I'm sure you all remember MetalSlimeHunt's 'Roll to Forward the Liberal Agenda' topic? Sadly, it only got to page 3 before LCS was updated and it was canceled forever. But now, Liberalism has resurfaced and it's back in action.
A RtD based off of Liberal Crime Squad? Preposterous, you say? Maybe you're a
Conservative sleeper agent then. But if you're a
Liberal, I suggest joining this RtD. It's highly recommended you play the game before you think of joining, but it's possible to play without having done so first. It's time to celebrate my return to Bay12.
For those of you who haven't played it yet, I highly encourage it before joining this!Also, check out the LCS wiki if you haven't already done so, it may come in handy during the RtD.0: Your attempts at being Liberal have backfired horribly, probably causing your death, the death of your allies, and explosions for no reason. You need negative modifiers to roll this.
1: You have messed up horribly making things exponentially worse than they already were!
2: Whatever you were trying to do failed. Try again next round?
3: Neutrality. You've screwed up in a way that the situation hasn't changed at all.
4: You succeeded, but still failed in some way, shape, or form. Still, you succeeded!
5. You've done whatever you tried to do, no fuss, just a job well done.
6: You've did your action with style and flair, causing extra awesomeness and bonus Juice gain!
7: You're too Liberal for your own good. You may have caused Conservative after-effects! You need bonus modifiers to get this.
8+: Your actions are truly Elite Liberal. You're so incredibly badass that whatever you did probably killed all Conservatives in a 5 mile radius. You need bonus modifiers to get this.
Similar to Juice in the real Liberal Crime Squad, it'll add bonus modifiers to everything you do. Everyone begins at zero Juice and it goes up by performing Liberal actions. It goes up to a maximum of 1000. There will be different stages of juice gain.
-1 to -50 Juice - -1 modifiers to all rolls you do! Can only get to this level if your actions are Conservative enough or a high-ranking Conservative performs a psyche attack! If you somehow get below -50 Juice all actions will be -2!
0 to 25 Juice - No modifiers to anything you do. All players start at this.
26 to 50 Juice - Every roll you perform will have a 50% chance of having a +1 bonus!
51 to 100 Juice - All your rolls will have a guaranteed +1 bonus.
101 to 500 Juice - All your rolls have a +1 bonus with a 50% chance of becoming +2.
501 - 999 Juice - All your rolls are +1 with a 80% chance to become +2.
1000 Juice - All your rolls are guaranteed +2 and you gain the prestigious title of Elite Liberal.
Note that certain Conservatives have their own version of Juice, and will get bonuses accordingly. If you ever fight an Arch-Conservative you may even be facing +2 modifiers!
Name: Your Liberal's name.
Profession: Your job before you devoted your life to the Liberal Crime Squad. Optional.
Background: An optional background for your character.
Appearance: What your Liberal looks like.
Perk: See the spoiler below!
When you create your character, you can choose one Liberal perk for your character. These are not preset and can be anything from +1 to fighting Police Officers to -1 to getting hit. Be creative! There are some examples below.
Ninjality - +1 to using Swords or Daisho.
Conspiracy Theorist - +1 to rolls against Agents.
The name is Bond - -1 to all rolls of Conservatives trying to detect you.
Etcetera, etcetera. Feel free to make up whatever you want. If I think it's too overpowered or such, I'll let you know.
You do not start with Skills, rather you must earn them through repeated use. For example, using an SMG for a long time will make you proficient with them, granting bonuses to using them. Break enough Conservative spines with your bare hands and you'll become a black belt in no time!
During battle between the forces of Liberalism and Conservatism, there will be two rolls made.
The first roll is the 'accuracy' roll. The attacker and the defender will both roll 1d6, and whoever gets the highest number will hit/dodge accordingly. In the event of a tie, the dice are rerolled until someone wins. Naturally, it is affected by perks and skills that would affect hitting and dodging.
The second roll is the 'damage' roll. This uses the earlier established dice rules, so if you roll a 0, expect the bullet to ricochet off their head, rebound off the ceiling, and hit you in the groin. Conversely, if you roll an 8, expect your shots to turn into Flaming Bullets of JUSTICE, blowing your target into a gory mess.
On a related note, damage is handled realistically, like most other RTD's these days. No HP system for you!
PlayersName: Aiden Marcusson
Profession: Judo Sensei!!
Background: Born with an interest in anything Asian, especially martial arts, Aiden started to learn martial arts at an early age. His favourite was, and always will be Judo, though.
Appearance: Long, straight back hair, dark green eyes, and a pale complexion.
Perk: Martial Arts: +1 to melee chance to hit, +1 melee defense
Name: Sayyid Al-Harani
Profession: Programmer
Background: An Arab immigrant, Sayyid was singled out in his Conservative workplace for looking like a "Terrorist". he came to america looking for enough money to help his family, due to all the democratic revolutions.
Appearance: Arabic decent, black hair, green eyes and a trimmed beard.
Perk: Computer expert: +1 to using computers.
Name: Jake Read
Profession:White Bill Cosby
Appearance: Short brown hair, blue eyes, Redneck beard mustache combo (:
Background: Ever since Jake was 12 he always talked super awesome!
Perk: Knowing what the jazz is all about: +10000000000 to all socialization rolls.
Name: Kraut
Profession: Mercenary
Background: Born in 1976, Kraut was Hired by a Conservative CEO to protect and defend the CEO residence, He was usually regarded as the "Aimmeister" because of his Shooting skills, but after discovering a document one of them CEO's left on the ground, he just took his pay for March and left, joining the LCS
Appearance: Short Grey hair, Heavily scarred face, half blind left eye
Perk: Sharpshooter Mercenary : Can buy guns from other Mercs, Liberal or not, +1 to firing at medium or long ranges
Name: John Adams
Profession: Former Elite Liberal Senator.
Background: John Adams is 31 years old. Originally, John was a Liberal Senator. However, due to the Conservative corruption, John has been kicked out and has decided to join the LCS.
Appearance: Somewhat like a generic handsome American actor. Dark blue eyes, black suit (with a card saying "I AM NOT AN AGENT"), black hair, black shoes, black pants, black... blacks.
Perk: Convincing Arguments: Able to freeze conservatives up in Convincing Arguments, similar to a guitar attack, just without the guitar. Additionally, he gets +1 convincing in friendly conditions around other Liberals. (You may remove the +1 if you think of it overly Liberal)
Name: Kobrag Innsmouth.
Profession: Slaughterer at an Abattoir
Background: A very angry and yet flirtatious douche
Appearance: Long brown hair sweeps down to his shoulders, he hides his brown-black eyes with transitions lenses and has overtly Germanic/jewish features. He wears an Ensiferum fan-shirt, a long leather coat and ballloning black jeans tucked into high leather boots.
Perk: Cattleman: +1 to knife use.
Waiting ListDeviled
Argembarger
Tastysaurus Rex
I'll accept up to
six Liberal agents for this game, and Waiting List members will fill in as the original six die. More details will become clear once Turn One has begun. If you have any questions just ask, I'll try to post and update as much as I can on my really fucked up schedule. I will try my best to update at least once every 24 hours.