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Author Topic: Playing X-Com for the first time.  (Read 24515 times)

Pandarsenic

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Re: Playing X-Com for the first time.
« Reply #285 on: March 20, 2011, 09:05:50 am »

See how long I go before I get overwhelmed by aliens / shut down for being an asshole who never bothers to go to Cydonia.

I've started making Throwaway Avengers so I can prevent Alien Infiltrations after they stole the UK from right under my base because I had no way to shoot down a battleship reliably.
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Domenique

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Re: Playing X-Com for the first time.
« Reply #286 on: March 20, 2011, 09:12:56 am »

It sucks that you can't prevent infiltration once the mission began..
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Pandarsenic

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Re: Playing X-Com for the first time.
« Reply #287 on: March 20, 2011, 09:13:56 am »

You can, in theory, by beating the crap out of every craft they send before any of them land.

Edit: Nope, just checked it, that source was wrong. UFOpaedia says otherwise.

LAME.
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Domenique

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Re: Playing X-Com for the first time.
« Reply #288 on: March 20, 2011, 09:37:35 am »

Yes. It just reminds me how old this game is...
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Sowelu

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Re: Playing X-Com for the first time.
« Reply #289 on: March 20, 2011, 08:30:38 pm »

Yeah, the ONLY mission that you can meaningfully stop via interception is a terror one.

Base and infiltration missions?  Successful when the last ships show up.  Retaliation missions?  They keep throwing ships until one of them successfully LANDS (even getting shot down by your defenses doesn't help).
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Jacob/Lee

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Re: Playing X-Com for the first time.
« Reply #290 on: March 20, 2011, 09:51:04 pm »

Shit, the countries keep backing out of X-COM's funding, tips for stopping X-COM from going under?

Also, Terror Missions are a real bitch. Sectopods with Cyberdiscs keep wiping the walls with my soldiers, goddamn reaction times.

breadbocks

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Re: Playing X-Com for the first time.
« Reply #291 on: March 20, 2011, 09:58:00 pm »

Mass produce scanners or something better, and sell them. Remember, you don't have to kick every UFO's ass. Pick your fights.
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Vibhor

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Re: Playing X-Com for the first time.
« Reply #292 on: March 20, 2011, 10:00:05 pm »

Shit, the countries keep backing out of X-COM's funding, tips for stopping X-COM from going under?

Also, Terror Missions are a real bitch. Sectopods with Cyberdiscs keep wiping the walls with my soldiers, goddamn reaction times.

Do production?
Make laser cannon and sell them.
They are the most profitable.
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Thexor

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Re: Playing X-Com for the first time.
« Reply #293 on: March 20, 2011, 10:27:02 pm »

Shit, the countries keep backing out of X-COM's funding, tips for stopping X-COM from going under?

Also, Terror Missions are a real bitch. Sectopods with Cyberdiscs keep wiping the walls with my soldiers, goddamn reaction times.

Do production?
Make laser cannon and sell them.
They are the most profitable.

Production works fine for turning a profit.

Preventing the game from ending because (almost?) all the countries turned against you... not so much.  ;)

(That said, you only have to protect a few countries to prevent a game over, IIRC, so as long as you're absolutely certain that you can protect a couple of countries, and you've got production keeping you financially afloat, you're safe.)
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Areyar

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Re: Playing X-Com for the first time.
« Reply #294 on: March 21, 2011, 03:17:30 am »

Yeah, the ONLY mission that you can meaningfully stop via interception is a terror one.

Base and infiltration missions?  Successful when the last ships show up.  Retaliation missions?  They keep throwing ships until one of them successfully LANDS (even getting shot down by your defenses doesn't help).

IIRC terrorships are too fast for interceptors.
Supplyships are easy, the smaller ships are also doable, but have to be lucky to intercept.
harvesters dunno, but landed they are awful.

battleships require several ships armed with rugbys, and still probably some get downed. A landed BS ois good resource though.
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Sowelu

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Re: Playing X-Com for the first time.
« Reply #295 on: March 21, 2011, 05:33:25 am »

About actually losing the game due to pacts:

Spoiler (click to show/hide)
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Jacob/Lee

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Re: Playing X-Com for the first time.
« Reply #296 on: March 21, 2011, 03:54:48 pm »

You won't actually lose the game from a pact being signed, unless it happens to all countries. A pact being signed only makes you lose said country's support and gives you one more base to destroy.

Sean Mirrsen

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Re: Playing X-Com for the first time.
« Reply #297 on: March 22, 2011, 09:15:53 am »

That was kinda the point of the above post I think, if Russia really does that then you're safe as long as you actually fight the aliens over their heads, thus keeping them happy enough not to withdraw funding.

Anyway, to take the thread on a tangent, I'd like to describe a variant of the X-Com premise that I've been formulating in my head, with intent to take a stab at producing something of the kind in ever-glorious ASCII.
Spoiler: Possibly long text (click to show/hide)
Well, that was long. And a tiny bit incoherent.

Anyway, I've been thinking over this premise, trying to find any obvious faults. Would you play a game like this? Why?
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darkflagrance

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Re: Playing X-Com for the first time.
« Reply #298 on: March 22, 2011, 10:11:34 am »

I've been planning another game like this in my head, which would take the fundamental technology, unit, and diplomatic management of the X-Com series but make the setting medieval, placing the player in command of an independent mercenary force in the middle of a war between several rival empires and their unknown, barbarian invaders.

Since I got hooked on X-Com, I've found that I'd be willing to play any game that offers similar gameplay; therefore, Sean, I would have loved to try your idea if the game was free to play.
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Burnt Pies

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Re: Playing X-Com for the first time.
« Reply #299 on: March 22, 2011, 10:48:36 am »

I like the sound of Sean's idea too. A few quick questions; how will Aliens respond to the strafing runs from aircraft, and what will they have to threaten those aircraft from the ground? What incentives would the player have to use footsoldiers rather than just having a few scouts and overwhelming airpower?

I really love the idea, it has great potential; seems like what they were almost getting at with Apoc, but larger scale and even more awesome.
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