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Author Topic: New job for surgeons: Experimental surgery.  (Read 4630 times)

Dutchling

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Re: New job for surgeons: Experimental surgery.
« Reply #30 on: March 02, 2011, 11:24:13 am »

Experimental surgery? No way.

Being able to mark prisoners to be 'healed' by your doctors after they had an 'accident'? Hell yes!

It's just not DF to let your dwarves to evil things without you playing anactive part of it (there is no 'create a magma doom device' option but you are able to do it anyways)
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harborpirate

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Re: New job for surgeons: Experimental surgery.
« Reply #31 on: March 02, 2011, 01:07:25 pm »

Yeah, I'm not a fan of allowing dwarven operations on prisoners for fun and profit, seems like it would be in that "unthinkable" ethics category.

But allowing dwarves to operate on injured prisoners in a legitimate attempt to heal them, yes.

Inevitably this will cause players to create pitfalls just high enough to maim goblins over and over in order to let their doctor dwarves practice operating, but that would fit right in with the rest of the DF exploits. Plus its clever, in a sinister sort of way.
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Kogut

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Re: New job for surgeons: Experimental surgery.
« Reply #32 on: March 02, 2011, 04:21:00 pm »

For start healing animals may be enough. Healing goblins may be more complex (to keep them from atacking in other way than keeping in cage).
See bug 0000349: Animals in need of diagnosis never get attended to.
« Last Edit: March 02, 2011, 04:28:41 pm by Kogut »
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Dynastia

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Re: New job for surgeons: Experimental surgery.
« Reply #33 on: March 03, 2011, 06:43:34 am »

But allowing dwarves to operate on injured prisoners in a legitimate attempt to heal them, yes.

There really needs to be a reason to heal them (besides letting your surgeons practice) before I'd consider it a good idea. Slavery, assimilation, war-brides, keeping them healthy for ransom or a prisoner exchange, that sort of thing.

Just a random thought, draft animal treadmills to run your pumpstacks would be awesome. Especially when you replace all the draft animals with gobbo slaves. 
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Demonsul

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Re: New job for surgeons: Experimental surgery.
« Reply #34 on: March 03, 2011, 05:20:53 pm »

gobbo slaves

Yes. Hell yes. Hell f***in' yes. Gotta find a use for those stripped gobbos eventually, after all. And they're only animals as far as empathy and savagery go. It's more humane than the things dwarves to to kittens, that's for sure.

Nothing wrong with cadaver surgery either. There's plenty of ways to kill goblins and recover the body, after all.
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Granite26

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Re: New job for surgeons: Experimental surgery.
« Reply #35 on: March 03, 2011, 05:41:05 pm »

Forget GTA as a murder simulator, DF is an atrocity simulator, eh?

Jacob/Lee

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Re: New job for surgeons: Experimental surgery.
« Reply #36 on: March 03, 2011, 05:46:43 pm »

I support this.

To hell with torture, we have practice dummies for medical dwarves.

Evil One

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Re: New job for surgeons: Experimental surgery.
« Reply #37 on: March 03, 2011, 07:22:15 pm »

Letting your surgeons experiment on dead citizens would be a saner and more realistic alternative. The price of knowledge could be that it really upsets the subject's friends and family ; especially those who have  "traditionalist" personality traits.

Perhaps it could even be subject to mayoral bans, and trainee surgeons could find themselves thrown into ye olde dungeon for graverobbing.

Since when has sanity or realism been part of DF?
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

irmo

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Re: New job for surgeons: Experimental surgery.
« Reply #38 on: March 03, 2011, 08:01:15 pm »

Since when has sanity or realism been part of DF?

I'm honestly confused here. If you don't care about whether the idea makes any sense, how do you evaluate it?
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Evil One

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Re: New job for surgeons: Experimental surgery.
« Reply #39 on: March 03, 2011, 08:27:38 pm »

Since when has sanity or realism been part of DF?

I'm honestly confused here. If you don't care about whether the idea makes any sense, how do you evaluate it?

By it's !!FUN!! potential.

Well actually it's more along the lines of !!FUN!! Potential + Inefficiency + Magma + Armok levels of blood and gore = Worthwhile
« Last Edit: March 03, 2011, 08:29:38 pm by Evil One »
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

irmo

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Re: New job for surgeons: Experimental surgery.
« Reply #40 on: March 03, 2011, 08:40:30 pm »

By it's !!FUN!! potential.

Right, I almost forgot. The argument goes like this:

"DF should have surgical dismemberment of prisoners."
"Why? That doesn't make any sense."
"Because !!FUN!!. Hehe, Beavis, !!FIRE!!. Hehehe"
"Hehe. !!FIRE!!."

I don't see what's particularly dwarfy about taking inspiration from Nazi war criminals and the designers of FATAL.

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Evil One

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Re: New job for surgeons: Experimental surgery.
« Reply #41 on: March 03, 2011, 08:53:55 pm »

irmo, you're on the wrong forum and playing the wrong game...

This is a game where sentient mermaids were trapped, bred in captivity and then slaughtered because their bones were valuable.
This is a game where people routinely drop their own citizens from a height of a few Z levels just so they get injured enough to give their current surgeons something to do.
This is a game where entire civilian populations have been brutally murdered just to see if it was possible to depopulate the world.
This is a game where people take the time to carefully dismember enemies (and sometimes allies) just to see how long it takes them to die.
This is a game in which people have modded in the skinning of sentient beings just so they can turn them into coats or backpacks!

If you're concerned about sanity, realism or morality (with a few exceptions)... You are definitely in the wrong place.
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

Lungfish

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Re: New job for surgeons: Experimental surgery.
« Reply #42 on: March 03, 2011, 09:02:02 pm »

Prisoner exchanging and goblin slavery are awesome ideas - though for slavery we need something like handcuffs, and maybe a slave driver or a team of dwarves that make sure they don't break from their chains and escape, maybe using a stray stone earing to pick their cuff lock. As to the topic, such things would give a good reason for healing goblins beyond just doctor practicing.
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Granite26

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Re: New job for surgeons: Experimental surgery.
« Reply #43 on: March 03, 2011, 09:08:15 pm »

There's a difference between stuff being possible as a consequence of actions, and as a designated function.

Evil One

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Re: New job for surgeons: Experimental surgery.
« Reply #44 on: March 03, 2011, 09:19:36 pm »

There's a difference between stuff being possible as a consequence of actions, and as a designated function.

Not much of a difference, for example Children in fallout 3 and NV are immortal, but not in DF.

Anyway the solution is pretty simple, allow players to designate different parts on any living (or unliving) creature as requiring surgery, that way it could be used to amputate an animals bad leg or dissect a prisoner... It'd be entirely the players choice.
« Last Edit: March 03, 2011, 09:27:04 pm by Evil One »
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!
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