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Author Topic: elven cities.  (Read 6807 times)

antymattar

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Re: elven cities.
« Reply #30 on: March 01, 2011, 05:42:08 am »

I'll just leave this here: http://www.bay12forums.com/smf/index.php?topic=63054.msg1453010#msg1453010

If we have raw-editable procedural cities, then you can make whatever kind of tree fort you want.  Plus you can mod in whatever kind of other races and make them all live like Tolkien elves or whatever "homage" you want to make.
NOOOO!!! I WAS GOING TO BE THE FIRST PERSON TO COME UP WITH THAT! HOW!? WHEN!? Why didn't I see this before!?

Granite26

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Re: elven cities.
« Reply #31 on: March 01, 2011, 08:33:05 am »

There are no new ideas.  There are very few ideas that aren't already on the dev list, either.

NW_Kohaku

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Re: elven cities.
« Reply #32 on: March 01, 2011, 10:32:37 am »

There are no new ideas.  There are very few ideas that aren't already on the dev list, either.

There are new ideas, you just have to go beyond the immediately obvious, and dedicate a lot of time and thought to them.  If it's some first-stage change that you can see as an immediate solution to an immediate problem, it's something that's been thought of before, but if you go two or three or four stages, you get more likely to have a new idea that requires creating a problem and its solution at the same time.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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antymattar

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Re: elven cities.
« Reply #33 on: March 02, 2011, 06:36:20 am »

Yeah. toady MUST ad that editor.
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