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Author Topic: Grandroids: Secret Supporter Stuff!  (Read 65877 times)

PTTG??

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #45 on: March 01, 2011, 10:31:03 pm »

I advise using DS with the addon that imports the C1 world and items. It's a bit clumsy if you haven't played either one yet, but the basic system works OK.
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YouR_DooM

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #46 on: March 02, 2011, 07:18:42 am »

I, for one, welcome our new artificial overlords.

Do you post on 2+2?
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PsyberianHusky

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #47 on: March 02, 2011, 07:49:45 am »

Well this seems like one of few opportunity any of you will have to support mad science in your life .
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Saint

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #48 on: March 02, 2011, 08:57:35 am »

I loved creatures as a little kid!
Fucking sweet!
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Re: Grandroids: Creatures Guy makes new Game!
« Reply #49 on: March 02, 2011, 11:03:05 am »

A note, while creatures 3 is more advanced technologically, I generally found creatures 2 to be more interesting world wise... I mean hypothetically you can modify the ships biomes and change things around a bit, but there really isn't much you can do.
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Neonivek

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #50 on: March 02, 2011, 11:05:46 am »

There was a bit more Creatures 3 could have done to make it more interesting world wise (letting you take a ship to the Creatures 2 world for example) such as climate with snow and snow coverings and all that.

It was always weird to make a biome as cold as possible and set it up to have continuous storms... and nothing happens.
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Tilla

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #51 on: March 02, 2011, 04:07:55 pm »

3 days past and they're over $20,000. Definitely a devoted, crazy fanbase here :D But not as devoted as Robocop fans.
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breadbocks

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #52 on: March 02, 2011, 04:55:52 pm »

I look forwards to the day when this guy programs the first positronic brain.
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Saint

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #53 on: March 02, 2011, 05:25:22 pm »

I donated 50$.
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GaelicVigil

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #54 on: March 02, 2011, 05:35:16 pm »

A note, while creatures 3 is more advanced technologically, I generally found creatures 2 to be more interesting world wise... I mean hypothetically you can modify the ships biomes and change things around a bit, but there really isn't much you can do.

I agree, except that Creatures 2's world design had a fatal flaw in that there was a place where your Norns would constantly drown or starve to death.  I remember playing that game to death and getting frustrated that I couldn't leave them alone for 2 seconds with one getting killed.

In Creatures 1, you could at least leave them alone for a while and come back and they would be alright.
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PTTG??

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #55 on: March 02, 2011, 05:40:00 pm »

I really didn't like the pickup system. It always felt really clunky and made it difficult to care for/experiment on the critters. I would have much preferred having all those kits from the start.
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PTTG??

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #56 on: March 02, 2011, 06:20:57 pm »

I would have liked to play with C3 connectible objects more. I remember building huge bunkers of sludge cannons with Grendel and Ettin detectors at all the norn room doors. And a pile of Grendel and Ettin corpses.

Then there's setting up a Norn scent emitter and a hooked up Grendel detector on the far side of the Piranha Pool.
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Korbac

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #57 on: March 02, 2011, 07:17:48 pm »

I assume everyone who played C2 got tha Akami Canny Norns? There was a bug in the pre packaged norns that made the reward / punishment chemicals in their body linger for a long period of time, effectively meaning they were rewarded / punished at random. One of the developers picked up on this and developed a new breed designed to counter this.
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Pnx

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #58 on: March 03, 2011, 01:41:41 am »

A note, while creatures 3 is more advanced technologically, I generally found creatures 2 to be more interesting world wise... I mean hypothetically you can modify the ships biomes and change things around a bit, but there really isn't much you can do.

I agree, except that Creatures 2's world design had a fatal flaw in that there was a place where your Norns would constantly drown or starve to death.  I remember playing that game to death and getting frustrated that I couldn't leave them alone for 2 seconds with one getting killed.

In Creatures 1, you could at least leave them alone for a while and come back and they would be alright.
That was where the forcefields came in handy, really a very big must when it comes to what to download.

I remember one of my big issues with C2 was the fish, there was a certain fish that would only hatch at a certain time of year...


On another note I just learned about simbiosis, which was an uncomplete project released open source as simergy (because simbiosis was already taken). It's a game that was developed a bit where you messed around with organisms in a 3d underwater environment.

http://lists.idyll.org/pipermail/alife-announce/2010-June/000898.html
Quote
The premise is a lego set for creating artificial life-forms, cell by cell. Each cell type is a sensor, an actuator or some kind of metabolic or computational unit, and the user combines cells into circuits to create higher-level behavior. New cell types can be added without recompilation. Cells interact through channels thatcan be configured to conduct one of several chemical signals. Choosing the chemical affinities for the various input and output channels defines the circuit (e.g. an oscillator cell producing chemical 1 as its output could be connected to a bioluminescent cell. The bioluminescent cell might have two inputs: one controls brightness, the other color. Whichever channel is given an affinity for chemical 1 will determine which parameter the oscillator affects. "Bypass channels" allow signals to be sent to cells further downstream, and thus arbitrary circuits can be constructed.

A bit difficult to dig stuff up about this, but it appears to be a bit of a dead-end project, interesting nonetheless though.
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Puzzlemaker

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Re: Grandroids: Creatures Guy makes new Game!
« Reply #59 on: March 04, 2011, 07:23:29 pm »

Well it looks like he managed to make his funding!  Woot!

I can't wait to see what comes of this.
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