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Author Topic: Grandroids: Secret Supporter Stuff!  (Read 65839 times)

Puzzlemaker

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Re: Grandroids: Golum Moves!
« Reply #315 on: February 19, 2013, 07:57:19 pm »

EEEEEEEEEEEEEEE

I truly cannot wait to see what comes of this.  The progress is incredible.
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Mictlantecuhtli

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Re: Grandroids: Golum Moves!
« Reply #316 on: February 19, 2013, 08:11:45 pm »

Well... That's definitely progress.
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Re: Grandroids: Golum Moves!
« Reply #317 on: May 20, 2013, 07:29:46 am »

A new video is online, and it's really impressive. The creature learns to stand up, balance itself and walk in less than half-an-hour (the video is 3 mn long).
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Anvilfolk

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Re: Grandroids: Golum Moves!
« Reply #318 on: May 20, 2013, 11:33:06 am »

That's pretty wickedly amazing! I hope he ends up publishing some academic paper with all this stuff. I don't follow that area, but I know people in robotics and machine learning work on this kind of stuff on occasion.

SalmonGod

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Re: Grandroids: Golum Moves!
« Reply #319 on: May 20, 2013, 12:49:09 pm »

Exciting stuff!  It will be exhilarating to see the end result.
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Re: Grandroids: Golum Moves!
« Reply #320 on: May 20, 2013, 03:14:58 pm »

I get the feeling that this sort of thing is exponential. Remember how long it took to get it to track things with its eyes? It's taken less time than that to get 'em to stand, sit, and walk!

At this rate, this time next year, the creatures themselves will be doing the coding.
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jocan2003

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Re: Grandroids: Golum Moves!
« Reply #321 on: May 20, 2013, 05:29:04 pm »

I get the feeling that this sort of thing is exponential. Remember how long it took to get it to track things with its eyes? It's taken less time than that to get 'em to stand, sit, and walk!

At this rate, this time next year, the creatures themselves will be doing the coding.
Better induce the azimov rules right away before its too late or NOT RUN the computer on a network... just in case he learn too much and send himself on the internet.
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Re: Grandroids: Golum Moves!
« Reply #322 on: May 20, 2013, 05:39:38 pm »

I wish I could balance that well.
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DrPoo

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Re: Grandroids: Golum Moves!
« Reply #323 on: May 21, 2013, 12:50:57 am »

After playing the entire creatures series i have entirely regained my faith in this project.

For A-Life!
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Ozyton

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Re: Grandroids: Golum Moves!
« Reply #324 on: May 21, 2013, 02:21:05 am »

I can only imagine how difficult it would be to try to get something bipedal to do the same thing this creature has.

Don't most four-legged animals learn to walk very early because of how much 'easier' it is?

Rhodan

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Re: Grandroids: Golum Moves!
« Reply #325 on: May 21, 2013, 03:03:18 am »

There's a huge difference between a newborn horse foal and a litter of kittens in terms of mobility, so I think the age at which animals learn to walk is more dependent on how developed their brains and muscles are at birth.  There are birds that can walk and fly mere hours after hatching.

Primate babies tend to be very weak at birth since they still have a lot of developing to do, but most of them learn to walk as soon as they are strong enough to support their own weight.
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Puzzlemaker

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Re: Grandroids: Golum Moves!
« Reply #326 on: October 12, 2013, 08:59:21 am »

Well, it's been a couple of months.  How goes this project? 
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Moogie

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Re: Grandroids: Golum Moves!
« Reply #328 on: December 28, 2013, 07:19:51 pm »

There was an update on the 23rd of December.

Steve is very excited about the progress he's made over the last few months. Although the outward appearance hasn't changed, he has made huge strides with the internal thinking/decision making code.

He summarises beneath a very, very long explanatory essay:

Quote
- Anticipation, intention, imagination and attention all work in the same way and their differences are merely a matter of context and use.
- Salience and desirability also work in the same way as each other.
- As do simulating imagined actions and sensory imagery.
- Motor, sensory and sensorimotor maps are all now meaningfully sensorimotor.
- Recognizing and classifying sensory states is now the same process as learning and generating motor patterns, and happens in just the one tissue layer.
- Affect not only tells us how everybody feels about a possible top-down future action, but also how maps feel about the salience of bottom-up sensory events and what intrinsic goals a map might have at any particular moment.
- Yang signals reflect back up as yin sometimes, and yin signals reflect back down as yang sometimes, making the information flow bidirectional, resonant, and semantically coherent.
- Two difficult learning schemes have resolved into a single, multi-purpose, learning-by-observation scheme with a relatively simple way of self-organizing into meaningful maps that's more fluid and less arbitrary than most SOMs.
- Everybody can contribute to generating, weighing up and vetoing decisions and there is no homunculus required in the Cartesian Theater.*
- Sequencing spontaneously produces an offline, mental simulation of the expected future behavior of the world, with the functional aim of establishing the overall cost/benefit of a plan, and if that’s not the biological root from which our own imagination and consciousness grew then I’m a Dutchman.

(*By this he means there is no "Brain CEO" making decisions. Every part of the brain contributes to, and carries out, a plan of action.)

Essentially, what he's saying here is that the brain is made up of various 'maps' that can learn about sensory inputs and states of mind and memory and all sorts of things. Each map is connected to others with two pathways: yin and yang. Signals get sent up and down these pathways in such a way that the creature can imagine future scenarios, pretend to carry out certain actions and evaluate the expected results even before it carries them out for real. It can also remember things like "When I was over here, eating a strawberry, I got less hungry." so that when it starts to feel hungry again, it'll try and find its way back to that area and look for strawberries to eat.

And that's all accomplished without pre-determined scripts or animations. Creatures learn to walk, they learn to recognise objects, and they learn how to categorize the importance of sensory inputs and ignore/pay attention where appropriate. All of this is theoretically implemented in his code now, though we haven't yet been given a working demonstration (he promises there will be source-code to play with soon!)
« Last Edit: December 28, 2013, 07:21:53 pm by Moogie »
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Re: Grandroids: Golum Moves!
« Reply #329 on: December 28, 2013, 07:34:03 pm »

Hehe, I so much want to put this AI into a real robot to see what would happen. But I'm definitely not an engineer. :(
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