Now that said i notice in the data\birth\races\ there's "construct.lua" , that seems to have a "Runic Golem" there :
i wonder if it's something that is unlockable or if it's somehow the alchemist golem class definitions that ended there for some reason, i know nothing about lua coding, so if someone can make sense of it :
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
---------------------------------------------------------
-- Constructs --
---------------------------------------------------------
newBirthDescriptor{
type = "race",
name = "Construct",
locked = function() return profile.mod.allow_build.construct and true or "hide" end,
locked_desc = "",
desc = {
"Constructs are not natural creatures.",
"The most usual contructs are golems, but they can vary in shape, form and abilities.",
},
descriptor_choices =
{
subrace =
{
__ALL__ = "disallow",
["Runic Golem"] = "allow",
},
},
random_escort_possibilities = { {"tier1.1", 1, 2}, {"tier1.2", 1, 2}, {"daikara", 1, 2}, {"old-forest", 1, 4}, {"dreadfell", 1, 8}, {"reknor", 1, 2}, },
}
newBirthDescriptor
{
type = "subrace",
name = "Runic Golem",
locked = function() return profile.mod.allow_build.construct_runic_golem and true or "hide" end,
locked_desc = "",
desc = {
"Runic Golems are creatures made of solid rock and animated using arcane forces.",
"They cannot be of any class, but they have many intrinsic abilities.",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +3 Strength, -2 Dexterity, +3 Constitution",
"#LIGHT_BLUE# * +2 Magic, +2 Willpower, -5 Cunning",
"#GOLD#Life per level:#LIGHT_BLUE# 13",
"#GOLD#Experience penalty:#LIGHT_BLUE# 50%",
},
moddable_attachement_spots = "race_runic_golem", moddable_attachement_spots_sexless=true,
descriptor_choices =
{
sex =
{
__ALL__ = "disallow",
Male = "allow",
},
class =
{
__ALL__ = "disallow",
None = "allow",
},
subclass =
{
__ALL__ = "disallow",
},
},
inc_stats = { str=3, con=3, wil=2, mag=2, dex=-2, cun=-5 },
talents_types = {
["golem/arcane"]={true, 0.3},
["golem/fighting"]={true, 0.3},
},
talents = {
[ActorTalents.T_MANA_POOL]=1,
[ActorTalents.T_STAMINA_POOL]=1,
},
copy = {
resolvers.generic(function(e) e.descriptor.class = "Golem" e.descriptor.subclass = "Golem" end),
resolvers.genericlast(function(e) e.faction = "undead" end),
default_wilderness = {"playerpop", "allied"},
starting_zone = "ruins-kor-pul",
starting_quest = "start-allied",
blood_color = colors.GREY,
resolvers.inventory{ id=true, {defined="ORB_SCRYING"} },
mana_regen = 0.5,
mana_rating = 7,
inscription_restrictions = { ["inscriptions/runes"] = true, },
resolvers.inscription("RUNE:_MANASURGE", {cooldown=25, dur=10, mana=620}),
resolvers.inscription("RUNE:_SHIELDING", {cooldown=14, dur=5, power=100}),
resolvers.inscription("RUNE:_PHASE_DOOR", {cooldown=7, range=10, dur=5, power=15}),
type = "construct", subtype="golem", image = "npc/alchemist_golem.png",
starting_intro = "ghoul",
life_rating=13,
poison_immune = 1,
cut_immune = 1,
stun_immune = 1,
fear_immune = 1,
construct = 1,
moddable_tile = "runic_golem",
moddable_tile_nude = true,
},
experience = 1.5,
}