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Author Topic: Tome 4: Tales of Maj'Eyal  (Read 492545 times)

Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1065 on: March 15, 2013, 05:03:32 pm »

I'm not sure Tome4 is suitable for roguelike, at least definitely not on all characters. My cursed and wyrmic wins could've been roguelike for the stupidity of my deaths, but I'd probably ruin a lot of furniture trying to roguelike a shadowblade.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1066 on: March 15, 2013, 05:21:24 pm »

Heh. If it means much, most of the classes (including shadowblade >_>) have been won on roguelike or nightmare already. Only thing I'm not seeing in the vault are slayers, wardens, rogues, archers, marauders, and shadowblades. And the last three I'm fairly sure there's forum posts for victors for them (Checking, I'm seeing nightmare shadowblade, roguelike archers and marauders. There's a roguelike 'slayer in b40, a few version back. I zero-death'd a TW many versions back, but that was before they were considerably toned down :P). So it's kinda' possible, at least. But considerably more difficult, well. Yeah.

E: Whoops, should have gone back a page. Yeah, we've got roguelike rogue winner in 1.0.0. And a warden. Slayer, shadowblade... looks like everything's accounted for, actually.
« Last Edit: March 15, 2013, 05:24:39 pm by Frumple »
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Dr Feelgood

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1067 on: March 15, 2013, 05:48:11 pm »

All of my wins were on roguelike. So yeah, it's doable. :P
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1068 on: March 15, 2013, 06:13:56 pm »

Oh I have no doubt it's doable. 20+ winstreaks in Crawl are doable. I said I'm not sure if it's suitable. It requires an overly cautious playstyle that is simply not fun for me, especially with how tedious the endgame is, even on Adventure. All [2 of] my wins could've been roguelike if I'd paid at least a tiny amount of attention  8)

Spoiler (click to show/hide)
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Amphouse

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1069 on: March 15, 2013, 06:22:23 pm »

So version 1.0.1 is out! Comes with a new class, Oozemancer, and a lot of bug fixes and balance changes. I particularly like the changes to the lesser-used runes, it makes playing as an undead much more managable.
EDIT: Totally missed the fact that this was covered already. Ah well, my points about runes still stand.
« Last Edit: March 15, 2013, 06:26:04 pm by Amphouse »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1070 on: March 15, 2013, 07:01:08 pm »

Argh, i lost another life when trying to reach Briargh's Lair, and again an Orc Patrol (Ghouls being so slow means you can't escape them)

This time it wasn't a ridiculously stupid one-turn death, it was just bad luck : 2 times my phase door threw me more away from the exit instead of getting me closer.
So after a while despite my character put a good fight, it was another death against the overwhelming amount of summoned undead from the many orcs necromancers.

But to add insult to injury, guess what i found in Briargh's Lair while i was clearing it :
A controled phase door, the 1st the game decided to give me for this character.

As if it was coded to troll me now :D

Anyways, out of my character now being on his last legs, he's doing rather good, now the time for going to the Prides is close.

Though i wished that damned "farportal is destroyed forever if you use recall" wasn't existing (met earlier an impossible to kill boss that was resisting at 70% of the various exact type of damages i was doing and was regenerating constantly while hitting very hard), as without getting a bit more levels it means i may get my beloved Irresistible Sun prodigy (so usefull in the Prides) a bit too late for confort.

I hope future version will introduce a farportal repair system.

I have not unlocked it but i met several oozemancers enemy with their spawning ooze shooting at me, they're a bit annoying to deal with when you have other enemies around, i wonder how it will be managed as a player.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1071 on: March 15, 2013, 07:29:04 pm »

Yeeaaahhh... ghouls that reach east keep a pair of speed boots (or those sexy artifact ones, whatever) around for world travel. And probably feathersteel amulet as well. Maybe a set of nimble armor too, whatever. Point is you pick up some movement speed so you can mostly ignore those bloody patrols.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1072 on: March 15, 2013, 08:01:31 pm »

You mean all those items i have not found yet ?
:D
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1073 on: March 15, 2013, 08:03:11 pm »

*fist shake* Go shopping!

Seriously though, absolutely no movespeed boosting items in the entirety of the west? That's bloody close to impossible :-\
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1074 on: March 15, 2013, 08:35:57 pm »

Ah yes, thanks i completely forgot that some shops may have restocked !
Finally i may get my hands on the running man boots. That's an item i usually find early in every of my games but this one niet until now.
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1075 on: March 15, 2013, 08:39:01 pm »

Finally, what has certainly been the longest unlock to obtain for me
Spoiler (click to show/hide)

edit : yes ! Last Hope had the Hare Skin sling artifact in stock , +20% movement speed.
Finally something i can use to avoid getting outrunned by those pesky Orc patrols.

edit 2
Wow, now after a trainwreck of bad luck, my ghoul just got very lucky, nice pieces of 4000 gold voratun boots from the merchant .


lots of armour (always nice for a bulwakr) + nice collection of resistance, and +40% movement speed boots !
the game will probably spawn more insta kill monsters now :D
« Last Edit: March 15, 2013, 10:09:06 pm by Robsoie »
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Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1076 on: March 16, 2013, 11:51:08 am »

Finally, for the 1st time after an insane amount of failing, finally managed to complete the Jeweler quest.
But still it was very close, the jeweler only had 50 health left !


It's not the battle that is hard, but keeping that weak jeweler alive in front of those legions of monsters beelining toward him, sometime teleporting close or shooting him at range.

Irresistible Sun + Retch have been very, very helpfull for my ghoul to destroy killing very quickly the invaders before they could destroy the poor bugger.

Currently level 44 , when i was level 30 i took "Bloodspring" for the first time , i wanted to see if it was as good as it sounded :


Unfortunately the problem is that since i took it at level 30 , it has -never- activated at all.
I guess that either the prodigy is broken, or it would mean that i have , since level 30, never took a single hit that (bulwark heavy armor and all my res i guess) removed 20% of my health.
I have difficulty to believe that, but in the same time i have very high armor, high armor efficiency and good resistance, so who know.

Either way , it was a complete waste of prodigy choice for that character, lesson learned, i'm never going to take this one again when i'll play melee characters.
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Graven

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1077 on: March 16, 2013, 11:55:14 am »

Last time I did that quest a bunch of those darkness demons threw up all over the entrance and the rest of them just chilled in the dusk. Also apparently there's a boss, who can drop a good artefact, but I've never seen him [in my two successful attempts]

Also unless you happen to find a stralite amulet the quest reward is kinda meh at best.

Also yeah the prodigy is not very good, since ideally you won't be taking such hits, and even if you do, the heal is minor.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1078 on: March 16, 2013, 12:04:33 pm »

The boss is invisible, even with some see invisible items i couldn't see him, but for some reason he decided to attack only me instead of the jeweler, i guess that's what saved the day as the poor jeweler had no chance to survive him.

The boss dropped an artifact whip (i don't have exotic weapon skill) and an artifact shield (inferior to the one i had)

The major problem i always had with this mission is :
-the imps that teleport around, if they land in view of the jeweler they will throw fire at him non stop
-the little demons that create big clouds of acid, this can kill very quickly the jeweler when there are multiple clouds on top of each other, they're the reason the jeweler ended with only 50 health in that attempt.

I have attempted it dozen and dozen of time since i play ToME4 and it's the only time i managed to save the jeweler.
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Frumple

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Re: Tome 4: Tales of Maj'Eyal
« Reply #1079 on: March 16, 2013, 12:55:35 pm »

That quest is the entire reason you keep basically any demon telepathy items you happen to find laying around. Also, keep the fight away from the jeweler as much as possible. there's a bit of a bottleneck up top (though AI changes may have made that more unreliable... I haven't had the scroll drop in a while) you can use for that.

Amusingly, though, the first time I did that quest the jeweler soloed the boss. I think it was because of the poisoned water or something, but it was pretty incredible anyway. Or at least it was incredible once I found out there was an invisible doomboss that spawned :P

And there's a guaranteed source of a voratun amulet! S'just that if you're actually able to get it the end fight should be a breeze >_>
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