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Author Topic: Grandroids: Secret Supporter Stuff!  (Read 65901 times)

Neonivek

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Re: Grandroids: Golum Moves!
« Reply #240 on: September 20, 2012, 11:23:25 am »

Information trickles in from time to time. It's very quiet because he keeps redoing large chunks. Unfortunatly, even one-man operations can't run off of $40k dollars forever; I don't know how much he has left, but I'm surprised he hasn't asked for more fundraising.

Kickstarter allows for second runs right?

He put his project up before the Kickstarter boom... I swear if he waited a month or two he would have got a lot more funding.
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GlyphGryph

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Re: Grandroids: Golum Moves!
« Reply #241 on: September 20, 2012, 11:28:41 am »

I know I'd be willing to contribute this time 'round
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Pnx

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Re: Grandroids: Golum Moves!
« Reply #242 on: September 20, 2012, 04:37:47 pm »

Didn't he sort of start the kickstarter boom? I mean it didn't boom until a few popular people, Steve Grand included, had success with kickstarter.
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Graknorke

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Re: Grandroids: Golum Moves!
« Reply #243 on: September 20, 2012, 04:58:30 pm »

That kickstarter had more than 40k didn't it?
I could have sworn it was 70k or something.

This project looks interesting though anyway. It truly embraces the spirit of ☼science☼
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Puzzlemaker

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Re: Grandroids: Golum Moves!
« Reply #244 on: September 21, 2012, 10:50:00 pm »

So I assume there isn't any new news about this?
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lemon10

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Re: Grandroids: Golum Moves!
« Reply #245 on: September 21, 2012, 11:02:50 pm »

Didn't he sort of start the kickstarter boom? I mean it didn't boom until a few popular people, Steve Grand included, had success with kickstarter.
No, Double Fine Adventure started the kickstarter boom.
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lordcooper

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Re: Grandroids: Golum Moves!
« Reply #246 on: September 22, 2012, 08:56:09 am »

The latest news/musings from him were about a fortnight ago.

Spoiler (click to show/hide)
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Anvilfolk

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Re: Grandroids: Golum Moves!
« Reply #247 on: September 22, 2012, 04:21:26 pm »

I like thinking about these ideas. If you simulate a brain in a computer, and it becomes conscious, is turning off the program or the computer like committing murder? Perhaps it's something like humans having a "sleep button".

I got creeped out by imagining the norns learning that when you move the mouse to the upper-right corner of the screen (the X close button), they'd start pleading to you not to do it. And that this behaviour wasn't pre-programmed... and then when you wake them up, they'd be conscious of all the time that went by, and realized they were missing the world.

What if all of a sudden it really isn't just a game?

Matz05

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Re: Grandroids: Golum Moves!
« Reply #248 on: September 22, 2012, 04:58:58 pm »

Well, to think of it, they could only realize something changed if the simulation outright TOLD them the system time, and even if they were given it, it wouldn't mean anything to them unless they used it for timing purposes, in which case pausing and resuming would result in temporary disorientation/minor hallucinations. I don't see any reason to expose the system time to the creatures anyway, as it would probably just confuse them.

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Anvilfolk

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Re: Grandroids: Golum Moves!
« Reply #249 on: September 24, 2012, 11:25:09 am »

Well, you could give them an in-game clock with real world time, and by their interactions with you they could grow aware that there's more to existence than the bits and bytes of the computer. I guess this isn't necessarily about Norns and Creatures as it is about current projects that try to recreate brains...

Matz05

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Re: Grandroids: Golum Moves!
« Reply #250 on: September 24, 2012, 11:27:41 am »

But WHY give an AI what is essentially extradimentional information? All it would be to them would be cosmic horror... Might even impede getting rational thought out of them if they worry about finding a reason for the time distortions when there IS none in the world.
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lemon10

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Re: Grandroids: Golum Moves!
« Reply #251 on: September 24, 2012, 11:29:59 am »

Well, you could give them an in-game clock with real world time, and by their interactions with you they could grow aware that there's more to existence than the bits and bytes of the computer. I guess this isn't necessarily about Norns and Creatures as it is about current projects that try to recreate brains...
Its possible, but its far more likely that they would just think of you as god unless they were able to access the rest of the stored information on the computer outside of the program they are running on or you explicitly told them otherwise (which would require them to understand English).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
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Chattox

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Re: Grandroids: Golum Moves!
« Reply #252 on: September 24, 2012, 12:19:17 pm »

I'd rather the 4th wall stayed in place, to be honest. I prefer seeing them interacting with their world. With Creatures levels of intelligence, as was previously said they'd probably spend so much time wigging out over being in a game that they'd forget to eat and die.
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Neonivek

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Re: Grandroids: Golum Moves!
« Reply #253 on: September 24, 2012, 01:07:51 pm »

I'd rather the 4th wall stayed in place, to be honest. I prefer seeing them interacting with their world. With Creatures levels of intelligence, as was previously said they'd probably spend so much time wigging out over being in a game that they'd forget to eat and die.

Well all the previous creatures game had you actually be something. To the extent where if you took care of your creatures they would tell you how much they loved you.

Which was SOO CUTE!
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Mictlantecuhtli

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Re: Grandroids: Golum Moves!
« Reply #254 on: September 24, 2012, 01:48:57 pm »

I'm pretty sure this guy is my second favorite recluse programmer-game lover, thanks to his insane ideas [i.e.: Fuck it, I wanna program the singularity, wish me luck folks! And the last page or so of commentary about how exiting the game could become a hurtful experience for YOU if the creatures do become self aware] and his sheer commitment, mostly the last excerpt of his made me fall in love with the logic of this game. I won't even pirate this if he releases it in a reasonable timeframe; it'll be worth it.
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