I tried to get into this game and failed miserably; what with having no clue what to do for my opening moves and being blasted in outer space by some robots but this talk of randomized stories and personalized main villains intrigue me.
Can anyone tell me the features of this game besides those already stated in the OP (unless you can elaborate with more detail) and make a few suggestions on how to start out, good skills, etc?
My first character was some young kid with a ton of money by the way, I can pull up specifics if needed.
First,
this is the wiki, though it doesn't have alot of Gearhead 2 info, just Gearhead 1.First of all, your starting mech will shape your strategy alot. Don't start with a Wraith or Shard, as aerofighters are slightly difficult to use for a new player. The best starting ranged mech (IMO) is the War Cry, because the Railgun on that thing is just brutal. The Haiho is the close combat mech of choice because it has the mighty ROCKET HAMMER and it's decently armored. Failing those, Pumas and Ice Winds are solid choices. Don't get a Buru Buru or variant of one because they're honestly pretty crappy.
The game took me a little while to get in to as well, but I can tell you a bit about combat.
You know how your mech HUD on the bottom left has one red bar on the left and a green one on the right? Green is elevation, red is speed. Pressing + causes your mech to go forward at full speed, reducing enemies chance to hit you but also reducing your accuracy. Pressing 5 on the numpad will cause your mech to hold position, meaning you have greatly increased accuracy but enemies also can hit you more easily. Also, pressing Shift + R in battle will allow you to see the math and rolls.
Also, your character might be flawed at character generation. Reflexes affect your piloting the most, Perception and Speed as well. Charm and Ego are two sides of the same coin. If you're getting Charm, get Conversation, if you're getting Ego, get Intimidation and Taunt (Taunt is GREAT).
As for skills, Mecha Piloting is hands down the most important skill. After that, get Mecha Gunnery or Mecha Fighting depending on if you're ranged or melee. Mecha Engineering is used for taking parts off a mech or installing new parts, so it's also fairly important. Initiative increases the speed at which you perform actions, so that's also a good choice. Spot Weakness increases chance of critical hits, and Electronic Warfare gives you a chance to negate attacks if your mech has an EMC Suite.
It also wouldn't be a bad idea to get Dodge and either Ranged Combat or Close Combat, because the chance of having to do at least a few missions on foot is pretty high. You'll be glad you did when you start fighting things like Armored Fungi.
Anyway, I've rambled enough, so yeah.