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Author Topic: Nightly Builds?  (Read 1884 times)

idgarad

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Nightly Builds?
« on: February 26, 2011, 02:31:18 pm »

How about posting nightly binary builds for download.
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JanusTwoface

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Re: Nightly Builds?
« Reply #1 on: February 26, 2011, 02:34:22 pm »

All of the 3rd party tools (which many won't even play without, Dwarf Therapist as the primary example) have enough problems staying updated with the offsets at the current release cycle. Be a lot harder if there were nightly releases.

Granted, if Toady built a 'dump offsets' switch into DF, that would make this much easier, but I don't think that's going to happen.
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Dutchling

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Re: Nightly Builds?
« Reply #2 on: February 26, 2011, 02:37:18 pm »

Aren;t all the odd releases actually nightly builds? Because the releases after the odd ones are mostly bug fixes
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Granite26

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Re: Nightly Builds?
« Reply #3 on: February 26, 2011, 03:05:33 pm »

It's not like there's a CVS project and 20 programmers checking in their daily progress at the end of the night.  If you look at the dev logs, it takes him a full day to put the code back together again and recompile everything.

Maklak

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Re: Nightly Builds?
« Reply #4 on: February 26, 2011, 03:09:46 pm »

IIRC Toady One wrote something about making a release, compiling, uploading and updating web-page takes a few hours each time. Also daily snapshots would be very buggy, and people would complain more. Current system works better.

If anything, I'd like more builds per release, including one with MMX + SSE + SSE2 + aggressive optimization options. In my experience it can speed up a program twice compared to default optimization. There would of course be issues with compiling libraries with those options, and maybe breaking some tools, but with such a release FPS would be higher.
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