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Author Topic: Happiness has truly set in  (Read 2499 times)

ThatOneSock

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Happiness has truly set in
« on: February 28, 2011, 11:20:33 am »

So i have finally allowed myself to stop deleting and making new forts and just settle with one, now i never had anything truly happen to me before this fort. its a great feeling when you get master crafted items, dwarfs are in odd moods and crafting bizarre items, hell i havent even experienced real combat except for some skeleton marmots so that even makes this more fort more interesting for me, its just nice to finally experience some of the great things in DF instead of reading them on the forum. only gripe is i have made my first real attempt at a fort in .31.19 and metal is as everyone knows ...missing shall i say?
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Thief^

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Re: Happiness has truly set in
« Reply #1 on: February 28, 2011, 12:22:21 pm »

Did it say "shallow metal" on the embark screen?
If not, there won't be any. If so, it could be something "useless", like gold.
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It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

ThatOneSock

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Re: Happiness has truly set in
« Reply #2 on: February 28, 2011, 12:31:27 pm »

i do believe it said deep if im not mistaken but it crashed on me and the save is older than dirt so im just going to start anew, but i didnt realize that if its not shallow there is essentially no metal, is this something to be changed in the future?
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plisskin

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Re: Happiness has truly set in
« Reply #3 on: February 28, 2011, 12:43:42 pm »

Tale on the forum is that metals are very scarce in .19, and the word on if this'll change or not I haven't heard. Then again there was a post in Gameplay about a guy hitting some metal in the first cavern that's normally found in much lower layers.

Embarking with shallow metals nets you a greater chance of finding some sweet sweet limonite or whatever.
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GotIt_00

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Re: Happiness has truly set in
« Reply #4 on: February 28, 2011, 01:44:51 pm »

Yeah, it's nice to just stick it out with a fort instead of starting over. I compulsively restart forts, usually meaning I don't see much of any action. It's nice getting some artifacts, having a few interesting deaths and disasters, and running into problems.

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Urist Imiknorris

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Re: Happiness has truly set in
« Reply #5 on: February 28, 2011, 02:30:13 pm »

Then again there was a post in Gameplay about a guy hitting some metal in the first cavern that's normally found in much lower layers.

It was adamantine, and he didn't know it but he was in the third cavern.
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JohnieRWilkins

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Re: Happiness has truly set in
« Reply #6 on: February 28, 2011, 03:33:10 pm »

Oh so you think you're playing DF eh? Well, DF isn't all that challenging if you're going to trap corridors and water cannon your enemies, then encase meatgrinder warriors in candy. I suggest you train only machinegunners and use fortifications and tactics to defeat the enemy.

Heeheehee, you haven't played DF until you play flip the coin with FBs.

Step1: Start on woodless, map with no shallow metal. Don't bring seeds or build farm plots either. What is this elf fortress?
Step2: Break into caverns for the sweet sweet wood and plants to brew.
Step3: Proceed to not train a military. Have hunters/squads bring you lunch and dinner. Always ferment all plants and eat only meat.
Step4: Put all dwarves into squads 1, 2, 3, 4 and 5
Step5: Wait for FB to arrive.
Step6: 1a 2a 3a 4a 5a


You either go out in a blaze of glory or live to do the same method to the goblin ambush.
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ThatOneSock

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Re: Happiness has truly set in
« Reply #7 on: February 28, 2011, 03:53:20 pm »

Well i decided to stick out somewhat of a leg, embarked in a terrifying desert with god pray enough eats till a caravan arrives
and with no way of farming i suppose ill be on a meat diet in hopes of livestock being bestowed upon me diet instead
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NW_Kohaku

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Re: Happiness has truly set in
« Reply #8 on: February 28, 2011, 05:20:52 pm »

Oh so you think you're playing DF eh? Well, DF isn't all that challenging if you're going to trap corridors and water cannon your enemies, then encase meatgrinder warriors in candy. I suggest you train only machinegunners and use fortifications and tactics to defeat the enemy.

Heeheehee, you haven't played DF until you play flip the coin with FBs.

Step1: Start on woodless, map with no shallow metal. Don't bring seeds or build farm plots either. What is this elf fortress?
Step2: Break into caverns for the sweet sweet wood and plants to brew.
Step3: Proceed to not train a military. Have hunters/squads bring you lunch and dinner. Always ferment all plants and eat only meat.
Step4: Put all dwarves into squads 1, 2, 3, 4 and 5
Step5: Wait for FB to arrive.
Step6: 1a 2a 3a 4a 5a


You either go out in a blaze of glory or live to do the same method to the goblin ambush.

You know, there ARE other ways to play the game than to slog through with the boring military, right?  Engineering deathtraps are far more fun than just leaving your troops to handle it, even if you declare it "easy" or "not playing DF". 

By that token, I can say you're not really playing DF if you aren't using the fluid mechanics or mechanisms in some ingenious way.  DF is more physics simulation than it is combat simulation, after all.

Frankly, I'm not having fun unless I'm designating a three-dimensional geode as a fractal living space arrangement. 
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thvaz

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Re: Happiness has truly set in
« Reply #9 on: February 28, 2011, 05:27:00 pm »

Oh so you think you're playing DF eh? Well, DF isn't all that challenging if you're going to trap corridors and water cannon your enemies, then encase meatgrinder warriors in candy. I suggest you train only machinegunners and use fortifications and tactics to defeat the enemy.

Heeheehee, you haven't played DF until you play flip the coin with FBs.

Step1: Start on woodless, map with no shallow metal. Don't bring seeds or build farm plots either. What is this elf fortress?
Step2: Break into caverns for the sweet sweet wood and plants to brew.
Step3: Proceed to not train a military. Have hunters/squads bring you lunch and dinner. Always ferment all plants and eat only meat.
Step4: Put all dwarves into squads 1, 2, 3, 4 and 5
Step5: Wait for FB to arrive.
Step6: 1a 2a 3a 4a 5a


You either go out in a blaze of glory or live to do the same method to the goblin ambush.

You know, there ARE other ways to play the game than to slog through with the boring military, right?  Engineering deathtraps are far more fun than just leaving your troops to handle it, even if you declare it "easy" or "not playing DF". 

By that token, I can say you're not really playing DF if you aren't using the fluid mechanics or mechanisms in some ingenious way.  DF is more physics simulation than it is combat simulation, after all.

Frankly, I'm not having fun unless I'm designating a three-dimensional geode as a fractal living space arrangement.

"Boring Military" as in, "I can't learn it, so it's boring"? You notice you commited the same error you were complaining about, right?

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Gatleos

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Re: Happiness has truly set in
« Reply #10 on: February 28, 2011, 05:30:22 pm »

Oh so you think you're playing DF eh? Well, DF isn't all that challenging if you're going to trap corridors and water cannon your enemies, then encase meatgrinder warriors in candy. I suggest you train only machinegunners and use fortifications and tactics to defeat the enemy.

Heeheehee, you haven't played DF until you play flip the coin with FBs.

Step1: Start on woodless, map with no shallow metal. Don't bring seeds or build farm plots either. What is this elf fortress?
Step2: Break into caverns for the sweet sweet wood and plants to brew.
Step3: Proceed to not train a military. Have hunters/squads bring you lunch and dinner. Always ferment all plants and eat only meat.
Step4: Put all dwarves into squads 1, 2, 3, 4 and 5
Step5: Wait for FB to arrive.
Step6: 1a 2a 3a 4a 5a


You either go out in a blaze of glory or live to do the same method to the goblin ambush.

You know, there ARE other ways to play the game than to slog through with the boring military, right?  Engineering deathtraps are far more fun than just leaving your troops to handle it, even if you declare it "easy" or "not playing DF". 

By that token, I can say you're not really playing DF if you aren't using the fluid mechanics or mechanisms in some ingenious way.  DF is more physics simulation than it is combat simulation, after all.

Frankly, I'm not having fun unless I'm designating a three-dimensional geode as a fractal living space arrangement.

"Boring Military" as in, "I can't learn it, so it's boring"? You notice you commited the same error you were complaining about, right?


I'm sure he knows how to use it. I know how to use it and still find it immensely boring. I've tried both ways, engineering complex deathtraps is many times more satisfying than using the military.
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Deon

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Re: Happiness has truly set in
« Reply #11 on: February 28, 2011, 05:32:52 pm »

I feel like both of you are too extreme.

But dare I ask, how Military is boring? You can set up switching patrols now, complex guarding duties and even change equipment on the fly.

I find military management to be one of the most interesting parts of the game (okay, along with fort design, mechanisms and powered systems; but still it's VERY interesting to plan your military properly and watch your guys doing their jobs... or failing miserably :P).
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Gatleos

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Re: Happiness has truly set in
« Reply #12 on: February 28, 2011, 05:48:11 pm »

It's a matter of preference I suppose. I always preferred Roller Coaster Tycoon to Age of Empires when I was a kid. It's more satisfying to me to incinerate a siege with a magma cannon or capture a goblin in a cage and throw it in the cyclops pit than to just tell a guy with an axe to kill it. The building of complex machinery is what attracted me to DF.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Mantonio

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Re: Happiness has truly set in
« Reply #13 on: February 28, 2011, 06:06:54 pm »

Tale on the forum is that metals are very scarce in .19, and the word on if this'll change or not I haven't heard. Then again there was a post in Gameplay about a guy hitting some metal in the first cavern that's normally found in much lower layers.

Embarking with shallow metals nets you a greater chance of finding some sweet sweet limonite or whatever.

And don't forget that Cinnabar, Microcline, Bauxite and Cobaltite now count as 'metals' according to worldgen and the map.

Which is rather annoying. I embarked on a site looking for deep METALS. Even if they were something like Bismuth I could have sold them and kept the glorious Dwarven Empire going. But no, I have worthless ROCKS. I'm not one to speak out but... WHY TOADY, WHY.
« Last Edit: February 28, 2011, 06:09:38 pm by Mantonio »
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Urist Imiknorris

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Re: Happiness has truly set in
« Reply #14 on: February 28, 2011, 07:45:34 pm »

Tale on the forum is that metals are very scarce in .19, and the word on if this'll change or not I haven't heard. Then again there was a post in Gameplay about a guy hitting some metal in the first cavern that's normally found in much lower layers.

Embarking with shallow metals nets you a greater chance of finding some sweet sweet limonite or whatever.

And don't forget that Cinnabar, Microcline, Bauxite and Cobaltite now count as 'metals' according to worldgen and the map.

Which is rather annoying. I embarked on a site looking for deep METALS. Even if they were something like Bismuth I could have sold them and kept the glorious Dwarven Empire going. But no, I have worthless ROCKS. I'm not one to speak out but... WHY TOADY, WHY.

Legendary stonecrafters go! Make money to buy metal!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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