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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492512 times)

RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1110 on: March 19, 2013, 04:43:59 pm »

But seriously they've got a heavy concussion, you can't expect much from 'em, y'know? At least they don't charge towards the first thing they see anymore. Now they charge away from it, into the arms of the second thing they saw. It's kinda' great.
So much this.

"Help! A giant rat to the north! I'll hide behind this storm wyrm to the south, that nasty rat will never bother me here!"
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1111 on: March 19, 2013, 07:35:19 pm »

The only place I've had escorts running away work out for them, is Reknor. No idea how, but they always manage to stick themselves in a corner and survive. I even had one escape a rare enemy whom I had to teleport away from. Impressive, really. Now if only could alchemists stop shooting me in the back...

Also I need to start paying attention to rares. My arcane blade died, so I started an Anorithil, currently level 22 with 2 deaths - suffocated in the sandworm tunnels, because screw that place, and died to a rare ghoul in the Halfling ruins, who hit me for about 300+ each turn. The first and last time I've been in danger the entire game. It was almost surreal. Nearly killed me a second time, too, since something stunned me and I couldn't heal. Should've packed a teleport rune, tbh.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1112 on: March 20, 2013, 09:38:25 am »

I seem to have plateaued in my mastery of this game. I can hit level 15 or so without breaking a sweat, no deaths. Usually wind up with one careless death between 15-20. After 20, I'm dealing with either Dreadfell or the Last Hope cemetary, and OMG DEATHS.  :'(

Dreadfell is especially annoying because I'll just be wandering around nomming up all the regular-tier undead and then suddenly "Here, have a named emperor wight!" D:

Last Hope cemetary is just "There's a soul-eating surprise in every box! Collect them all!"

Only had two characters make it to the Master and one was because he had the invulnerability bug. Other one died with a quickness.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1113 on: March 20, 2013, 10:18:25 am »

Last hope cemetery is, like. Just don't do it if you're not specifically after necromancer. Reward's middling and there's a doomundead with class levels in many of the boxes. Level or two you get from it might make a difference, but it probably won't. S'not not really anything indicative of skill plateauing as that joint kills folks that walk the game on nightmare fairly regularly.

Kinda' the same with the rare greater undead. Can't kill it, dip. Go around. Come back later or... don't. Uninterruptable escape methods are really nice for this, if you're not already compulsively hoarding them. Once you get a psychoport torque, it goes in the tool slot and never comes out. Except to be exchanged with better ones. Similar things (tele amulet, some of the artifacts) work about the same. Sometimes both are in order. On top of whatever natural dip-capabilities your class has.

And just, like. Try different things! If you aren't already. Go all out offense, all out defense, builds that go bonkers with mobility, etc, so forth, so on. Try all the things until one of them works for you. That's kinda' how things go, usually.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1114 on: March 20, 2013, 10:31:04 am »

I have read of people going in Graveyard early, but personnally i would never attempt it before being at least level 35 (so probably at the time you're going to the East for the 2nd time), so i have much more survival options in case one of those coffin i open generate ultimaterandomeliteherodestroyer.

Because when you're early level, if a coffin generate ultimaterandomeliteherodestroyer , you have less resistance, less survival option, and so chance of losing a life increase, something not really usefull in what is a completely optional dungeon.
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RedKing

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1115 on: March 20, 2013, 10:35:15 am »

Couldn't you go in early to set the monster gen level low, then come back 10-15 levels later?
IIRC, that strategy gets used for a number of dungeons unless DarkGod changed how scaling works per dungeon.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1116 on: March 20, 2013, 10:49:31 am »

I'm don't think it works for the coffin monsters, as they're generated (or not) only when you open the coffins.
Though going early may setup the boss of the graveyard to a lower level then for when you'll come back.
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beorn080

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1117 on: March 20, 2013, 11:03:40 am »

I don't think you can leave the crypt once you enter it, but I could be wrong.
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1118 on: March 20, 2013, 11:12:15 am »

I made it to the east on nightmare/roguelike. I'm gaining levels pretty quickly due to everyone being 15-20 levels higher than me. Soon I'll be returning to the west for some boss hunting.

The west feels like normal mode with harder rares. The east... is completely different. Everyone is level 50 minimum, summons hit like freight trains, melee enemies can rush all day (-8 cooldown!), and every mage hits like a corruptor. The talent scaling is crazy.

It's pretty fun!

Last Hope Graveyard: You can set the boss to a lower level, but the uberundead in the coffins will still be tough. If you just want the unlock you enter at level 1, comeback at level 25, kill the boss asap, and use the rod of recall. You can usually escape before they get near you.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1119 on: March 20, 2013, 12:01:49 pm »

In normal mode it's not rare to meet +60 level monsters in High Peak, and the last bosses of the Sanctum at level +70
I wonder then how High Peak must be in nightmare mode if "regular" East enemies are all at level 50.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1120 on: March 20, 2013, 01:52:26 pm »

"Nighmarish"  :D

I just beat the Master on my Anorithil, then went and died a bunch in the Dark Crypt. Currently level 30, got the shadow armor prodigy since I had literally nothing else, six deaths, no lives, have the blood of life, in Reknor. At least the Oozemancer zone is here, I might give it a try if I die again.

Dreadfell and the Dark Crypt present a significant jump, at least for me. Not in difficulty so much as unpredictability, which is a lot worse somehow. Situations you would be safe in a few levels ago are suddenly lethal, and a great variance in monster damage appears because of the spellcasters. It's really hard for me to adjust :|
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1121 on: March 20, 2013, 01:55:17 pm »

Does anyone have any tips as to how to not get so hung over dying? Even though I now prefer ToME way more than, say, Crawl, I still have the same attitude on death that I would have in Crawl, where there's only one life and every death is more-or-less avoidable. Whenever I die, I tend to get really frustrated and don't play the game very wholeheartedly, which I think is really impairing me. Anyone have any ideas, besides just sucking it up? Or playing on Rougelike, I guess, but I don't think that I would want to go back to that again...
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1122 on: March 20, 2013, 02:03:59 pm »

There are some combo that are very weak (and so surviving is insanely hard) , maybe try with a good strong combo (Dwarf Bulwark, Dwarf Cursed, Thalore Summoner ...) , they survive a lot more.
I'm always annoyed when i have fun with a character and he just dies, that's annoy me in every roguelike actually.
And with ToME4 being a long adventure, you grow attached to your character a bit more than in other RL.


Dreadfell and the Dark Crypt present a significant jump, at least for me. Not in difficulty so much as unpredictability, which is a lot worse somehow. Situations you would be safe in a few levels ago are suddenly lethal, and a great variance in monster damage appears because of the spellcasters. It's really hard for me to adjust :|

Yes, for my characters too Dreadfell is a definite turning point.
It's a spike in the difficulty progression that is indeed often surprising when everything else before were going smoothly and suddenly Dreadfell throw you into hellish situations randomly (as sometime Dreadfell does not feel that much, but other time it generates some difficult battles).

It's usually how i can see if a character i'm running have chance to get far, if i start to lose a few lives in Dreadfell, no chance the guy is going to hope for a win, but if he manages to clear Dreadfell brillantly, he's a good potential winner.
« Last Edit: March 20, 2013, 02:11:06 pm by Robsoie »
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Un67

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1123 on: March 20, 2013, 02:10:31 pm »

^ I suppose I could go that route too, but I tend to get quite bored. I dunno, I think I'll just try to push my thought in the right direction and try to keep on my toes as much as I can. Maybe I'll just set some kind of "death quota" thing - don't die at all in T1s, don't die more than once in the T2s, etc. Might help to cope with my frustration, in any case.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1124 on: March 20, 2013, 02:29:13 pm »

Well, the simplest solution is stop dying so much  :D

Personally, if I die in a t1 or t2 dungeon, I delete the character. The early death itself is far more demoralising than the strength of the character in this case. On most characters my first death is in the Dark Crypt. I die a lot more in the crypt than in Dreadfell, so that's not so depressing anymore. However if I die more than three times pre-east, the character is a goner, no point in playing him anymore. There are a ton of situations in the east which can cause a death, so I need the majority of my lives there.

Some classes are an exception, though. A shadowblade will probably have the majority of its deaths pre-22, for example.

Right now I'll probably be abandoning my Anorithil since I died six times, most of those in preventable ways, and I'm starting to feel detached from the character. It's a very long game and the danger ramps up at the Prides, no way I can clear all those with one or two lives.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."
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