Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 25

Author Topic: Grandroids: Secret Supporter Stuff!  (Read 65853 times)

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #315 on: February 19, 2013, 07:57:19 pm »

EEEEEEEEEEEEEEE

I truly cannot wait to see what comes of this.  The progress is incredible.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #316 on: February 19, 2013, 08:11:45 pm »

Well... That's definitely progress.
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #317 on: May 20, 2013, 07:29:46 am »

A new video is online, and it's really impressive. The creature learns to stand up, balance itself and walk in less than half-an-hour (the video is 3 mn long).
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: Grandroids: Golum Moves!
« Reply #318 on: May 20, 2013, 11:33:06 am »

That's pretty wickedly amazing! I hope he ends up publishing some academic paper with all this stuff. I don't follow that area, but I know people in robotics and machine learning work on this kind of stuff on occasion.

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #319 on: May 20, 2013, 12:49:09 pm »

Exciting stuff!  It will be exhilarating to see the end result.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Grandroids: Golum Moves!
« Reply #320 on: May 20, 2013, 03:14:58 pm »

I get the feeling that this sort of thing is exponential. Remember how long it took to get it to track things with its eyes? It's taken less time than that to get 'em to stand, sit, and walk!

At this rate, this time next year, the creatures themselves will be doing the coding.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

jocan2003

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #321 on: May 20, 2013, 05:29:04 pm »

I get the feeling that this sort of thing is exponential. Remember how long it took to get it to track things with its eyes? It's taken less time than that to get 'em to stand, sit, and walk!

At this rate, this time next year, the creatures themselves will be doing the coding.
Better induce the azimov rules right away before its too late or NOT RUN the computer on a network... just in case he learn too much and send himself on the internet.
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #322 on: May 20, 2013, 05:39:38 pm »

I wish I could balance that well.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #323 on: May 21, 2013, 12:50:57 am »

After playing the entire creatures series i have entirely regained my faith in this project.

For A-Life!
Logged
Would the owner of an ounce of dignity please contact the mall security?

Ozyton

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #324 on: May 21, 2013, 02:21:05 am »

I can only imagine how difficult it would be to try to get something bipedal to do the same thing this creature has.

Don't most four-legged animals learn to walk very early because of how much 'easier' it is?

Rhodan

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #325 on: May 21, 2013, 03:03:18 am »

There's a huge difference between a newborn horse foal and a litter of kittens in terms of mobility, so I think the age at which animals learn to walk is more dependent on how developed their brains and muscles are at birth.  There are birds that can walk and fly mere hours after hatching.

Primate babies tend to be very weak at birth since they still have a lot of developing to do, but most of them learn to walk as soon as they are strong enough to support their own weight.
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #326 on: October 12, 2013, 08:59:21 am »

Well, it's been a couple of months.  How goes this project? 
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Moogie

  • Bay Watcher
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #328 on: December 28, 2013, 07:19:51 pm »

There was an update on the 23rd of December.

Steve is very excited about the progress he's made over the last few months. Although the outward appearance hasn't changed, he has made huge strides with the internal thinking/decision making code.

He summarises beneath a very, very long explanatory essay:

Quote
- Anticipation, intention, imagination and attention all work in the same way and their differences are merely a matter of context and use.
- Salience and desirability also work in the same way as each other.
- As do simulating imagined actions and sensory imagery.
- Motor, sensory and sensorimotor maps are all now meaningfully sensorimotor.
- Recognizing and classifying sensory states is now the same process as learning and generating motor patterns, and happens in just the one tissue layer.
- Affect not only tells us how everybody feels about a possible top-down future action, but also how maps feel about the salience of bottom-up sensory events and what intrinsic goals a map might have at any particular moment.
- Yang signals reflect back up as yin sometimes, and yin signals reflect back down as yang sometimes, making the information flow bidirectional, resonant, and semantically coherent.
- Two difficult learning schemes have resolved into a single, multi-purpose, learning-by-observation scheme with a relatively simple way of self-organizing into meaningful maps that's more fluid and less arbitrary than most SOMs.
- Everybody can contribute to generating, weighing up and vetoing decisions and there is no homunculus required in the Cartesian Theater.*
- Sequencing spontaneously produces an offline, mental simulation of the expected future behavior of the world, with the functional aim of establishing the overall cost/benefit of a plan, and if that’s not the biological root from which our own imagination and consciousness grew then I’m a Dutchman.

(*By this he means there is no "Brain CEO" making decisions. Every part of the brain contributes to, and carries out, a plan of action.)

Essentially, what he's saying here is that the brain is made up of various 'maps' that can learn about sensory inputs and states of mind and memory and all sorts of things. Each map is connected to others with two pathways: yin and yang. Signals get sent up and down these pathways in such a way that the creature can imagine future scenarios, pretend to carry out certain actions and evaluate the expected results even before it carries them out for real. It can also remember things like "When I was over here, eating a strawberry, I got less hungry." so that when it starts to feel hungry again, it'll try and find its way back to that area and look for strawberries to eat.

And that's all accomplished without pre-determined scripts or animations. Creatures learn to walk, they learn to recognise objects, and they learn how to categorize the importance of sensory inputs and ignore/pay attention where appropriate. All of this is theoretically implemented in his code now, though we haven't yet been given a working demonstration (he promises there will be source-code to play with soon!)
« Last Edit: December 28, 2013, 07:21:53 pm by Moogie »
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Grandroids: Golum Moves!
« Reply #329 on: December 28, 2013, 07:34:03 pm »

Hehe, I so much want to put this AI into a real robot to see what would happen. But I'm definitely not an engineer. :(
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."
Pages: 1 ... 20 21 [22] 23 24 25