Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90] 91 92 ... 163

Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492398 times)

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1335 on: December 17, 2013, 12:46:20 pm »

Victory, Zarbik the Ghoul Necromancer just won !

Though for the 1st time my character failed to arrive in time in the Charred Scar, despite he was wearing the +20% movement amulet and was using the maxed ghoul leap as much as he could, still in the end the Ghoul arrived too late (either the +20% amulet does not really work as intended or the ghoul is even more extremely slower than i thought, as ghoul leap can leap a whole screen lenght !)

It allowed me to get into the alternate ending
Spoiler (click to show/hide)

That Ghoul Necromancer was a lot of fun and by the end was rather powerfull thanks to some nice item (i even got the Spire of Telos rebuilt) but still i got only 3 deaths on him.
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1336 on: December 17, 2013, 02:31:56 pm »

With my ghoul necromancer winner i decided to try to take on Linaniil again (i defeated her in past version in a difficult battle with a Halfling Rogue but apparently she was buffed in 1.1.0 fo some reason) .
I started my fight with a Retch on her face, my minions surged and casted Rigor Mortis on her.
She went down after some turns of battle despite her 10K health, not that surprisingly, as minions surged and Rigor Mortis helping, they can hit -very- hard and lucky me her resistances weren't high in the type of damage my minions and myself were dealing.

Then i noticed what was actually "buffed up" as ... she resurrected full health and etc... by her "force of will", funny considering she has less willpower than my character, hmm that reminds me of some difficult battle against some special elite bone giant with immense health, bone shields and the ability to full health resurrect once.

To make it harder, my skills were in all in cooldown by then as there's no time to rest between her death and resurrection, and my remaining minions were not on their prime anymore, that 2nd battle was harder, but with time, teleportations, trooper renewal etc... we prevailed on that difficult battle !

And then i saw that "buffed up" wasn't the right wording, "bullCHEAT" is more appropriate because Linaniil resurrected ... a 2nd time, yeah just like that full health , all her spells and powers ready to use instead of cooldown and round 3 with no time to prepare .

This 3rd battle was hopeless, as i was running out of souls (and i guess the Curse of the Meek bug really didn't helped) and i noticed that at my best critical shot at her (near 1000 damage) , on the same turn she healed ... more than 4000 health !

And how about my attempts at getting a bane of confusion/blindness with the circle of death ?
Nope, convenientely Linaniil has no problem in using a Rune of Vision at every turns she get a Bane of Blindness without having to wait for a cooldown or anything, and for when it was a Bane of Confusion affecting her ... well it looks like confusion for the player and for Linaniil do not have the same effect because she can still do everything she usually does in battle ....

As i wasn't anywhere near my max health i had to teleport away several time and played the cat and mouse with her until i was able to fully heal my 1502 health.

But out of souls (Angolwen was cleared by then), i popped up out of cover and noticed she was back at 10000 health while i had just reached my 1502 ones ...

And at some point she just decided to cast another of her double meteor shower of mass killing and this one simply killed me in 1 hit, while at full health and protected by a 400 points shield.

Looks like the power of bullCHEAT is strong with the upgraded Linaniil , a 2nd Athamaton but without a prodigy that can help you :D

Anyways, as it was useless to come back, as it would have reset her and so all her cheating resurrection, i just went away.
« Last Edit: December 17, 2013, 02:45:05 pm by Robsoie »
Logged

Singularity125

  • Bay Watcher
  • [GAMING INTENSIFIES]
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1337 on: December 17, 2013, 11:53:41 pm »

I am pretty tempted to drop the 6 bucks on this game before that promotion ends. It's given me close to six hours of entertainment already (not sure why the online profile only says an hour and a half... maybe I lost connection at some point.) I consider a dollar per hour of entertainment pretty good value, and I expect to play it a lot more. I do have a couple questions though, that may or may not be dumb.

Are saves cross-platform compatible? I wouldn't see why not, but you never know. I'm heading home for christmas in a few days and I'm packing light, which means I only have my laptop I've put linux on, but I'd like to continue my current character.

Also, it's a bit off-topic but I'm wondering how well the linux version of steam works. I've never tried it before since so few of the games in my library are linux-compatible. But it would be neat if I could get that version working rather than standalone ToME. Thanks in advance for any help you can provide. :)
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1338 on: December 18, 2013, 12:34:51 am »

Re: Save cross compatibility: I... think they are? If you've got access to two OSs, it shouldn't take but a mo' to check...
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1339 on: December 18, 2013, 04:12:40 am »

It's given me close to six hours of entertainment already (not sure why the online profile only says an hour and a half... maybe I lost connection at some point.)
Since some days the server has been going up and down a lot, probably not ready for the wave of new player from the steam release, that's probably why it didn't recorded your time correctly.

But that said it's not rare at all to lose the connection with the server, for the last 2 years and for every of the characters i played online, i noticed on each of those i kept in the online vault (i usually delete the ones that didn't reached level 20) :
"This character may have been played while not online."
Logged

Graven

  • Bay Watcher
  • Don't we all just love contact juggling?
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1340 on: December 21, 2013, 09:11:41 am »

So my reaver's coming along nicely... or at least much better than any other reaver I've had. Currently on Level 2 of the Dark Crypt, 3 deaths to random rares because I've given up on understanding how and why I die. I guess I'm just bad at checking rares and remember abilities and calculating risk.

Beat the shit out of the Master, then beat the shit ouf the Orcish ambush which honestly kind of scared me, because I don't have the best track record when it comes to the ambush. The master took some hide-and-seeking, I had carved an anti-summon tunnel, but I couldn't stay in it for long since the Master likes going invisible and stunning my non-see-invisible ass for extended lengths of time.

I feel pretty good about my defences [as much as a Reaver can have defenses] - I got the Anorithil escort light tree, I have Wrap of Stone for the stone wall, 2 regeneration infusions [just found a 450-regen one, better not forget to put it on], a teleport rune and a movement infusion, alongside Dark Portal and maxed Bone Armour.

I had great luck with weapons, finding a tier 4 randart stralite waraxe of slaughter or whatever that ego is that boosts damage, and the Unique sword that "gets more powerful with every death" and occasionally spits disgusting oozedemons around, so I've hit enemies for upwards of 700 damage in one ability.

I seem to nearly always be autoattacking, though, since if I try to use my abilities liberally I run out of vim like a blind chainsaw juggler. Thank god I have the light tree. Am I doing anything wrong? How am I supposed to get vim back? Since the guy whose build I copied only had like 2 points in Drain, and no points in Leech. I have a point in leech, so I can get decent returns when surrounded, but ideally I shouldn't be getting surrounded, right?

All in all, I kind of want to cheat-unlock myself an oozemancer and give that another go. Winning an oozemancer was definitely my most fun win ever [considering the other competitors are a Wyrmic and a god damn Cursed it's not much, but hey]. Melee classes in Tome are really boring, with the exception of Arcane Blade, and to some extent Wyrmic and Reaver, since autoattacking things to death is so slow as compared to Crawl. I want to play something like Brawler, but attacking really fast in Tome isn't as fun as it sounds.
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1341 on: December 21, 2013, 09:40:26 am »

Speaking of Oozemancer, just got a win with one (a Thalore Oozemancer), it's my very first time NOT losing a single life for the whole campaign.
I even defeated the Atamathon for the 1st time ever and got that "Athamatoned" achievement (got a few near death situation in that battle though as sometime the thing still insisted in ignoring my ooze taunts and attack only me, good that i had many fast healing abilities) !

But that said i had insane luck with the merchant items, that allowed me to have very high Willpower and Cunning (more than 140 both !), leading into super high Mindpower, allowing me to do very good damage.

Definitively the strongest character i ever used (as i doubt i'll ever be that lucky with all the high +will +cun items for high mindpower -> very high damage) , out of a few High Peaks uniques that gave me lots of problems with their resistance being exactly corresponding to my damage output, i had a lot fun to play with it
The only problem i see is that unlike some other classes there's not much variation in the Oozemancers build, as the only possible variant would have been to go the Moss skill tree route, but that skill tree is so much inferior to the other ones that currently it's only for those that want to intentionally play with a weaker Oozemancer.

I wish Angolwen was available, i would really have liked to test that character against the recently stupidly overpowered Linanill and her cheating many resurrections and 9000+ damage healing. Too bad it's unavailable for antimagic characters.
« Last Edit: December 21, 2013, 09:42:24 am by Robsoie »
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1342 on: December 21, 2013, 03:27:53 pm »

Doing pretty well on my Rogue. At least, my definition of well. Have been savescumming. Despite how much more of a power trip ToME is compared to other roguelikes, you still get that "Op, got seen by everyone and got hit with 2 boulders, 2 lightning bolts and encased in ice" death.

Feed always seems to wreck me every single time. Feed goes off, 2 turns later, I get one shot. Hate that freaking thing.

To the point now I can stay permainvis even in combat. Rogue is fun but since I played it the last time, I'm eager to finish and try a spellcaster.
« Last Edit: December 21, 2013, 04:14:26 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1343 on: December 21, 2013, 05:16:51 pm »

Was there ever that stealth rework I seem to remember reading about? Last time I tried rogue in stealth everything saw me from FARTHER THAN NORMAL so it was utter garbage and I just deleted the character.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1344 on: December 21, 2013, 05:54:25 pm »

Yeah, stuff can still glimpse you at really far distances. But it's like check every round, and being glimpsed doesn't break stealth. As you get farther up on Unseen Actions and the other one that causes them mistarget your square it is effectively like invisibility. Unfortunately higher level enemies tend to see through it once they've spotted you. But their mooks are often confused or only attack half as often. It's weird, sometimes it seems like they have a harder time spotting me up close than when I'm far away.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Graven

  • Bay Watcher
  • Don't we all just love contact juggling?
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1345 on: December 22, 2013, 07:04:36 am »

Phew, blasted through the Dark Crypt without dying, tried to be as safe as possible, staying behind corners, teleporting in the face of the slightest danger, and ... it didn't really pay off, but I didn't die so yay me!

Got me a pair of boots of rushing, which are my new favourite item because man is rushing a great skill. I'm waiting for ages after each fight anyway - so my stupid bone shield can recover - so I can rush every fight.

Rushing is the best.

I should probably give Arcane Blade another try, or maybe a Sunbro - not sure how they compare in the "ZzzzzZZZzzZZzZ" scale of Tome melee.

edit : God I'm so dumb. Forgot to side with the Grand Corruptor the first time, so I had to replay the stupid scar the second time, because of course it only saves when you enter, and nearly died in the process.

At least I got to destroy Zigur and then bash the stupid Corruptor's stupid face in. Missed out on the loot, though, for some reason - she didn't drop anything when I killed her in Zigur.
« Last Edit: December 22, 2013, 07:50:12 am by Graven »
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1346 on: December 22, 2013, 09:47:20 am »

I got the same problem with my ghoul necromancer some time ago, destroyed Zigur then betrayed that Grand Corruptor and he left no loot behind when my minions punched him to death.
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1347 on: December 23, 2013, 07:01:26 pm »

I'm slowly knocking the rust off after a long break, and playing with a Stone Warden because yay I'm official now. Glad to be back to losing characters through utterly random 1-turn WTFKILLMURDER and bizarre shit I could never have guessed at.

Just a public service announcement, if you use the stone warden's split forms AND the eldritch stone shield, your halves will get the shield, and it will blow up and kill you. Until you are dead.

Also got a death from turning a corner in Daikara into a room (NOT a vault) of 9 of those boulder throwers. Instant kill. And something or other 1-shot me from full health to dead through the entire eldritch stone shield while I had resilience of the dwarves up. Come back and it can't get me to 95% I don't even know anymore...
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Graven

  • Bay Watcher
  • Don't we all just love contact juggling?
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1348 on: December 24, 2013, 02:11:47 pm »

Ye things tend to have a very ...wavering... kill potential. God knows I've whined about this enough, but it just keeps happening. Do cooldowns reset after respawning? If they don't it might explain the impotence of threats in a second life.

My reaver's doing OK, just arrived in the Sunwell, haven't died in a while, got Arcane Might as a prodigy because there wasn't anything else available. Wanted Draconic body, but apparently I'm not close to the draconic world, whatever the hell that means.

Think I'll just minimize the risk on this feller, not open a single vault and play safe as hell.

Gonna try a sun paladin afterwards - this bastard apparently cleared the room of death at level 39, so maybe I can at least feel a bit powerful with it? Who knows.
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Tome 4: Tales of Maj'Eyal
« Reply #1349 on: December 24, 2013, 04:18:53 pm »

I think "close to the draconic world" means you need to drink the vial of... whatever... that gives you the final cat point. Or eat the sandworm heart, but it's more likely the vial.

Sun Paladins are pretty nice if you like tanky melees. My second win was with one and I quite enjoyed it even if I played poorly.

Any advice on killing the Weirdling Beast as a weapon-based Mindslayer? I've had a pretty good run so far (level 20, died once to Urkis from incautious use of a shield spike) but that damn thing just won't die and I don't know what tricks I can pull to shut down his regen infusion. Plus... can't use sustains so it's touch and go anyways... I'm at a loss for now so I just retreated.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
Pages: 1 ... 88 89 [90] 91 92 ... 163