There once was a dwarven fortress that was proud and strong, neither goblins, nor kobolds, nor elves could defeat them.
But one day, Urvin Bottomhaunt, a crude flying snake with poisonous blood, attacked. After the great battle, a feast was prepared from its corpse by order of the King.
Sadly, it killed all who ate it in a matter of days. The great mountain halls fell completely within a week, and the ones who survived in the dungeons rotted away.
...
Having not heard from the capital for several months, the duke of a nearby settlement sent out an expedition to reclaim the fort.
It went all well, they cleaned it all up, made their food, mined, cut down trees, buried the dead, made house.
While they were draining the moat one of the dwarves fell in and drowned. They all mourned his death, and took their body to a coffin when it finally drained.
To their surprise it was that of an elf.
...
The elves are undermining the dwarves! You, the remaining group of
13 (or was it
14?) "dwarves", must choose who to kill and who stays alive.
Good luck, and may Armok be with you.
******
Rules:48 hr day, 24 hr night. Weekends count as 8 hours.
13 players: 3 mafia, 10 town. One extra position if folks really want to be in (the goblin/kobold).
Vote/unvote in red, fos in blue, extend in green. (For readability and to save me headaches)
Lurkers get prodded every 36 hours.
******
Normal Dwarves
Peasant, Normal dwarf.
Hunter, Finds targets. (Can see who a specific person targeted)
Ambusher, Finds targeters. (Can see who targeted a specific person)
Mechanic, Pro-dwarf roleblocker
The Nobles
Sheriff (Regular Cop)
Hammerer, Vagilante.
Chief Medical Dwarf, Doctor.
Baron, Double vote. (One vote counts as two).
Dwarven Abilities
Lovers, Die both when one dies. (Low chance of this)
Coward, Chooses one to hide behind, dies if they die.
Woodworker, looks like an elf to sheriff.
The Elves
Elf, Scum.
Elf Druid (the treacherous Leader), Roleblocker.
Elf Abilties
Recruiter, Recruits peasant to cause once. Fails, and dies.
Clean-Up Crew, Removes night corpse once. (Profession of that person is not known by anyone until the end of the game)
Armored, Non-NK-able.
Acolyte, May protect anyone from any effect. (Targets someone, nothing happens to them at all that night)
Spy, Finds role.
Other Folks
Kobold, Theif, steals item (role) of any person. Not abilities/noble positions. Wins by stealing from 2 nobles. Or by being alive at the end.
Goblin, Terrorist, wins by killing all (3 person LyLo). When killed, he kills his killer (NK'r or voter) and one random dude.
*There is one hidden connection between two roles.
**Max of one kobold/goblin.
******
Any questions/concerns?
(Elves are buffed a bit due to dwarves overpowering in theory-tests)
******
Players:Darvi
Shadowzane
SaintDraze