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Author Topic: 38a (!!CRASH!!) cave entrance "collapse" in fo  (Read 380 times)

Mechanoid

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38a (!!CRASH!!) cave entrance "collapse" in fo
« on: February 06, 2008, 07:57:00 pm »

Very, very odd bug that i'm certain will be reproduced 100% of the time in an unmodified game:

1. Start a (dwarven?) adventurer
2. Get quest to slay monster in cave
3. Go to cave with adventurer and then die and/or quit
4. Start fortress mode game
5. Start over area with cave, encompass all of the caves' area
6. Watch cave entrance seal itself and leave behind bright-red V's and S's.

What's even odder is that once this happens, the entire "plug" will be visible to you having been filled in, nearby ponds will lose visibility on the surrounding walls, and the entire cave complex will seem to fall down one Z level.

So yeah, now, there's no chance in hell my 6 military dwarves will be able to kick ass and chew cave spider bubble gum.

[ February 06, 2008: Message edited by: Mechanoid ]

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Mechanoid

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Re: 38a (!!CRASH!!) cave entrance "collapse" in fo
« Reply #1 on: February 06, 2008, 08:11:00 pm »

Oh shi, crash bug!

Apparently, sending another adventurer in to adventure in the abandoned fortress area will show that the area is truely perminately sealed...
And attempting to reclaim the fortress area afterwards will crash the game!

[Wait... I just tried to reclaim the site again with a different dwarf civ (i had reclaimed previously with the same civ and it crashed) and the game didn't crash!]
[Edit 2 - Interesting, because apparently, the pools have regained their wall visibility, and knowledge of the cave system doesn't exist, so it ends up being hidden. Even more interesting, somehow a batman was spawned on the map when i entered it with my reclaim dwarves.
Fortunetly the cave system still exists.
... Unfortunetly, all of the cave denizens have disappeared.]

[ February 06, 2008: Message edited by: Mechanoid ]

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"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Toady One

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Re: 38a (!!CRASH!!) cave entrance "collapse" in fo
« Reply #2 on: February 07, 2008, 07:47:00 pm »

This is Bug 633...  at least the non-crashing part of it.  Not sure what's going on there.

[ February 07, 2008: Message edited by: Toady One ]

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