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Author Topic: GearHead 2 - Mecha Roguelike  (Read 55560 times)

beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #285 on: April 09, 2011, 05:43:50 am »

Are you sure you're in the "lower mines"? There are three or four levels(meaning, eh, separate "sections", each with it's own depth-level count) to the Cayley mines, you know. Lower mines is the second one.
Yeah, I hit the lower mines, then I hit bottom and was hungry so I had to go back up for food. Diving again to go down past mine bottom and just leave the urn on L5 this time. Screw it.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Ringmaster

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Re: GearHead 2 - Mecha Roguelike
« Reply #286 on: April 09, 2011, 06:50:25 am »

Huh, the next story mission tells me that the people I'm looking for 'may be in Wagner Station Exterior,' but there's no quest mark out there and I'm not quite sure what to do.

Am I just supposed to wander around out there until I find them?

If you want to save time here, pressing shift+6 will list all encounters in the area you're exploring with coordinates.
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Paul

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Re: GearHead 2 - Mecha Roguelike
« Reply #287 on: April 09, 2011, 11:38:30 am »

Beorn,

That urn quest I did didn't say lower mines, it said mines. As in the first area. Not sure if its random, but I only had to drop it at a level in the regular mines and go back up.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #288 on: April 09, 2011, 11:58:13 am »

Meh. I failed it, bottom of the mines are covered in rubble. Any other exploration areas around. Already did the Hovel and the Mines.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

3

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Re: GearHead 2 - Mecha Roguelike
« Reply #289 on: April 09, 2011, 11:59:22 am »

If the urn was damaged in combat, you'll fail the mission there and then (even though it's possible to get it repaired like anything else). You don't get a memo about failing that way, so that might've been the cause.
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Majestic7

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Re: GearHead 2 - Mecha Roguelike
« Reply #290 on: April 09, 2011, 01:37:46 pm »

Any tips on keeping my lancemates alive? I usually get one guy right at the beginning, but they tend to overwhelmed and killed regardless. :/

Is camaradie useless talent? I've heard you can have maximum of three lancemates, one from storyline and two from allies/mercs. Cavalier ViP room quest opens second slot it seems, so what is the point of taking that talent? It isn't like you could get a horde of minions anyway.

If I want to play a flier for a change, can I only get better planes from faction shops? Better than Wraith that is. I noticed Privateers at least sell a superior rocket plane.

Do lancemates use their out-of-combat skills at all? I reckno not, since... well.. at least I can't get them to use them. :/ It would be nice to have a medic etc in the group, but seems like waste of skillpoints. 
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #291 on: April 09, 2011, 01:52:07 pm »

In order of your questions.

Give them a decent mech with some armor, or a flier. The +3 bonus to their defense roll due to being a flying unit will help them, especially if you can get a half decent MV for the mech. Oh, and don't give lancemates blast weapons.

Camaraderie is basically useless. There are always a few people willing to join up, and you can always choose to look for a lancemate in story missions.

Loot mostly. There aren't too many fliers out there, Skull, Wraith, and Shard are the most common, but don't give your lancemates the Shard since it has a blast weapon. Otherwise, just keep looking. I got a Coriache from a mission against pirates, and its an amazing hoverfighter. The skull is likewise an amazingly good hoverfighter, and it starts with a delightful turret.

Lancemates do indeed use any out of combat skills they start with. If they have repair and repair materials on them, they'll fix their own mech up after combat automatically, if they have first aid fuel and medicine they'll heal you automatically in dungeons, and if they have an activated skills, you can use them yourself. Unfortunately, 99% of the time, they only have the combat skills, since this was a change from GH1 to promote your pilot being the focus. I lucked out and my first lancemate got Jack of All Trades, so he has a massive number of skills and xp now. He's also far and away the most powerful in the group, even though his mecha skills are 4-5 points lower then my pilots and the other lancemate.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Majestic7

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Re: GearHead 2 - Mecha Roguelike
« Reply #292 on: April 09, 2011, 02:36:25 pm »

Okay, thank you for your reply. My current companion is actually a nurse, who runs around with a gyrojet rifle (her original weapon) killing everything. I gave her a first aid kit, but haven't noticed her ever healing me with it though. I'm pretty certain I had a companion with science earlier though and never had the option to use science skill? I had none and he had five levels or so.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #293 on: April 09, 2011, 02:49:18 pm »

You use active skills with the s key. Brings up a menu to perform science on things.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Majestic7

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Re: GearHead 2 - Mecha Roguelike
« Reply #294 on: April 09, 2011, 05:07:40 pm »

You use active skills with the s key. Brings up a menu to perform science on things.

Yes, that is what I tried. Science never came up there, only Code Breaking that my main character had. Maybe it was one-time freakout.
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Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #295 on: April 10, 2011, 10:16:45 pm »

I need some help from those more knowledgeable then I. So I'm going to list off all my questions I have so far (or can remember atleast).

Where can I get stuff like tanks or are they not in GH2 (havent seen any for sale)? Want to try making a sniping tank loaded with with biggest bfgs I can find and as much armor as feasable.

If there are no tanks I suppose I could try making a mech like that. What mech should I shoot for if I want to load it up with as much stuff as possible?

How do you tell if you got a good cyberdoc or not? Just find the one with the highest knowledge?

I see all these computer programs for sale. I would like to get the one that helps with targeting, but I dont know if I need to somehow install it in my mecha or buy a computer and carry it around with me.

I was wondering if there was any way to tell what the loadout of enemy mechs are. I used the look key but all I get is three "?" (forums screws with me if I just put ???), would help a lot if I could tell who has a blast weapon at the start of battle and where its equiped.

Speaking of loadouts, is there anyway to reorganize my mechs component list? Having my head listed below my feet really bothers me.

What does the number next to blast weapons mean? Ex- Blast 3. I would assume that it would indicate blast radius (3x3) but thats not the case.

Thats all I can think of atm in terms of questions. Need some advice but I'm afraid my post will be eaten again if I continue. I'll just make another post before things get glitchy.
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beorn080

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Re: GearHead 2 - Mecha Roguelike
« Reply #296 on: April 10, 2011, 10:33:23 pm »

Tanks are rare. I've found ONE groundhugger for sale in many many games. Hoverfighters are similar, but not the same.

Zero Savin. Huge, massive armor, and the Breaker Cannon is the only weapon you need.

No clue about cyberdoc. Never used one.

You buy a SF2 computer, and install it in the mech, then transfer the programs to the mech and install them in the computer.. For personal scale programs, you just carry the computer around with you. Note that multiple computers stacks, but I don't think multiple programs do.

Short of uninstalling everything and reinstalling, no.

Blast radius. Look at the shard, it has a BLAST 1 shard cannon, and that cannon is a 3x3 shot, thus 1 radius. Just test out the weapons. Not like one shot matters too much.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Grimshot

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Re: GearHead 2 - Mecha Roguelike
« Reply #297 on: April 10, 2011, 10:36:22 pm »

Ok, part 2

I just hit my 10k talent slot. I'm not to sure what I want though, but I did narrow it down a bit. Leaning toward Hull Down, but I am not to sure how much it will increase my durability in battle. I was wondering what you guys would recommend.

Hull Down: -3 penetration when in walking/rolling mecha

Polymath: +3 skill slots. Would get Insight, Code Breaking, and Initiative.

I plan to hold off on these two until I have the funds to make the most of them.

Extropian: +5 points of cyberware

Robotics: Make robot followers. I will probably make this my 20k talent slot pick. (How much science do I need to make the most of this btw?)

Extropian: +5 points of cyberware

I should probably say that my normal MO is sniping the enemy while I stand still. I normally use my ecm and warcrys (-2 MV -2 TV) good mv to keep from being blown to hell first. I have a Flash Rifle (Blast 3, Brutal, Blind) now that makes it so I dont really have to wait for a good opening anymore.
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Bouchart

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Re: GearHead 2 - Mecha Roguelike
« Reply #298 on: April 10, 2011, 10:40:07 pm »

I like Polymath and Hard as Nails.

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Re: GearHead 2 - Mecha Roguelike
« Reply #299 on: April 10, 2011, 10:42:29 pm »

I honestly don't know how much help Hull Down'll be. Most of GH2 is set in space, after all, so you're flying the vast majority of the time. It'll be very good when it's active, but nothing compared to Born To Fly.
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