A note, while creatures 3 is more advanced technologically, I generally found creatures 2 to be more interesting world wise... I mean hypothetically you can modify the ships biomes and change things around a bit, but there really isn't much you can do.
I agree, except that Creatures 2's world design had a fatal flaw in that there was a place where your Norns would constantly drown or starve to death. I remember playing that game to death and getting frustrated that I couldn't leave them alone for 2 seconds with one getting killed.
In Creatures 1, you could at least leave them alone for a while and come back and they would be alright.
That was where the forcefields came in handy, really a very big must when it comes to what to download.
I remember one of my big issues with C2 was the fish, there was a certain fish that would only hatch at a certain time of year...
On another note I just learned about simbiosis, which was an uncomplete project released open source as simergy (because simbiosis was already taken). It's a game that was developed a bit where you messed around with organisms in a 3d underwater environment.
http://lists.idyll.org/pipermail/alife-announce/2010-June/000898.htmlThe premise is a lego set for creating artificial life-forms, cell by cell. Each cell type is a sensor, an actuator or some kind of metabolic or computational unit, and the user combines cells into circuits to create higher-level behavior. New cell types can be added without recompilation. Cells interact through channels thatcan be configured to conduct one of several chemical signals. Choosing the chemical affinities for the various input and output channels defines the circuit (e.g. an oscillator cell producing chemical 1 as its output could be connected to a bioluminescent cell. The bioluminescent cell might have two inputs: one controls brightness, the other color. Whichever channel is given an affinity for chemical 1 will determine which parameter the oscillator affects. "Bypass channels" allow signals to be sent to cells further downstream, and thus arbitrary circuits can be constructed.
A bit difficult to dig stuff up about this, but it appears to be a bit of a dead-end project, interesting nonetheless though.