Version 0.2.4 has been uploaded!
First of all the problem with missing castes has been fixed, the mod comes with proper creature_standard.txt file. I have also updated to latest Phoebus' graphic pack.
Secondly, I have begun rewriting the manual. The new manual, which currently only has section of the revised religion, is published in PDF format and it's located in "DFA Manual" folder. The decision of going with PDF format is because normal txt format, which I used before, doesn't support but plain text, so no tables and such can be introduced. If anyone wants the manual in other formats (format I'm able to produce with Microsoft Word) just state so. Also, should I upload the manual separately as well, or is it good enough if it comes with the mod only?
Now, the biggest change in 0.2.4: The revised religion system.
From now on all the reactions in temples require at least one rune, more complicated ones require totems. Currently there are 24 runes, which you can produce in new workshop called Rune Workshop, requiring one piece of sacred stones. Runes can be used only in certain reactions alone, most of the reactions require turning runes to totems. Each totem is made of certain combination of runes, and each totem has own purpose. So, for example, if player wants to turn iron to rune iron (previously known as holy iron), player must first produce certain runes from sacred stones, then turn those runes to specific totem, which then is used in the reaction. Each totem/rune is destroyed in any reaction.
I have also removed holy metals (iron and steel) and instead added rune version of the "normal" weapon metals. The metals that have runic versions are copper, bronze, iron, steel and adamantine. Rune versions are more valuable and better in weapons. To produce rune metal requires three bars of the normal version of the metal and specific rune totem.
Now, the new system may be a bit unbalanced, and I know that the totems and runes should have values other than 1, I jsut have to figure out what values are better.
Enjoy!