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Author Topic: GearHead 2 - Mecha Roguelike  (Read 55510 times)

Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #360 on: April 14, 2011, 04:14:29 pm »

I got this warning, is it anything to be worried about? I have no idea what its trying to tell me...

> WARNING: Script value XXR_M_COMPETITION in -5/4/0
> CONTEXT: History 602
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Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #361 on: April 14, 2011, 04:34:30 pm »

You discovered a typo in one of the core stories. In MEGA_CORE_MIX_Confrontation.txt it has XXR_M_Competition when it should be XXR_M_Competitor. As far as what it will do, no idea - It's setting the NPC's motivation improperly, but im not sure what all motivation does. I assume its probably something with generating random quests, so if theres a quest that comes out of a NPC being your competitor it probably won't work.

I know the same thing is set (properly) in the quest where you're after something (datachip, etc) and the bad guy comes up and tells you he's going to make it a competition and find it first, but I don't really know what comes from that either...
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #362 on: April 14, 2011, 05:24:32 pm »

 I found the MEGA_CORE_MIX_Confrontation.txt file and replaced competition with competitor. Still got the error though... I deleted MEGA_CORE_MIX_Confrontation.txt and that didnt change anything either lol, restored it after my lil experiment though. Guess its too late to fix it, atleast for my current save file.
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Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #363 on: April 14, 2011, 05:49:06 pm »

You would have to edit it inside the save file.

The game stores upcoming conversations in the save itself, so even though you edit the one in MEGA_CORE_MIX_Confrontation its still bugged in the save.

If you open the save up and change it, it should fix it (assuming you have a save before the error popped up).
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #364 on: April 14, 2011, 05:55:23 pm »

Ah, thanks, I'll rummage around the save

-EDIT-

It would seem changing anything in the save causes some sorta error. Kinda sucks, but I doubt the error I got is very game breaking so I'm just going to let it go for now.
« Last Edit: April 14, 2011, 06:10:53 pm by Grimshot »
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Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #365 on: April 14, 2011, 06:29:28 pm »

What are you using to edit the save?

I've edited my save quite a bit with no problems... I've been using Notepad2 from http://www.flos-freeware.ch/

I've done things ranging from changing shops to carry different inventory (after having a spinner generate with 6 repair shops and 10 mecha shops and various adventuring good shops without a single mecha parts shop) to renaming components on my mecha (like changing the hands to be Right Hand/Left Hand, or renaming one of a pair of very light right legs I had got off two different custom Roc mecha to be named Left Leg). Never had any crashes or errors caused by it.
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #366 on: April 14, 2011, 06:52:49 pm »

I was just using regular notepad, I'll take a look at that link you posted and see if that helps.
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #367 on: April 14, 2011, 07:02:13 pm »

 I think it worked, didnt crash and generate an error this time. Can't be 100% on it though since I already went past the point on my save where the error was. This program should come in handy in the future atleast. Thanks for helping me out  :)
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Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #368 on: April 14, 2011, 07:53:52 pm »

Heh, I've kinda been abusing the savegame editing :D, not to give my character stuff - but to change the world a bit. Mostly when things are really illogical due to random generation.

I just edited a save to make a mecha shop carry tools, after searching and finding out that not a single shop on the entire spinner carried tools.

Then I found that the best tool he would carry was duct tape, which is such a pain in the ass to buy and give to my lancemates - so I edited him to have a better shopping skill (which controls the shop rank and the level of items they stock), and now he stocks mecha welding sets.

Giving one mecha welding set for 3000 repair points is so much more convenient than having to buy and hand them 40 duct tape one at a time.
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Akura

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Re: GearHead 2 - Mecha Roguelike
« Reply #369 on: April 14, 2011, 08:04:50 pm »

It seems odd that, given enough duct tape(or anything else for that matter), you can repair as much damage as professional welding tools.

Then again, there isn't anything duct tape can't fix.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #370 on: April 14, 2011, 08:05:58 pm »

It seems odd that, given enough duct tape(or anything else for that matter), you can repair as much damage as professional welding tools.

Then again, there isn't anything duct tape can't fix.
If you fix your mech enough, you could have a mecha made entirely of epoxy.
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Bouchart

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Re: GearHead 2 - Mecha Roguelike
« Reply #371 on: April 14, 2011, 08:07:27 pm »

It seems odd that, given enough duct tape(or anything else for that matter), you can repair as much damage as professional welding tools.

Then again, there isn't anything duct tape can't fix.

In GH1 I used to make robots entirely out of super glue.
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #372 on: April 14, 2011, 11:11:57 pm »

 Need some advice on something real quick.

I just got done refitting a custom Roc I captured. I would like to stick a Breaker Cannon (DC10x10 Armorpiercing, Hyper) on it but that would make it -4MV, -1TV rather than -3MV, -0TV. I was wondering if it was worth the exchange.

Here is a list of the weapons I have on it already

Plasma Mega-Cannon: DC12x10 acc +1 Hyper (Energy)

Skybolt Rifle: DC4x10 acc +2 Haywire (Projectile)

Flash Rifle: DC10x10 Blast 3, Brutal, Blind (Projectile)

AM Beamgun: DC5x10 acc +4 Intercept (Energy)

Smoke Launcher: Useful for when I need to get away and repair or cover my flank.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #373 on: April 14, 2011, 11:21:35 pm »

Well, you already have one hyper item, and its energy based. Only thing you need other then that is a sniper weapon to pick off limbs of a mech you want. Skybolt looks good for that.

Are the MV and TR before or after computers?
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #374 on: April 14, 2011, 11:23:19 pm »

After the computers, +3 targeting and MV

-EDIT-

I forgot to add that with the breaker cannon I should be able to fire a hyper weapon every round.

-EDIT- (again)

Ok, turned on the game and put the Breaker back on the mech but for some reason its staying at -3MV, -0TV this time. So, uhh... nvm. Time to go blow shit up~
« Last Edit: April 14, 2011, 11:55:43 pm by Grimshot »
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