despite having some like half to a third the base damage of the other two. Only about matching the mainhand and doing about 2/3rds the psi-wielded one in reality, but that's still a base 28.5 weapon hitting for around 170 non-crit damage, on average.
« Last Edit: January 15, 2014, 05:31:27 pm by Frumple »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1615 on: January 15, 2014, 05:55:31 pm »

Thanks, but i gave up on that character, especially after the debug attempts there's no more point in me wasting more time on it, i reported the bug yesterday with the relevant parts of the log (that at the point it spawns Golbug the Destroyer and its items, the log even mentions that the orb of many ways is "refused", hinting that the game certainly thought i had it already) so it's in the hands of the dev.
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Darkmere

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1616 on: January 15, 2014, 06:11:10 pm »

... Frumple, can I see how you spent your generics on that mindslayer? I just started one and I'm curious.

EDIT: Scratch that I just lurked your profile instead. I'm good ;)
« Last Edit: January 15, 2014, 06:17:27 pm by Darkmere »
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1617 on: January 15, 2014, 06:23:00 pm »

I can't say for mindslayers as i didn't go too far with them, but for every character using mindstar, the Psiblade from mindstar mastery tree is really  really good.
Not only to deal damage, but it increase the mindpower given by your mindstar a lot, and that gives a great synergy to every other mind base skills (that usually improve with how much mindpower you have)

Definitively a skill i recommend to max.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1618 on: January 15, 2014, 06:38:43 pm »

... Frumple, can I see how you spent your generics on that mindslayer? I just started one and I'm curious.

EDIT: Scratch that I just lurked your profile instead. I'm good ;)
Link for anyone else curious, heh. Am running an addon race that's a little (but, for once, actually only a little) on the overpowered side (and notably, in a way that specifically shores up 'slayers primary weakness, their negative life rating), but nothing too egregious. I'd be about at the same level of whoop with a dwarf or thalore, I imagine, though the lack of passive regen would be fairly notable. Regen's a pretty big deal.

I don't really do anything fancy with 'slayer generics usually, though. Finer manipulation stuff (perfect control is a lot better than I remember it. Probably one of the best crit boosting talents in the game now, to say nothing of the ridiculously huge accuracy buff.), nothing in voracity, the normal passives on a melee character. Bit into antimagic, good old psiblades. Whatever else comes up as it comes up.

E: ... if you didn't like 'zerkers, though, you'd probably hate that build. I haven't spiked an aura since the dreadfell ambush, three or four dungeons ago*. Or used any active talents outside mobility and the occasional TK Smash. The only time I've spiked shields at all were to switch the non-kinetic one to something appropriate for the area I was in -- which is to say, I haven't spiked them to actually soak damage yet. At all. Admittedly, I do end up killing a lot of stuff while repositioning, but it's still mostly bump bump bump with careful, but only occasional, utility use.

*Took three or four thermal spikes to kill off all but a couple orcs (barring the boss, of course. With kinshield and the armor, he basically couldn't hurt me). Most of the fight was spent bouncing around with TK leap and wanderer's rest to avoid getting surrounded while the aura was on cooldown.
« Last Edit: January 15, 2014, 06:45:30 pm by Frumple »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1619 on: January 15, 2014, 06:52:47 pm »

Maybe when the orc campaign dlc will appear, the troll race will be available officially along the orcs, it would make sense as there's tons of trolls of many kind in the world, even in the ToME4 one :D ,  a heroic troll would be a good addition to the playable race list.
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