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Poll

Where is the player in the spire?

Dweller camp (a poor worker, probably does reactor work or something)
- 1 (20%)
Trade ship (self explanitory)
- 1 (20%)
Officers quarters (a more important member of the spire staff)
- 1 (20%)
Guard quarters (a member of spire security)
- 2 (40%)

Total Members Voted: 5


Pages: 1 2 [3]

Author Topic: Let's Play: Minecraft: steampunk community colony edition!  (Read 11364 times)

Darvi

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #30 on: March 04, 2011, 07:06:44 pm »

Sorry, but my spot modifier is somewhere in the negatives :/
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Gatleos

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #31 on: March 07, 2011, 10:49:27 pm »

Urgh, sorry. I can't get around to finishing my turn. If someone else wants to take it, feel free.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Darvi

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #32 on: March 08, 2011, 03:58:21 pm »

It's up to me then I guess.

Quote
404 - File Not Found
The frig?
« Last Edit: March 08, 2011, 03:59:56 pm by Darvi »
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warhammer651

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #33 on: March 08, 2011, 09:02:57 pm »

It's up to me then I guess.

Quote
404 - File Not Found
The frig?
Eh? the link works fine for me.
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Darvi

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #34 on: March 09, 2011, 01:14:03 am »

Must be filesmelt, ain't the first time that happened. Ah well, I'll start playing once I'm back from school.

Edit: It keeps happening!
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warhammer651

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #35 on: March 09, 2011, 07:05:31 am »

I'll try to reupload the file after school, around 3pm ish US EST
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ExKirby

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #36 on: March 09, 2011, 04:29:50 pm »

Waitlist me, please. Although, I won't install any mods... is that Ok?
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Gatleos

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #37 on: March 10, 2011, 12:25:28 am »

Must be filesmelt, ain't the first time that happened. Ah well, I'll start playing once I'm back from school.

Edit: It keeps happening!
i told you about filesmelt, bro
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Saint

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #38 on: March 10, 2011, 09:18:53 pm »

Waitlist me, please. Although, I won't install any mods... is that Ok?

You don't really need the personal airship mod, but honestly you will want the steampunk texture pack or everything will look wonky.
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You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Darvi

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #40 on: March 19, 2011, 08:54:01 pm »

Ya. No save.
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Gatleos

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #41 on: March 23, 2011, 11:40:19 pm »

Ya. No save.
I think I might still have a copy of it...
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Itnetlolor

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #42 on: March 24, 2011, 01:16:51 pm »

This LP/succession has inspired me to sorta do a redux version of it. What do you think, seeing as it's dying off a bit here? And furthermore, I'll even use my Bloodfist (though in shambles) as the base airship; and maybe the same primordial map type as well for added challenge.

If we're going to be allowing salvage/moving of structures still intact post-crash, then I may need to resort to a little bit of MCEdit as if we're rolling/moving the entire structures (like the boilers, mechanisms, and props for example) around. But some of these things are heavy, so maybe 1-5 tiles a day or something (unless we're rolling them across; it would be implied). A safehouse of sorts for the salvaged goods would also help if we're going to be recycling the parts to either build a new ship (again, implied movement when mounting them via MCEdit to keep them whole and consistent) or a new settlement

If solo LP, then I'll do all this stuff myself, and everyone will vote on the next thing to do (and provide design ideas); if succession, then everyone will be playing as separate survivors doing their own thing (or different survival instincts kicking in). 1 day per person or something. How's it sound?

As far as I can consider, I think it would be easier for me if I LP it instead of making it a succession. Plus, it'll give me a chance to put the ship to a use other than looking pretty, and also provide me a challenge with Minecraft while at it; seeing as my main goal would be building a replacement ship to get out of that hellhole.

ExKirby

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #43 on: March 24, 2011, 02:54:54 pm »

This LP/succession has inspired me to sorta do a redux version of it. What do you think, seeing as it's dying off a bit here? And furthermore, I'll even use my Bloodfist (though in shambles) as the base airship; and maybe the same primordial map type as well for added challenge.

If we're going to be allowing salvage/moving of structures still intact post-crash, then I may need to resort to a little bit of MCEdit as if we're rolling/moving the entire structures (like the boilers, mechanisms, and props for example) around. But some of these things are heavy, so maybe 1-5 tiles a day or something (unless we're rolling them across; it would be implied). A safehouse of sorts for the salvaged goods would also help if we're going to be recycling the parts to either build a new ship (again, implied movement when mounting them via MCEdit to keep them whole and consistent) or a new settlement

If solo LP, then I'll do all this stuff myself, and everyone will vote on the next thing to do (and provide design ideas); if succession, then everyone will be playing as separate survivors doing their own thing (or different survival instincts kicking in). 1 day per person or something. How's it sound?

As far as I can consider, I think it would be easier for me if I LP it instead of making it a succession. Plus, it'll give me a chance to put the ship to a use other than looking pretty, and also provide me a challenge with Minecraft while at it; seeing as my main goal would be building a replacement ship to get out of that hellhole.

DO A COMMUNITY GAME.
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Itnetlolor

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Re: Let's Play: Minecraft: steampunk community colony edition!
« Reply #44 on: March 24, 2011, 04:13:52 pm »

Blah blah blah
DO A COMMUNITY GAME.
I came upon that decision. I'm working on the prologue as I type. I decided that the conditions of how it will all pan out for the beginning will be decided based on the audiences' choices. A choose-your-own-adventure style prologue. The rest will then be based on how well I play based on the next choices and onward, and how much of a dick the game decides to be later on. (Default Difficulty:Normal, using the Steampunk textures).

When it comes to the map editing to get myself all setup, I may toss some additional stuff here and there (like shrapnel from the wreck and lost cargo and etc.) I might INVEdit as well if I "stumble upon" any lost gear too buried in the sands. I would also be using MCEdit to get the prologue setup as well as the end result based on the choices made too (INVEdit may also be used for what we start with, if we start with anything). So far, I have up to a few different prologue endings ready (well, not ready ready; just the ending ideas. I'll work on them when we get there). Choose wisely, because it can either make or break the campaign when we start.

I'm using a flowchart for reference to keep track of it. And yes, I will be providing screenshots of the prologue (with anyone else implied to be there).

EDIT:
Map's generated and I have patched up Minecraft so the steampunk textures look proper. I'm going to see how I can layout the crash site now (and I have some neat ideas to make it look like an actual crash).
« Last Edit: March 24, 2011, 09:42:42 pm by Itnetlolor »
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