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Author Topic: HFS Challenge Embark (spoilers) (w/ iron and flux)  (Read 1134 times)

ra2phoenix

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HFS Challenge Embark (spoilers) (w/ iron and flux)
« on: February 26, 2011, 12:14:27 pm »

DFFD: http://dffd.wimbli.com/file.php?id=3855

Fairly viable embark site (by .19 standards) with iron, flux, clay, sand, river, lots of trees. Top several layers are soil, easy to get storage/farming going quickly. World genned with LazyNewbWorld so layers are compressed. First cavern is only 10 layers down but should be easy to build deeper in the solid areas. Not a volcano so wood burners will be required to start with (or see notes below), but surface level is a forest so trees are in abundant supply. Top stone layers contain hematite, cavern layer contains marble. Only other metal is native silver in the cavern level.

Now for the tasty stuff:

Slade fortress filled with undead in the lower cavern level. Top level is connected to the bottom caverns (which may be connected to the upper caverns in some way). On its bottom floor - the fabled upright adamantine longsword in the slade stone, which guards a portal leading further downward..

There should be the usual amount of mine-able blue candy without opening the clown car.

It should be possible to draw from the magma tube next to the fortress without being exposed to attack, if you're careful. Maybe set your entire fortress up looking out your window at the undead!

Possible additional challenge: On my first attempt at this embark, got a double squad ambush far before it seemed like I should, something may be throwing off fortress value so prepare defenses quickly.


Objective of this challenge embark: (or at least what I saw in it )
1. Train as many dwarves as possible to the limit of their martial ability and outfit with steel or blue stuff.
2. Build some nice chairs and tables.
3. Kill everything in the slade fortress and pull the sword out.
4. TONIGHT WE DINE IN HELL!

*Disclaimer*: I don't know if it's even possible to kill the undead in the fortress in this version. But the sealed floor tile does directly lead via about 30 levels of stairs inside a column of slade, into the ground floor of hell.  If you can defeat the clowns, you can start walling it off and move on in!

Some part of the caverns will collapse at embark - looks like a few unsupported slade fort floor tiles falling down and crushing some undead under them. No infinitely draining magma or anything like some other HFS embarks, FPS should stay good until hell is actually breached.
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ral

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #1 on: February 26, 2011, 12:21:20 pm »

I have read that the demonic fortress will show up in the architecture value of your fort, which (in addition to looking to see if you have an adamantine sword in z Stocks) is one way to tell immediately if you have a demonic fortress in your embark map. So it seems quite possible that attackers would show up faster because they're psychically valuing your fort by including the demonic fort.

ra2phoenix

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #2 on: February 26, 2011, 12:33:53 pm »

I want to see the kobold thieves try and get to that sword to steal it :D
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ra2phoenix

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #3 on: February 26, 2011, 12:36:27 pm »

Oh, I forgot an additional challenge for this embark: No battle axes were available on embark screen.  There's two picks and an anvil included, but you'll have to smelt some iron before you can cut any wood.  I did take some extra logs, so it shouldn't be too hard as long as you don't start making a bunch of stuff out of wood right off.
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gtmattz

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #4 on: February 26, 2011, 12:56:34 pm »

but you'll have to smelt some iron before you can cut any wood.

Deconstruct your wagon, build a carpenter workshop, make some training axes from the logs you got from the wagon, deforest the map with wooden axes  8)
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Just try it! Its not like you die IRL if Urist McMiner falls into magma.

ra2phoenix

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #5 on: February 26, 2011, 03:03:51 pm »

Seriously, you can cut down trees with wooden axes?  Yay dwarf physics!
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Lagslayer

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #6 on: February 26, 2011, 03:19:24 pm »

I want to see the kobold thieves try and get to that sword to steal it :D

I distinctly remember there being a thread where someone said a kobold managed to do exactly that. This kobold went all the way from the surface of the map, down through the fortress, and managed to take the weapon sticking out of the ground, unleashing hell. I wish I could find it again.

nil

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #7 on: February 26, 2011, 04:06:36 pm »

So kinda like this?

(although map was made sometime in the early-single-digit-versions, and I've yet to upgrade to 19)
« Last Edit: February 26, 2011, 04:18:07 pm by nil »
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Lamphare

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #8 on: February 26, 2011, 06:50:00 pm »

i kinda messed up with world gen parameter
so i got a 40+ z-level high demonic fortress.
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SirAaronIII

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Re: HFS Challenge Embark (spoilers) (w/ iron and flux)
« Reply #9 on: February 26, 2011, 07:53:59 pm »

Whoa, what's up with the sand and trees and stuff? I didn't know they were supposed to look so... different.
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