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Author Topic: GearHead 2 - Mecha Roguelike  (Read 55586 times)

EuchreJack

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Re: GearHead 2 - Mecha Roguelike
« Reply #255 on: April 06, 2011, 07:36:54 pm »

Hm, the ability for the PC to level skills that they do not have was a selectable option in GH 1, it was present but never worked in GH 2 as far as I knew, I stopped trying after JH changed the maximum skills to a bell curve, making it impossible to learn all skills.

The XP rating of the character reflects all earned XP.  It is different than skill XP, which is the amount of experience with that skill that the player has.  When you pay a trainer to learn a skill, you get more skill XP, instead of regular XP, for example.  You also get skill XP from using the skill.

So, your lancemate has the same skill as your character probably because their doing all your repair, medical, etc. tasks.  Good luck getting their next level of piloting, however.

So the point is that the system should default to your current character not learning any new skills, even if they have JoAT.  Which is for the best, as your main character needs to keep pumping Initiative, Mecha Piloting, Mecha Gunnery, and Electronic Warfare in order to survive.  And you lose if your main character dies.

...At least that was my understanding as of the previous update.  I can't get the newest version to work, sigh.

Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #256 on: April 06, 2011, 11:22:20 pm »

I just recovered the Argoseyer in GH1, but im kinda disappointed that its a hoverfighter. My char is specialized for ground vehicles :D

It is a pretty badass machine though. It's at 0/+1 MV/TR after moving the two heavy guns from being installed in the turret to being in the external turret mounts and upgrading the targeting computer to a class 5 one I got from an Excel. The point value is showing up as 46.4 million, so I probably wouldn't get any experience fighting in it haha. Not really sure what to do with it, guess I'll leave it on the world map and swap to it if I need it for a tough fight or something.
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EuchreJack

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Re: GearHead 2 - Mecha Roguelike
« Reply #257 on: April 07, 2011, 12:08:30 am »

Lancemate?

Krath

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Re: GearHead 2 - Mecha Roguelike
« Reply #258 on: April 07, 2011, 12:18:22 am »

So, as part of the 'Save the Cavalier's Club' quest you get at 25 renown, I attended a swanky party on a yacht. I mingled, danced, drunk some alcohol, and the owner of the yacht straight up agreed to fund the Cavalier's Club.

It was actually pretty cool, and I've never gotten it before.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #259 on: April 07, 2011, 02:49:04 am »

Hm, the ability for the PC to level skills that they do not have was a selectable option in GH 1, it was present but never worked in GH 2 as far as I knew, I stopped trying after JH changed the maximum skills to a bell curve, making it impossible to learn all skills.

The XP rating of the character reflects all earned XP.  It is different than skill XP, which is the amount of experience with that skill that the player has.  When you pay a trainer to learn a skill, you get more skill XP, instead of regular XP, for example.  You also get skill XP from using the skill.

So, your lancemate has the same skill as your character probably because their doing all your repair, medical, etc. tasks.  Good luck getting their next level of piloting, however.

So the point is that the system should default to your current character not learning any new skills, even if they have JoAT.  Which is for the best, as your main character needs to keep pumping Initiative, Mecha Piloting, Mecha Gunnery, and Electronic Warfare in order to survive.  And you lose if your main character dies.

...At least that was my understanding as of the previous update.  I can't get the newest version to work, sigh.
I was just gonna shove him in a crappy mech with high armor and the cheapest decent gun I can find. The fact that he has every possible mech related combat skill, from mysticism to electronic warfare to intimidation to spot weakness, and the craft and ego to use em, makes him very useful on the field and off.

Yeah, the Cavalier's Club quests are fun.

Edit: God I hate the massive distances you move when firing in a fast hoverfighter/aerofighter. I've "lost" like 5 missions by moving 6 spaces at once after firing a shot.

Edit2: Fun fact, probably exploity. With the lancemate having JoAT, I can wander around maskless in an airless environment taking bits of damage while he cures me, and that quickly builds up max HP.
« Last Edit: April 07, 2011, 06:47:07 am by beorn080 »
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a1s

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Re: GearHead 2 - Mecha Roguelike
« Reply #260 on: April 07, 2011, 05:59:14 pm »

I defeated some guy in the arena (the RPG arena, not the arena campaign) and now he is having a crisis of confidence. His sister has asked me to talk to him, but I can't find him and he says he's "too busy to talk" on the [T]elephone. What should I do?
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Akura

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Re: GearHead 2 - Mecha Roguelike
« Reply #261 on: April 07, 2011, 06:02:58 pm »

Does your memo list tell you his location? Otherwise, you may have to try asking for rumors and hope to get lucky.
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a1s

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Re: GearHead 2 - Mecha Roguelike
« Reply #262 on: April 07, 2011, 06:08:54 pm »

There is no memo for this one. There was once a rumor, but now that I've talked to the sister that is gone too. This isn't just fluff though, because she reminds me to talk to him every time we talk, and he keeps being busy.
As for rumors, I figured the same way, but it's been a few days and I didn't get any rumors about him.
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Akura

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Re: GearHead 2 - Mecha Roguelike
« Reply #263 on: April 07, 2011, 07:25:06 pm »

How do I get a non-spaceworthy mech to be able to go into space? Arc thrusters? Flight jets?
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Re: GearHead 2 - Mecha Roguelike
« Reply #264 on: April 07, 2011, 07:30:40 pm »

Any kind of jet/thruster should work.
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Krath

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Re: GearHead 2 - Mecha Roguelike
« Reply #265 on: April 07, 2011, 08:44:33 pm »

So after I raided a Hoeller Industries ship and got a War Fighter Atgeir (Equipped with Mech Assault Rifle, Mech Claymore, and a Grenade Launcher), I got a 'Core Story Error - Dead End' making me unable to continue the main story.

This is saddening  :-\
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kcwong

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Re: GearHead 2 - Mecha Roguelike
« Reply #266 on: April 07, 2011, 10:19:51 pm »

So after I raided a Hoeller Industries ship and got a War Fighter Atgeir (Equipped with Mech Assault Rifle, Mech Claymore, and a Grenade Launcher), I got a 'Core Story Error - Dead End' making me unable to continue the main story.

This is saddening  :-\

http://www.gearheadrpg.com/forum/index.php/topic,1180.0.html

Joseph posted a way to load a new core story into a current game. But unfortunately like Shin Majin (who replied to the thread), I have no idea how to properly update the series directory with correct content.
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EuchreJack

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Re: GearHead 2 - Mecha Roguelike
« Reply #267 on: April 07, 2011, 11:13:38 pm »

Edit: God I hate the massive distances you move when firing in a fast hoverfighter/aerofighter. I've "lost" like 5 missions by moving 6 spaces at once after firing a shot.

Edit2: Fun fact, probably exploity. With the lancemate having JoAT, I can wander around maskless in an airless environment taking bits of damage while he cures me, and that quickly builds up max HP.

RE Edit-> I usually use lancemates to pilot hoverfighters/aerofighters for that reason and because they're so flimsy.  Granted, you'll rarely get hit in such craft, but it tends to be fatal if enemy weapons connects.

RE Edit2->Bet your lancemate also getting XP like no tommorow.  Awesome exploit.  It should also work with medically-trained lancemates, if you want a character with controlled skill gain.  Looks like you lancemate is gonna make your PC look like a chump, lol.

Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #268 on: April 08, 2011, 12:04:14 am »

Well that sucked.

I played through GH1. The entire game I kept trying to join the Guardians, but the entire game Britaine just kept sending me on shitty low paying missions about some bandit lair he was investigating, and he never would give me the chance to join them. I should have joined the thieves guild when I had a chance and stabbed Britaine in the face for his stupidity.




The end boss was a bit lackluster, but I guess it was probably due to a crazy high powered crit I got. I hit him for 1600 damage and one shotted him, all he managed to do was fire off one shot which missed me. I beat the game solo in a Vadel, just to see if I could, even though I had the Argoseyer. Fun game, but the whole unable to join guardians on the char I made entirely FOR joining the guardians really sucked. Looking in the char file I see the options to join the guardians, but they were all being superceded by his mission offer for some reason.


I just went through Snake Lake and murdered everyone because Britaine refused to let me in the Guardians. From law abiding wannabe cop to mass murderer just because Britaine was too busy investigating some crap bandit lair to accept my resume.
« Last Edit: April 08, 2011, 12:07:16 am by Paul »
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kcwong

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Re: GearHead 2 - Mecha Roguelike
« Reply #269 on: April 08, 2011, 07:52:51 am »

So after I raided a Hoeller Industries ship and got a War Fighter Atgeir (Equipped with Mech Assault Rifle, Mech Claymore, and a Grenade Launcher), I got a 'Core Story Error - Dead End' making me unable to continue the main story.

This is saddening  :-\

http://www.gearheadrpg.com/forum/index.php/topic,1180.0.html

Joseph posted a way to load a new core story into a current game. But unfortunately like Shin Majin (who replied to the thread), I have no idea how to properly update the series directory with correct content.

I took a look at my GH2 folder... there's a subfolder called "series", and judging from the last modified dates, this folder has not changed at all since I unpacked GH2 there.

So I guess what Joseph meant was simply to overwrite the series folder from a GH2 zip, then run the script. That also meant something wrong happened -- either GH2's program or an error from user changed the contents of the folder -- caused the core story error.
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