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Author Topic: Grandroids: Secret Supporter Stuff!  (Read 65844 times)

Puzzlemaker

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Re: Grandroids: Golum Moves!
« Reply #300 on: December 11, 2012, 02:08:36 pm »

I want this game. 
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Shadowgandor

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Re: Grandroids: Golum Moves!
« Reply #301 on: December 11, 2012, 02:24:57 pm »

Computers and brains are both information processing machines which can express self-modifying behavior patterns. Nonetheless there are vast differences in scale, capacity, and operational mechanism. Everyone happy?

Why are you acting like you're trying to keep a bunch of school children from fighting? These discussions about Artificial Life is what makes this thread and the game so interesting IMO.
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GlyphGryph

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Re: Grandroids: Golum Moves!
« Reply #302 on: December 11, 2012, 03:33:30 pm »

Of course CPUs have storage, don't be silly. Computers wouldn't work very well if they didn't.
Well, I don't know much about neurobiology, but I do know that CPUs are just a program counter and a set of opcodes. They boot to a point in memory and begin executing the code there. I've programmed some 8-bit microcontrollers before, pretty much identical to the first 8086 IBM architecture.
Modern CPUs all have built in registers, which are really all the storage you need for a system of massively distributed CPU equivalents. But honestly, "a program counter and a set of opcodes" would provide more than enough storage capabilities for a neuron. Storing data as operations is actually a pretty interesting process, and quite important for massively distributed architectures like neural nets. The CPU is the data-store, because the operations it performs define the data being stored.
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lordcooper

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Re: Grandroids: Golum Moves!
« Reply #303 on: February 15, 2013, 06:59:41 am »

Quote
Woo-HOO!!!! Spot took his first steps. Pretty ungainly ones but at least he walked. For two years now I’ve not even been sure that the physics engine was up to it, let alone the brain, but it works. There’s no active balance yet, but passive balance due to elasticity makes it reasonably robust. No steering yet either, just walking in a straight line,for a given distance in egocentric space from and to a standing posture, but a lot of code gets exercised to make it happen. Next up: make a short video for the guys. Then try to fix some “features” in PhysX. Then I might possibly draw another creature or two before going too much further. Or maybe I’ll do balance and egocentric guidance first. Then overall postural control. That should get me to the point where I can have visually guided behavior. Allocentric space comes after that. It’s nice to be synthesizing at long last, instead of building infrastructure.
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DrPoo

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Re: Grandroids: Golum Moves!
« Reply #304 on: February 15, 2013, 09:59:18 am »

I hope something interesting comes out of this for those 5 unlucky assholes that backed with 1000$ or more..
Seriously. Why is Kickstarter full of "I MAEK WHOEL WARLD IN COMPOOTER GAEM" and other overambitious projects?
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Aklyon

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Re: Grandroids: Golum Moves!
« Reply #305 on: February 15, 2013, 10:03:47 am »

Well, as much as it could be said this is ambitious, he has done the same thing before. But with much older tech.

Also, hello again DrPoo.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

DrPoo

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Re: Grandroids: Golum Moves!
« Reply #306 on: February 15, 2013, 10:09:13 am »

Well, as much as it could be said this is ambitious, he has done the same thing before. But with much older tech.

Also, hello again DrPoo.

Hi.
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MrWiggles

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Re: Grandroids: Golum Moves!
« Reply #307 on: February 15, 2013, 11:37:40 am »

Well, as much as it could be said this is ambitious, he has done the same thing before. But with much older tech.

Also, hello again DrPoo.
This is a bit unfair. While yes has has achieved something similar on older tech. It wasnt just older tech. The Norms also existed in 2 dimensions.

These creatures are wholly unrelated to the Norms. Their cognitive process is wholly different, they exist in wholly different space.

He had to start from ground zero. This is a major mile stone.
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SalmonGod

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Re: Grandroids: Golum Moves!
« Reply #308 on: February 15, 2013, 11:53:58 am »

I think the major difference is this isn't some random guy with zero precedent of ever having accomplished something notable.  He's a fairly high profile expert in an esoteric field of knowledge, who should be well aware of what's within his capability.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

PTTG??

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Re: Grandroids: Golum Moves!
« Reply #309 on: February 15, 2013, 11:56:12 am »

He's definitely bitten off more than he can chew immediately, but I'm confident that if he doesn't get it to work before he runs out of money, it'll go open source or something.
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Neonivek

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Re: Grandroids: Golum Moves!
« Reply #310 on: February 15, 2013, 12:00:45 pm »

As well unlike a lot of these projects that could NEVER come to life.

This guy honestly could do it. It may require more time and money then he has right now, but he can do it.
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Aklyon

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Re: Grandroids: Golum Moves!
« Reply #311 on: February 15, 2013, 12:03:11 pm »

I wasn't trying to say he couldn't do it, mostly just responding to DrPoo.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: Grandroids: Golum Moves!
« Reply #312 on: February 15, 2013, 12:20:50 pm »

I wasn't trying to say he couldn't do it, mostly just responding to DrPoo.

I am just saying what he is doing isn't really all that Super ambitious for him and he isn't trying to model the universe, just single creatures.
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Puzzlemaker

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Re: Grandroids: Golum Moves!
« Reply #313 on: February 16, 2013, 02:46:11 pm »

I really hope something awesome comes out of this.
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lordcooper

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Re: Grandroids: Golum Moves!
« Reply #314 on: February 18, 2013, 04:42:34 pm »

Baby steps.

That's a fairly big milestone.
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