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Author Topic: GearHead 2 - Mecha Roguelike  (Read 55504 times)

Frumple

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Re: GearHead 2 - Mecha Roguelike
« Reply #405 on: October 16, 2011, 09:28:31 pm »

How dost one open this file?

It's plain text editable. Open in notepad or an equivalent.
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Ibid Straydrink

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Re: GearHead 2 - Mecha Roguelike
« Reply #406 on: October 16, 2011, 11:26:32 pm »

By George, who would have known!

You guys are into polygamy, right? Cause I could marry you both. Ty, ty. :D
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Girlinhat

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Re: GearHead 2 - Mecha Roguelike
« Reply #407 on: September 07, 2012, 06:43:45 pm »

HAHAHA NECRO!

So heard some talk, finally started playing.  Needs moar tutorial.  And documentation.  Wiki is squat.

Rolled a 16 year old mechanic with a Haiho in the Meatyard.  No idea what I'm doing, or any idea of how to find any rocks for my miner bot to actually mine.  I figure it's time to grab a rifle and start jumping into things.

Blaze

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Re: GearHead 2 - Mecha Roguelike
« Reply #408 on: September 07, 2012, 06:55:47 pm »

There really isn't any "mining" mechanic other than "digging up" gemstones randomly generated in underground chests as loot. I definitely wouldn't mind seeing civilian usage of mecha, but the game's meant for straight-out combat so the addition of said mechanic is unlikely.

Since you started in Theles Spinner, you can head to the hovel and head to the up stairs; inside you'll find a bunch of low-level mobs to beat down for xp. Just remember that the fewer items & equipment you lug around, the greater XP per mob. Once you gain a few skill levels, get a decent weapon and try your luck at the Boom Club's arena. If you hit it at the arena, the top level of the hovel sells high-end gear.

The Haiho is a bit... lacking. In the early game, mecha you'll face tend to be low PV Aerofighters and Gerwalkers, with the occasional Buru Buru variant. The Rocket Hammer is awesome. The mining laser, not so much; you'll want to replace it sooner rather than later. You'll want a higher BV/ACC/SPD weapon over damage in the early game until you gain enough combat skill to hit effectively.
« Last Edit: September 07, 2012, 06:58:34 pm by Blaze »
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Girlinhat

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Re: GearHead 2 - Mecha Roguelike
« Reply #409 on: September 07, 2012, 07:01:08 pm »

What's BV and PV and stuff?  I already said it has no documentation :<

Shame to hear about mining though.  Right now I'm in some derelict ship, I assume, there's no labels or anything, shooting slimes with a long rifle and wearing a skinsuit.  Justice has never been sexier.

Boksi

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Re: GearHead 2 - Mecha Roguelike
« Reply #410 on: September 07, 2012, 07:12:00 pm »

What's BV and PV and stuff?  I already said it has no documentation :<

Shame to hear about mining though.  Right now I'm in some derelict ship, I assume, there's no labels or anything, shooting slimes with a long rifle and wearing a skinsuit.  Justice has never been sexier.
PV is how valuable a mech is. BV is... I think it was how many shots a weapon fires in one burst or something? Man, I gotta play this game again.
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Girlinhat

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Re: GearHead 2 - Mecha Roguelike
« Reply #411 on: September 07, 2012, 07:15:29 pm »

I think my knife broke after one fight and my rifle broke after like four shots.  Is this normal or did I do something strange?  Fighting fungal scavengers with no real skill or weapons isn't very fun.

kcwong

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Re: GearHead 2 - Mecha Roguelike
« Reply #412 on: September 07, 2012, 07:17:13 pm »

Is development stopped? I've been back to the official site and forum a few times, and it seems Mr. Hewitt is nowhere to be found... he was supposed to be making big changes to GH2's engine.
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MrWiggles

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Re: GearHead 2 - Mecha Roguelike
« Reply #413 on: September 07, 2012, 07:30:44 pm »

So, can I get Gearhead2 to work on a mac?
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kcwong

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Re: GearHead 2 - Mecha Roguelike
« Reply #414 on: September 07, 2012, 07:35:12 pm »

So, can I get Gearhead2 to work on a mac?

On the news page...

- The GH2v0.628 archives for Linux and Mac OS X have been uploaded to SourceForge. Thanks to Michalis for putting them together.

All the files are here...
http://sourceforge.net/projects/gearhead2/files/gearhead2/0.628/
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Frumple

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Re: GearHead 2 - Mecha Roguelike
« Reply #415 on: September 07, 2012, 07:41:28 pm »

I think my knife broke after one fight and my rifle broke after like four shots.  Is this normal or did I do something strange?  Fighting fungal scavengers with no real skill or weapons isn't very fun.
Semi-strange, unless something changed with the lua conversion stuff. S'been a while since I played, yeah. Anyway, anything you're wearing can take damage if the critter(s) taking swings at you get lucky. Take too much damage, said anything, well, breaks.

Best suggestion for early game if you didn't start with some personal level combat skills (again, caveated by that "it's been a while") is it find a couple of glitter pistols.. or anything with the SCATTER flag on the ammo, really. Scatter ammo has a much easier time of hitting crap, and is very, very useful until you've got the combat capability to get the other stuff rolling. Just roam around the spinners checking out the shopping districts until one shows up, mostly.
« Last Edit: September 07, 2012, 07:45:43 pm by Frumple »
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Blaze

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Re: GearHead 2 - Mecha Roguelike
« Reply #416 on: September 07, 2012, 07:44:28 pm »

PV stands for Point Value. When you face a Mecha with higher PV, you get moar XP, and vice versa, facing a Mecha with lower PV means you get less XP. Everything has PV, even the player and individual NPCs/monsters, with the same rules; fighting a rat with a full set of cyberware, cyber armor, and an energy sword will give almost nothing.

The PV of any given item is calculated differently depending on what kind of item it is, a weapon's PV is based on it's stats i.e. Damage, range, accuracy, etc; whereas a shield's PV is dependant on its size, defense bonus/malus, and whether it's an energy shield. In general, the more expensive an item/mecha is, the higher its PV.

BV is burst value, which is how many much dakka is sent out per attack. So a BV:5 attack fires 5 shots (And uses 5x as much ammo/energy) in a single attack. BV doesn't give any additional bonus/malus aside from having multiple attacks.

Also, aimed attacks with a weapon always reduces BV to 1.
I think my knife broke after one fight and my rifle broke after like four shots.  Is this normal or did I do something strange?  Fighting fungal scavengers with no real skill or weapons isn't very fun.
AFAIK, weapons never break from use (Though parts can get damaged from attacks, including weapons; but this usually only happens in Mecha combat). It's most likely you're suffering from cooldown; which is dictated by the weapon's SPD. Also remember that ranged weaponry needs ammunition/energy. Thrown weapons will obviously need to be picked up again unless it has the RETURNING modifier token.

On a side note: The DC of unarmed attacks is based on your character's starting Body stat. So if your character started out a super-weakling with DC1 kick/punch, he/she will still have DC1 kicks/punches even with super-ultra-mega cyberware/equipment to boost his/her body stat to 50.
Is development stopped? I've been back to the official site and forum a few times, and it seems Mr. Hewitt is nowhere to be found... he was supposed to be making big changes to GH2's engine.
I think he's on "indefinite hiatus", I haven't heard a peep since the GH:Arena "demo" came out.
« Last Edit: September 07, 2012, 07:50:20 pm by Blaze »
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Frumple

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Re: GearHead 2 - Mecha Roguelike
« Reply #417 on: September 07, 2012, 07:46:58 pm »

Last post was on the 29th of august, this year. Didn't bother to look farther back in the forums to see what's up, but mr. H is at least still intermittently active on the GH forums. Maybe drop a PM or something?
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BuriBuriZaemon

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Re: GearHead 2 - Mecha Roguelike
« Reply #418 on: September 07, 2012, 09:42:32 pm »

He was missing for awhile then he said he got a full-time job. So he probably doesn't have as much free time these days.
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kcwong

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Re: GearHead 2 - Mecha Roguelike
« Reply #419 on: December 18, 2012, 08:02:23 am »

Bump... looks like the web site and the official wiki have disappeared off the face of Earth. :(

Anyone knows if the mods are still available anywhere else? Are there some kind of continuation projects?
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