So, it's weekend. And weekend means more time to do some modding.
I have already added Rhenaya's excellent drow mod, which has graphics and everything. Few new creatures, couple of metals and other fun things have been added to DFA due with this mod.
My current task is to rework the caste system. Holy dwarves will stay, as well as common dwarves, though they shall be renamed. Simpletons must go, there never was good gameplay reason to add them, it was just for some giggles at the beginning. Of course, if it's wanted to leave the simpletons to this mod, I can always reconsider it.
So, new castes: We currently have commoners and holy dwarves, next I'm going to add noble caste and warrior caste. Commoners shall be the main group, a bit shorter lifespan but they are breeding like rabbits. They have good physical skills, but are quite bad in mental and social skills.
Holy dwarves shall stay more or less like they are right now, though they learn physical skills more slowly. Holy dwarves will also be the only caste which comes with higher natural skill in alchemy and be the only caste which actually can improve that skill.
Nobles will come with high social skills but have natural skills in mundane work set as zero and can't raise those skills any further. They will also have longest lifespan.
Lastly comes the warrior caste. They learn every other skills except fighting ones very slowly, though fighting skills comes initially higher and are learned faster. They will also heal quickly and feel no fear, though their lifespan is shortest
I have also planned another use for the alchemy skill, which also gives the reason to practice that skill: wands! I'm planning to make custom ranged weapon called wands, which will use alchemy as shooting skill. The ammo comes in forms of scrolls, produced from runes in temples.
Comments and suggestions are more than welcome, please drop in and share your thoughts.